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      Game studiesGame DesignVideo GamesVideo Game Design
I walk into the room and the smell of burning wood hits me immediately. The warmth from the fireplace grows as I step nearer to it. The fire needs to heat the little cottage through night so I add a log to the fire. There are a few sparks... more
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    •   15  
      SociologyPerceptionVirtual Reality (Computer Graphics)Video Games and Learning
Carly Kocurek and I originally wrote this chapter after #1reasonwhy to interrogate the game industry's resistance to women in the workforce. We look to the discursive practices around women as consumers, as journalists, and as producers... more
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      Game studiesVideo Game Development and ProductionFeminist Media StudiesComputer Games
Gry komputerowe stanowią istotny obszar kultury nowych mediów. W ostatnim czasie prezentowane są badania skupiające się na pozytywnym wpływie gier komputerowych na rozwój poznawczy oraz osobowościowy. Zmienia się ponadto dominująca... more
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      PsychologyComputer Games
The main aim of this research was to investigate the effect of computer games on student' critical thinking disposition and educational achievement. The research method was descriptive, and its type was casual-comparative. The sample... more
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    •   5  
      Critical ThinkingNew Literacy Studies (Education)Computer GamesSecondary School Students
Computer games became more popular among the children with the wide use of internet, and its popularity brought about some criticisms along with it. Among these criticisms are the issues and problems regarding sociality. In this research,... more
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    •   6  
      Computer Games TechnologyComputer Games EducationComputer GamesAcademic achievement
A detailed analysis of computer games which are populated with vampire characters inspired by the hero of Bram Stoker’s Dracula is devoted to the issue of the player’s identification with main characters of such computer games: the... more
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    •   11  
      Popular CultureVampiresComputer GamesVampires in popular culture and Jungian psychology
Desde su introducción, los juegos en linea no han ido bien con todo el mundo. Se refiere en particular a los grupos de edad adulta. Los padres suelen quejarse sobre cómo sus hijos se sienta pegada al ordenador y pantallas de televisión... more
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      Video Games and LearningComputer Games TechnologyVideo GamesDigital Games
VR은 오감을 사용해 타자의 시공간을 여기에 옮겨올 수 있다는 점에서 공감장치로 이해되고 있다. 하지만 공감이란 타자의 공간을 그저 생생하게 체험하는 데에서 완성되지 않는다. 공감의 해상도는 높은 것이 좋지만 결국에는 이를 통해 신체적 공동성을 형성하는 일 즉 이 가상의 세계와 연루된다는 감각 없이는 책임감을 끌어낼 수 없다. 이는 곧 도덕적 능력의 실패로 이어진다. 이에 공감의 해상도를 높이는 만큼 공감의 상상력 또한... more
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      Computer GamesEmpathy Machineartificial reality
From the editors' introduction: "Ouellette examines both games studies and professional and technical communication, offering a critique through the lenses of gender studies and queer theory in 'Come Out Playing: Computer Games and the... more
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    •   24  
      Discourse AnalysisCultural StudiesGender StudiesMedia Studies
Mit diesem Titel liegt eine veröffentlichte Magisterarbeit vor, deren redaktioneller Beschreibungstext auf dem Buchrücken einen „Blick über den Tellerrand hinaus“ verspricht. Dieses Versprechen soll sich durch drei Leitaspekte einlösen,... more
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    •   43  
      SemioticsCultural HistoryCultural StudiesGame Theory
Ülkemizde her on yılda büyük bir sıçrama ile yükselen dijital oyun dünyası, sadece kodlamadan ve programlamadan ibaret değil. Bu bağlamda 90’lı yıllardan buyana başta Amerika ve Avrupa olmak üzere akademik bir çalışma alanı olarak ortaya... more
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      Serious GamesVideo GamesCultureComputer Games
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    •   14  
      SemioticsDigital HumanitiesVisual SemioticsVideo Games
Por meio da compreensão do ativismo de fãs como uma forma de resistência cotidiana cultural, econômica e criativa, o objetivo deste capítulo busca problematizar as relações entre participação, resistência e consumo de fãs do jogo on-line... more
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      Game TheoryGame studiesPolitical ParticipationPolitical Theory
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    •   22  
      PsychologyMusicVideo GamesAdolescent
The article is about the self-agency relation of a player and perspectives of view in computer games. The ability of an action "on" the screen and inside the game world is that what makes the player to be both the consumer and creator.... more
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    •   15  
      Cultural StudiesAnthropologyMedia StudiesNew Media
Psychological Sense of Community (PSOC) has been identified as beneficial to the development of identity and the building of resilience and well-being in everyday life in Australia. However, a decline in the experience of PSOC in society... more
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      Virtual CommunitiesSecond LifeMMORPGComputer Games
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      PsychologyComputer ScienceCharacter DesignComputer Games
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    •   22  
      Cultural StudiesHuman Computer InteractionCommunicationVisual Studies
Each game can be defined in game theory as a mathematical object. In order to do that, every game must have four essential elements: players, actions, payoffs and information ("PAPI"). But all these elements are common in all games. What... more
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      Video GamesStorytellingDigital StorytellingComputer Games
Bernard Perron, Professor für Film und Videospiele an der Universität Montreal, legt mit seinem neuesten Buch The World of Scary Video Games: A Study in Videoludic Horror einen äußerst umfangreichen Einblick in das Horror-Genre im... more
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    •   11  
      Game studiesMedia StudiesVideo GamesHorror Film
In this paper, the concept of using agent behaviors in the 3D environment of Unity was investigated after an introduction to the first cases of Game AI Research in history. The Machine Learning Agents Toolkit was analyzed, and its... more
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      Artificial IntelligenceComputer Games
Abstract: This article discusses the processes involved in the construction of group membership and cohesion in a semiprofessional team of esports in the city of Belém, the capital of the state of Pará, in the Brazilian Amazonian... more
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    •   20  
      CommunicationGame studiesScience CommunicationVideo Games
Luck (2009) argues that gamers face a dilemma when it comes to performing certain virtual acts. Most gamers regularly commit acts of virtual murder, and take these acts to be morally permissible. They are permissible because unlike real... more
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      Applied EthicsVirtual WorldsVideogamesVideogames and Philosophy
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      Artificial IntelligenceTrainingIntelligent Tutoring SystemsComputer Games
Want to know the ins and outs of how to get started on OSRS? Check out this handy beginner's guide for all things OSRS and OSRS gold to find out!
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    •   20  
      Game TheorySerious GamesVideo Games and LearningComputer Games Technology
Digital change extends the amount of potential agents in the literary field and brings along new (and potentially literary) digital media. Therefore, literary studies need to face the challenge of reviewing their concepts of authorship... more
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    •   6  
      OntologyLiteratureDigital GamesAuthorship
5 The researchers made use of descriptive research method involving 100 High School, grade school, out of school youth and college undergraduate as respondents. Results showed that majority of the respondents are aged 13 – 15, female,... more
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    •   7  
      Juvenile DelinquencyFacebookComputer GamesLaptop
This paper turns attention towards an overlooked area of research: the customized computer game controller and its influence on the experience of play. Through two experimental design cases of customized game controllers, a time machine... more
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    •   4  
      Human-Computer Interaction for GamesDesign of ExperimentsComputer GamesFuzzy Logic Controller
This article presents the category of emersion in videogames. The author of this article understands emersion as an experience of such elements of a game that weaken the impression of non-mediated participation in events presented in the... more
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    •   32  
      Human Computer InteractionGame studiesMedia StudiesNew Media
This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
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    •   99  
      Game TheoryGame studiesThe VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imaginationVideo Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork
Аннотация: Использование компьютерных игр при изучении математики в начальной является эффективным методом повышения рост личностной мотивации к занятиям математикой повышенной сложности, ускоряет интеллектуальное развитие, и расширяет... more
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      Mathematics EducationComputer GamesElementary School
Computer games are bright example of the evolution of digital media and modern audiovisual technologies. Extremely popular now, computer games have come a long way from the primitive arcade games to full virtual worlds like "Fallout 3"... more
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      EthicsViolenceVirtual Reality (Computer Graphics)Video Games
Digital games as transmedia works of art – Games as social environments – The aesthetics of play – Digital games in pedagogy – Cineludic aesthetics– Ethics in games – these were some of the important and fascinating topics addressed... more
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    •   7  
      Game studiesGame DesignVideo GamesVideo Game Design
About the Book Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive,... more
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      Video GamesMultiplayer Online GamesSocial MediaComputer Games
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      Decision MakingAutomated reasoningComputer GamesTest Automation
This paper concerns with the emotions of a single-player computer game’s player. It identifies a challenge for games research trying to account for player’s experience from the detached and objective ‘scientific’ point-of-view. The paper... more
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      PhilosophyPhilosophy of TechnologyGame studiesPhenomenology
In this article I am considering the situation of interactivity and interactive film in the institutional context of the cinema that is outlined by the rules of cinematographic industry. I draw attention to the fact that despite the... more
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    •   20  
      Participatory MediaContemporary ArtVisual CultureHybridity
This article explores the significance of computer games in shaping imaginations of the past. Focusing on Hearts of Iron IV, I consider how the format can encourage revision of the Nazi past, going against the grain of efforts towards... more
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    •   7  
      Military HistoryHistorical memoryStrategy gamesComputer Games
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes... more
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      Cognitive ScienceAestheticsVideo GamesTime Perception
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      AestheticsPhilosophy of TechnologyLandscape ArchitectureGame Design
Building on phenomenological insights on the constitution of experienced significance within computer game play, derived from the author's earlier research on Tetris variations with explicit content, this paper presents a comparative... more
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    •   5  
      Game studiesSerious GamesComputer GamesPlayability
Agency in relation to digital games is a feeling of empowerment that a player gets when he or she understands the world in which they are playing and as such can influence the way the game evolutions. In this study I will support my... more
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      Agency TheoryComputer Games
Final chapter of 'The Formation of Gaming Culture: UK gaming magazines 1981-1995' (Pre-publication proof)
Publisher: Palgrave Pivot
Date: May 2015
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      Sociology of CultureMedia StudiesNew MediaDigital Culture
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    •   3  
      Video GamesComputer GamesPhilosophy of Computer Games
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      Video GamesComputer GamesPhilosophy of Computer Games
This thesis aims to show the impact of the e-Sports phenomenon in the Philippines starting from the years 2000-2015. The e-Sports phenomenon in the Philippines started in the 2000s, brought in by influx of Korean immigrants who had a... more
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      Video GamesComputer GamesElectronic-Sports IndustryEsports
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      Cultural StudiesMedia SociologySocial TheoryGame Theory
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      Teaching and LearningComputer Games
Free Download Latest Free Fire apk For Android and for offline installing. Free Fire Advance Server is a Garena Free Fire MOD that is meant to include the game
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      Video GamesVideo Game DesignVideo Game Development and ProductionComputer Games