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Junjie Shang 0001
Person information
- affiliation: Peking University, Beijing, China
- affiliation (PhD 2007): Chinese University of Hong Kong, Hong Kong
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2020 – today
- 2025
- [j10]Angxuan Chen, Mengtong Xiang
, Junyi Zhou, Jiyou Jia
, Junjie Shang
, Xinyu Li, Dragan Gasevic, Yizhou Fan:
Unpacking help-seeking process through multimodal learning analytics: A comparative study of ChatGPT vs Human expert. Comput. Educ. 226: 105198 (2025) - [j9]Mengtong Xiang, Lu Zhang, Yu Liu, Xiaohua Wang, Junjie Shang:
Acquisition of math knowledge in digital and non-digital game-based learning classrooms: Impact of intrinsic motivation and cognitive load. Entertain. Comput. 52: 100869 (2025) - 2024
- [j8]Lu Zhang
, Yue Lei, Tim Pelton, Leslee Francis Pelton, Junjie Shang:
An exploration of gendered differences in cognitive, motivational and emotional aspects of game-based math learning. J. Comput. Assist. Learn. 40(6): 2633-2649 (2024) - [c29]Junjie Shang
, Junyi Zhou
:
How to Design Scientific, Happy and Effective Educational Games: Research on Educational Game Design from the Perspective of Learning Sciences. ICBL 2024: 21-38 - [c28]Mengtong Xiang, Lu Zhang, Xiaohua Wang, Junjie Shang:
Integrating a Digital Math Vector Game into a Blended Classroom: Technological and Instructional Design Principles. ICBL 2024: 163-175 - 2023
- [c27]Shufang Tan, Wendan Huang, Jialing Zeng, Junjie Shang
:
Exploring Learners' Flow and Related Design Strategies in Educational Games from a Psychic Entropy Perspective. HCI (37) 2023: 81-93 - [c26]Peng Zhang
, Qiuping Hu, Junjie Shang
:
How Can Teachers Facilitate Computer-Supported Collaborative Learning? A Literature Review of Teacher Intervention in CSCL. ICBL 2023: 202-213 - [c25]Junyi Zhou, Jialing Zeng, John Black, Junjie Shang:
Effects of different embodied scaffoldings on students' spatial abilities in digital game-based learning. ICCE 2023 - 2022
- [c24]Shufang Tan, Wendan Huang, Junjie Shang
:
Research Status and Trends of the Gamification Design for Visually Impaired People in Virtual Reality. HCI (33) 2022: 637-651 - [c23]Wendan Huang, Xiuhan Li, Junjie Shang
:
Gamified Project-Based Learning: A Systematic Review. ICBL 2022: 313-324 - 2021
- [c22]Yuan Yao, Ling He, Junjie Shang:
Design and Application Research of Gamification in University Curriculum - - Taking the Course of TV Camera for Example. HCI (29) 2021: 276-293 - [c21]Wendan Huang, Junjie Shang, Rong Miao:
Research on the Mode and Application of the Combination of Game-based Learning and Project-based Learning. ICCE 2021 - 2020
- [j7]Lu Zhang
, Junjie Shang, Tim Pelton, Leslee Francis Pelton:
Supporting primary students' learning of fraction conceptual knowledge through digital games. J. Comput. Assist. Learn. 36(4): 540-548 (2020) - [c20]Junjie Shang, Rui Xiao, Yuanyuan Zhang:
A Sequential Analysis on the Online Learning Behaviors of Chinese Adult Learners: Take the KGC Learning Platform as an Example. ICBL 2020: 61-76
2010 – 2019
- 2019
- [c19]Ruonan Hu, Junjie Shang, Qi Xia:
A Study of Primary School Pupils' Motivation, Emotional Intelligence and Attentional Control Ability. ICBL 2019: 327-338 - 2018
- [j6]Yu-Ju Lan, Adele Botha, Junjie Shang, Morris Siu-Yung Jong:
Guest Editorial: Technology Enhanced Contextual Game-Based Language Learning. J. Educ. Technol. Soc. 21(3): 86-89 (2018) - [c18]Ruonan Hu, Junjie Shang:
Application of Gamification to Blended Learning in Elementary Math Instructional Design. ICBL 2018: 93-104 - 2017
- [c17]Yun Zhu, Leisi Pei, Junjie Shang:
Improving Video Engagement by Gamification: A Proposed Design of MOOC Videos. ICBL 2017: 433-444 - [c16]Sijie Ma, Junjie Shang, Haiming Xiao:
A Curriculum Design to Cultivate Creative Thinking Through Educational Games. ICBL 2017: 453-463 - 2016
- [c15]Ling He, Rui Li, Junjie Shang:
Application of VR Glasses in Blended Classroom Teaching with the Combination of Virtual and Real Worlds. ICBL 2016: 379-385 - [e1]Simon K. S. Cheung
, Lam-for Kwok
, Junjie Shang, Aihua Wang, Reggie Kwan:
Blended Learning: Aligning Theory with Practices - 9th International Conference, ICBL 2016, Beijing, China, July 19-21, 2016, Proceedings. Lecture Notes in Computer Science 9757, Springer 2016, ISBN 978-3-319-41164-4 [contents] - 2015
- [j5]Morris Siu-Yung Jong, Junjie Shang:
Impeding Phenomena Emerging from Students' Constructivist Online Game-Based Learning Process: Implications for the Importance of Teacher Facilitation. J. Educ. Technol. Soc. 18(2): 262-283 (2015) - [c14]Lu Zhang, Junjie Shang:
How Video Games Enhance Learning: A Discussion of James Paul Gee's Views in His Book What Video Games Have to Teach Us About Learning and Literacy. ICHL 2015: 404-411 - 2014
- [c13]Huan Nie, Haiming M. Xiao, Junjie Shang:
A Critical Analysis of the Studies on Fostering Creativity through Game-Based Learning. ICHL 2014: 278-287 - 2013
- [c12]Win-Bin Huang, Junjie Shang, Jiang Chen, Yanyi Huang, Ge Li, Haixia Zhang:
Design and Development of an Innovation Product Engineering Process Curriculum at Peking University. EMC/HumanCom 2013: 213-220 - 2011
- [c11]Morris S. Y. Jong, Fong-lok Lee, Jimmy Ho-Man Lee, Junjie Shang:
A Case Study of an Academic Achievement-oriented Student in Game-based Learning. ICALT 2011: 7-11 - [c10]Morris S. Y. Jong, Junjie Shang, Jimmy H. M. Lee:
A Case Study of a Gamer-student in Game-based Learning. ICCE 2011 - 2010
- [j4]Morris S. Y. Jong, Junjie Shang, Fong-lok Lee, Jimmy Ho-Man Lee:
An Evaluative Study on VISOLE - Virtual Interactive Student-Oriented Learning Environment. IEEE Trans. Learn. Technol. 3(4): 307-318 (2010) - [c9]Morris S. Y. Jong, Fong-lok Lee, Jimmy Ho-Man Lee, Junjie Shang:
A Case Study of a Non-gamer Student's Learning Process in VISOLE. DIGITEL 2010: 77-84 - [c8]Morris S. Y. Jong, Junjie Shang, Fong Lok Lee, Jimmy H. M. Lee:
The Significance of Emotional Support to Students in Game-based Learning. ICCE 2010
2000 – 2009
- 2008
- [j3]Morris Siu-Yung Jong, Junjie Shang, Fong Lok Lee, Jimmy Ho-Man Lee:
Harnessing Computer Games in Education. Int. J. Distance Educ. Technol. 6(1): 1-9 (2008) - [j2]Morris Siu-Yung Jong, Junjie Shang, Fong Lok Lee, Jimmy Ho-Man Lee:
Harnessing Computer Games in Education. Int. J. Web Based Learn. Teach. Technol. 3(3): 54-61 (2008) - [j1]Kevin K. F. Cheung, Morris Siu-Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee, Eric T. H. Luk, Junjie Shang, Marti K. H. Wong:
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy. Virtual Real. 12(1): 17-25 (2008) - [c7]Junjie Shang, Morris Siu-Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee:
VISOLE: An Example of Hybrid Learning. ICHL 2008: 348-358 - 2007
- [c6]Junjie Shang, Morris Siu-Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee:
A Pilot Study on Virtual Interactive Student-Oriented Learning Environment. DIGITEL 2007: 65-72 - 2006
- [c5]Morris Siu-Yung Jong, Junjie Shang, Fong Lok Lee, Jimmy Ho-Man Lee, Huk-Yuen Law:
Learning Online: A Comparative Study of a Situated Game-Based Approach and a Traditional Web-Based Approach. Edutainment 2006: 541-551 - [c4]Junjie Shang, Morris Siu-Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee:
VISOLE: A New Game-based Situated Learning Paradigm. ICALT 2006: 1082-1083 - [c3]Junjie Shang, Morris Siu-Yung Jong, Fong Lok Lee, Jimmy Ho-Man Lee, Marti K. H. Wong, Eric T. H. Luk, Kevin K. F. Cheung:
Using the "Record-Replay" Function for Elaboration of Knowledge in Educational Games. ICCE 2006: 503-506 - [c2]Morris Siu-Yung Jong, Junjie Shang, Fong Lok Lee, Jimmy Ho-Man Lee, Huk-Yuen Law:
An Exploratory Study on Teachers' Perceptions of Game-based Situated Learning. ICCE 2006: 525-532 - 2005
- [c1]Junjie Shang, Fong Lok Lee, Jimmy Ho-Man Lee:
Design Strategies and Principles in VISOLE. ICCE 2005: 879-882
Coauthor Index
aka: Morris S. Y. Jong
aka: Fong-lok Lee
aka: Jimmy H. M. Lee

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last updated on 2025-03-10 20:49 CET by the dblp team
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