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Games based learning (GBL) in educational contexts is an old tradition where mathematics and strategy have been learned for thousands of years by playing traditional board games like Kalaha and Chess. The discussion on pedagogical aspects... more
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      Game studiesVideo Games and LearningGame Based LearningGame-based Learning
There is growing attention to using video games for educational purposes, however, many educators struggle to find the right context to bring video games in the classroom. This article examines AAA entertainment games (titles developed by... more
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      Game-based LearningVideo games benefitsIntercultural education and leadershipResearch in Digital Game Based Learning
The purposes of the research were 1) to design the Digital Educational Computer Games Environments Supporting Education (DECGE-SE) and 2) to evaluate the DECGE-SE. The research procedure was divided into two phases. The DECGE-SE as... more
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      Game-based LearningGBLEducational Digital GamesEducational Game Environments
In the coming decades, the platforms and formalisms scholars employ to display, transform, and transmit information will continue to evolve. Innovations in information management did not stop with the codex. They will not stop with the... more
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      Music EducationPhilosophyCommunicationInstructional Design
Abstract In Digital Game-Based Learning (2007), Marc Prensky defines the generation as " digital natives " , who spent time using computers and smart-devices and grew up mostly in a human-computer interaction. In addition, Prensky claims... more
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      Serious GamesLandscape ArchitectureGame Based LearningSerious Gaming
This paper describes a learning-objective-centric workflow for modifying ('modding') existing tabletop games for educational purposes. The work-flow combines existing research for serious games design with novel systematic analysis... more
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      Serious GamesPedagogyGame Based LearningStudent learning outcomes
This paper reports on the design and evaluation of player experiences related to a Location-Based Game. Location-based games (or LBGs) seek to move gamified play into the " real world " of cities, parks and other locations. These games... more
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      Game-based LearningLocation-Based Mobile GamesGeocachingEducational Game
(in press). In S. Tettegah & W. (D.) Huang. Emotions, Technology, and Games. New York: Elsevier. (Will be freely available for download through open access in October, 2015). ABSTRACT. Summary This case study challenges the assumption... more
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      Positive PsychologyInstructional DesignSerious GamesFormative Assessment
Globalized markets, product complexity, and increased requirements on quality lead to growing complexity of business and manufacturing processes. Game-Based learning environments and business simulation games offer great potential to... more
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      Supply Chain ManagementQuality ManagementHuman FactorsSystems Thinking
In primary education, digital games give students the opportunity to explore and participate in digital learning environments. Several researchers have found that digital game-based learning in primary education has many benefits.... more
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    •   5  
      Learning OutcomesGame-based LearningPrimary EducationDigital Game Based Learning
The purpose of this paper is to explore the ways in which VET teachers can be supported to successfully integrate game-based learning into vocational education and training. After the presentation of the findings from a systematic... more
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      Teacher EducationVocational EducationAdult EducatorsGames
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      CreativityStrategyGame-based LearningTeaching-Learning Process
Games have always been a staple of ELT, but their use has been concentrated at elementary levels; in contrast, EAP is often thought of as too serious to warrant games in class. At the same time, “gamification” has become a buzzword in... more
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      English for Specific PurposesEnglish for Academic PurposesTeaching English as a Second LanguageGame Based Learning
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      Teaching English As A Foreign LanguageLanguage TeachingGame-based LearningDigital Game Based Learning
The paper presents the results of “Live Action Role Plays in School Education,” a quasi-experimental project piloted in 2010 and 2012 and conducted in 2013 by Games Research Association of Poland and educational publisher Nowa Era. In... more
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      Drama In EducationGame Based LearningHistory EducationGame-based Learning
Autores por orden de firma: Marta Martín del Pozo y José Luis Martín López Las Habilidades para la Vida (toma de decisiones, resolución de problemas, pensamiento creativo, pensamiento crítico, comunicación efectiva, habilidades de... more
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      EducationVideo Games and LearningGame Based LearningEducación
This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
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    •   99  
      Game TheoryGame studiesThe VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imaginationVideo Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork
The objectives of this research were: 1) to develop human-computer interaction with game-base learning for mobile devices on traffic sign, and 2) to assess the quality of human-computer interaction with game-base learning for mobile... more
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      Human Computer InteractionGame-based LearningMobile Devices
The emergence of the need for orientation since the past times led the universities to invent innovative ways to prepare their students for the activities and courses they will face. Hence, various types of orientation have been provided... more
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      Design educationDistance LearningGame-based LearningCovid-19
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      Cultural StudiesMedia SociologySocial TheoryGame Theory
Historical strategy games ostensibly enable the player to reconstruct history within the context of the game. The scenarios of the games are based on actual historical events. Starting the game at a certain point in history, the player... more
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      E-learningAction ResearchQualitative MethodsEducation History
Education continues to look for models to enrich the learning and teaching processes. The Educational Escape Room is a growing trend in today’s schools. It is an innovative strategy to increase motivation among students and stimulate... more
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      LanguagesEngagementGame-based LearningMaths Education
Playing games to support learning is an old concept that has got a revival today in the widespread use of computer games. To insert educational content into various types of computer games is a strong trend that some researchers have... more
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      Video Games and LearningGame Based LearningGame-based Learning
Most primary school teachers would concur that mathematical games are a valuable pedagogical tool to deploy in the primary classroom; however, not all mathematical games are likely to be equally valuable. How might teachers decide which... more
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      Mathematics EducationGame Based LearningMathematics Education at Primary SchoolsElementary Education
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      Second Language AcquisitionInteractionMMORPGGame-based Learning
Educators face major challenges as a result of the shift from the Information Age to the Experience Age (Wadhera, 2016). For example, students are passive and disengaged (Capps and Crawford, 2013) and may struggle to see the relevance of... more
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      Virtual RealityGame-based LearningSpatial ComputingExtended Reality
The present chapter discusses the ways in which the player/learner has been integrated into the design process of the educational game Antura and the Letters. This discussion demonstrates the potential of player-centred design — including... more
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      LiteracyArabic Language and LinguisticsRefugee StudiesUser Experience (UX)
Digital learning environments are increasingly becoming popular in recent years. The rising usage of cell phones has invited researchers to design and develop learning applications and games for mobile phones. Specifically, game-based... more
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      Serious GamesGamificationGame-based LearningTHINKING ALOUD METHOD
Mobile language learning applications have the potential to transform the way languages are learned. This study examined the fifty most popular commercially-available language learning applications for mobile phones and evaluated them... more
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      Mobile Game-based LearningLanguage LearningMobile appsGame-based Learning
Big data in education has fostered emergent fields like educational data mining (Baker & Yacef, 2009) and learning analytics (Siemens & Long, 2011). Simulations and educational videogames are obvious candidates for the application of... more
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      DesignAssessmentVideo Games and LearningGame Based Learning
There is increased interest in the use of gamification as an innovative practice in the field of training and education. Based on the use of game mechanics, gamification aims at engaging students in their learning. However, there is not... more
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      Game Based LearningFrancais Langue EtrangereForeign language teaching and learningDesign-based research
Several studies have investigated students’ perceptions toward technologies that add game elements to gamify learning content in English as a Foreign Language (EFL) classroom. Yet, identifying what specific game elements in these... more
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      Educational TechnologyGame-based LearningGamification of elearningGamification in Education
In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill), engagement, and immersion on learning in game-based learning environments. The data was gathered through a survey from players (N ¼ 173)... more
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      Science EducationStudent Motivation And EngagementVideo Games and LearningGame Based Learning
Learning nowadays requires innovative methods for the students to acquire the information essential in learning. Technology allows educators to reinvent the learning process suitable to the needs of the 21st century learners. Nowadays,... more
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    • Game-based Learning
The central thesis of this chapter is that emerging technologies such as digital games compel educators, educational researchers, and instructional designers to conceptualize learning, instruction, and assessment in fundamentally... more
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      AssessmentGame-based LearningComplex Problem Solving
Culture and game-based physics activities are anticipated to promote active and fun learning of physics concepts. The study features non-conventional design and development of physics activities using traditional Filipino games also known... more
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      Game-based LearningMaterial DevelopmentCulture BasedLaro ng Lahi
Citation: Agbo, F.J.; Sanusi, I.T.; Oyelere, S.S.; Suhonen, J. Application of Virtual Reality in Computer Science Education: A Systemic Review Based on Bibliometric and Content Analysis Methods. Educ. Sci.
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      Augmented RealityVirtual RealityGame-based LearningMini Game
Recorrido histórico por el uso de los juegos de guerra como instrumento formativo en difernentes ejérictos, hasta la Segunda Guerra Mundial
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      Military HistorySerious GamesGame Based LearningHistory of War
[Author's Note: Although the article focuses on Italian FL/L2, this practicum can be applied to ESL and all major languages in which the games I mention are localized] Video games are an integral part of life for our students. Some... more
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      Video Games and LearningTESOLGame Based LearningItalian (Languages And Linguistics)
This article examines the use of both game-based learning (GBL) and gamification in tertiary education. This study focuses specifically on the use of games and/or simulations as well as familiarity with gamification strategies by... more
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      E-learningHigher EducationGame Based LearningGames in Education
The goal of this article is to provide a conceptual framework to better understand digital games in learning and creative contexts through the dimensions of play, design, and participation. This framework can be used as a guiding tool for... more
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      Human Computer InteractionInformation TechnologyGame studiesTeaching and Learning
Statement of the Problem: Though chaos theory has been researched since the 1960s, it has only recently been applied in a limited way to education and the social sciences. Some research suggests that a problem inherent in education is... more
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      Self-OrganizationChaos TheoryGame Based LearningChaos/Complexity Theory
Gamification is an exploitation of game design elements and game mechanics in non-game scenarios. It can be used as a web based education tool to increase student engagement and motivation. According to World Federation of the Deaf (WFD)... more
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      GamificationGame-based Learning
This study aims to provide a comparative account of teachers' experience and views of their role when using digital games in primary classrooms in England and Italy. Interviews and a survey administered online and in hardcopy were used to... more
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      Teacher EducationVideo Games and LearningGame Based LearningTeacher Training
Wargaming has been part of military curricula for about 200 years since the introduction of Kriegsspiel, but it is still something of an art form. This thesis attempts to theorise the practice of military educational wargaming, and... more
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      EducationWar StudiesGame Based LearningJapan
Since gamification has strengthened its place in education over the years, it is frequently preferred in English as a Second Language learning. This study aims to investigate the literature on the effects of gamification on students’... more
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      English Language LearningGame-based LearningGamification in Education
This research explores the rationale behind the utilisation of electronic games in education. A qualitative research sheds light on the students’ opinions and perceptions toward the use of serious games in-class. Semi-structured,... more
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      EducationSerious GamesGame Based LearningGame-based Learning
Nondigital board games are being used to engage players and impact outcomes in health and medicine across diverse populations and contexts. This systematic review and meta-analysis describes and summarizes their impact based on randomized... more
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      Meta-Analysis and Systematic ReviewHealth EducationGame Based LearningBoard Games
Digital gaming applications can motivate and promote health awareness among adolescents thus can help in preventing obesity. This paper will specifically review some existing digital game applications in promoting healthy eating and... more
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      Game-based LearningHealthy LifestyleDigital Game DesignObesity Awareness
Recently, content-based language teaching has emerged as a successful response to the increasing challenges that language departments in higher education face. This is a case study. The hybrid format enabled the creation of a... more
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      Video Games and LearningTeaching of Foreign LanguagesGame Based LearningTeaching culture in foreign languages