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Maribeth Gandy Coleman
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- affiliation: Georgia Institute of Technology, Atlanta, USA
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2020 – today
- 2022
- [c41]Clint Zeagler
, Brian D. Jones, Maribeth Gandy, Scott L. Robertson:
Wearable Technology Design and Accessibility Considerations Course. CHI Extended Abstracts 2022: 136:1-136:4 - [c40]Clint Zeagler
, Brian D. Jones, Maribeth Gandy, Scott L. Robertson:
Wearable Technology Design and Accessibility Considerations Studio. TEI 2022: 52:1-52:2 - 2021
- [c39]Clint Zeagler
, Jaye Lish, Edie Cheezburger, Max Woo, Kathleen L. Tynan, Elise Morton, Simrun Mannan, Eva L. Christensen, Jordan Eggleston, Paige Greenfield, Chloe Lynne Choi, Axel Gustafsson, Jonatan Holmgren, Aparna Iyer, Michael Chi, Maribeth Gandy, Laura M. Levy, Jay David Bolter:
YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic Learning. TEI 2021: 3:1-3:12
2010 – 2019
- 2019
- [c38]Amelia Lambeth, Maribeth Gandy Coleman, Laura M. Levy
:
Developing Design Frameworks and Applications for Future Technologies Through Video Game Representations. HCI (30) 2019: 22-34 - [c37]Laura M. Levy
, Maribeth Gandy:
Teaching Video Game Design Accessibility: Toward Effective Pedagogic Interventions in Accessible Design. HCI (7) 2019: 301-311 - 2018
- [c36]Laura M. Levy
, Amy J. Lambeth, Rob Solomon, Maribeth Gandy:
Method in the madness: the design of games as valid and reliable scientific tools. FDG 2018: 9:1-9:10 - 2017
- [c35]Clint Zeagler
, Maribeth Gandy, Scott M. Gilliland, Delton Moore, Rocco Centrella, Brandon Montgomery:
In Harmony: Making a Wearable Musical Instrument as a Case Study of using Boundary Objects in an Interdisciplinary Collaborative Design Process. Conference on Designing Interactive Systems 2017: 369-378 - 2016
- [c34]Laura M. Levy, Rob Solomon, Jeremy Johnson, Jeff Wilson, Amy J. Lambeth, Maribeth Gandy, Joann Moore, Jason Way, Ruitao Liu:
Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment. DiGRA/FDG 2016 - [c33]Ben Thompson, Laura M. Levy, Amelia Lambeth, David Byrd, Joelle Alcaidinho, Iulian Radu, Maribeth Gandy:
Participatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction. ISMAR Adjunct 2016: 53-58 - [c32]Maribeth Gandy, Laura M. Levy
, Scott L. Robertson, Jeremy Johnson, Jeff Wilson, Tony Lemieux, Susan Tamasi, Darlene Mashman, Michele Sumler, Laureen L. Hill:
Designing AR Systems to Explore Point-of-View, Bias, and Trans-cultural Conflict. ISMAR Adjunct 2016: 166-171 - 2015
- [j6]Paul Manuel Aviles Baker
, Maribeth Gandy, Clint Zeagler
:
Innovation and Wearable Computing: A Proposed Collaborative Policy Design Framework. IEEE Internet Comput. 19(5): 18-25 (2015) - [j5]Maribeth Gandy, Simon Julier, Kiyoshi Kiyokawa:
Guest Editor's Introduction to the Special Section on the International Symposium on Mixed and Augmented Reality 2013. IEEE Trans. Vis. Comput. Graph. 21(5): 555-556 (2015) - [c31]Laura M. Levy
, Rob Solomon, Maribeth Gandy, Richard Catrambone:
The Rhythm's Going to Get You: Music's Effects on Gameplay and Experience. CHI PLAY 2015: 607-612 - [c30]Laura M. Levy, Rob Solomon, Joann Moore, Jason Way, Ruitao Liu, Maribeth Gandy:
Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences. FDG 2015 - [c29]Keiko Gomez-Gurley, Anne Collins McLaughlin, Maribeth Gandy Coleman, Jason C. Allaire:
Accessibility in Serious Games for Adults Aging with Disability. HCI (26) 2015: 61-71 - [c28]Gheric Speiginer, Blair MacIntyre, Jay David Bolter, Hafez Rouzati, Amy J. Lambeth, Laura M. Levy
, Laurie Dean Baird, Maribeth Gandy, Matt Sanders, Brian Davidson, Maria Engberg, Russell J. Clark, Elizabeth D. Mynatt:
The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications. HCI (3) 2015: 112-124 - [c27]Maribeth Gandy, Laurie Dean Baird, Laura M. Levy
, Amy J. Lambeth, Elizabeth D. Mynatt, Russell J. Clark, Matt Sanders:
Midtown Buzz: Bridging the Gap Between Concepts and Impact in a Civic Computing Initiative. HCI (3) 2015: 303-313 - 2014
- [c26]Laura A. Whitlock, Anne Collins McLaughlin, William Leidheiser, Maribeth Gandy, Jason C. Allaire:
Know before you go: feelings of flow for older players depends on game and player characteristics. CHI PLAY 2014: 277-286 - [c25]Maribeth Gandy, Blair MacIntyre:
Designer's augmented reality toolkit, ten years later: implications for new media authoring tools. UIST 2014: 627-636 - 2013
- [j4]Jason C. Allaire, Anne Collins McLaughlin, Amanda Trujillo, Laura A. Whitlock, Landon LaPorte, Maribeth Gandy:
Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers. Comput. Hum. Behav. 29(4): 1302-1306 (2013) - [c24]Anne Collins McLaughlin, Michelle R. Bryant, John F. Sprufera, Jason C. Allaire, Maribeth Gandy:
Usability an Important Goal for the Design of Therapeutic Games for Older Adults. HCI (17) 2013: 358-364 - [c23]Maribeth Gandy, Simon Julier, Kiyoshi Kiyokawa:
Program chairs. ISMAR 2013: 1-4 - 2012
- [c22]Laura M. Levy
, Maribeth Gandy, Rob Solomon, Anne Collins McLaughlin, Jason C. Allaire, Laura A. Whitlock:
Fear of failure: gender differences in older adult gamers. FDG 2012: 292-293 - 2011
- [c21]Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Blair MacIntyre:
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. DiGRA Conference 2011 - [c20]Linda Harley, Scott L. Robertson, Maribeth Gandy, Simeon Harbert, Douglas F. Britton:
The Design of an Interactive Stroke Rehabilitation Gaming System. HCI (4) 2011: 167-173 - [c19]Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng:
Pre-patterns for designing embodied interactions in handheld augmented reality games. ISMAR-AMH 2011: 19-28 - [c18]Blair MacIntyre, Alex Hill, Hafez Rouzati, Maribeth Gandy, Brian Davidson:
The Argon AR Web Browser and standards-based AR application environment. ISMAR 2011: 65-74 - [c17]Alex Hill, Jacob Schiefer, Jeff Wilson, Brian Davidson, Maribeth Gandy, Blair MacIntyre:
Virtual transparency: Introducing parallax view into video see-through AR. ISMAR 2011: 239-240 - [c16]Alex Hill, Evan Barba, Blair MacIntyre, Maribeth Gandy, Brian Davidson:
Mirror Worlds: Experimenting with Heterogeneous AR. ISUVR 2011: 9-12 - 2010
- [c15]Maribeth Gandy, Richard Catrambone, Blair MacIntyre, Chris Alvarez, Elsa Eiriksdottir
, Matthew R. Hilimire, Brian Davidson, Anne Collins McLaughlin:
Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement. ISMAR 2010: 127-136 - [c14]Alex Hill, Blair MacIntyre, Maribeth Gandy, Brian Davidson, Hafez Rouzati:
KHARMA: An open KML/HTML architecture for mobile augmented reality applications. ISMAR 2010: 233-234
2000 – 2009
- 2009
- [c13]Maribeth Gandy, Brian D. Jones, Scott L. Robertson, Tiffany O'Quinn, Amos Y. Johnson:
Rapidly Prototyping Marker Based Tangible User Interfaces. HCI (13) 2009: 159-168 - [c12]Scott L. Robertson, Brian D. Jones, Tiffany O'Quinn, Peter Presti, Jeff Wilson, Maribeth Gandy:
Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces. HCI (13) 2009: 235-243 - 2008
- [c11]Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre:
BragFish: exploring physical and social interaction in co-located handheld augmented reality games. Advances in Computer Entertainment Technology 2008: 276-283 - 2005
- [j3]Steven Dow, Blair MacIntyre, Jaemin Lee, Christopher Oezbek
, Jay David Bolter, Maribeth Gandy:
Wizard of Oz support throughout an iterative design process. IEEE Pervasive Comput. 4(4): 18-26 (2005) - [j2]Blair MacIntyre
, Maribeth Gandy, Steven Dow, Jay David Bolter:
DART: a toolkit for rapid design exploration of augmented reality experiences. ACM Trans. Graph. 24(3): 932 (2005) - [c10]Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy:
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. Advances in Computer Entertainment Technology 2005: 51-60 - [c9]Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre
, Jay David Bolter, Maribeth Gandy:
Wizard of Oz interfaces for mixed reality applications. CHI Extended Abstracts 2005: 1339-1342 - [c8]Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay David Bolter, Brandon Yarbrough, Nigel O'Rear:
AR Karaoke: Acting in Your Favorite Scenes. ISMAR 2005: 114-117 - [c7]Peter Presti, Maribeth Gandy, Blair MacIntyre
, Steven Dow:
A sketch interface to support storyboarding of augmented reality experiences. SIGGRAPH Posters 2005: 55 - 2004
- [c6]Gottfried Zimmermann, Gregg C. Vanderheiden, Matthew Y. Ma, Maribeth Gandy, Shari Trewin
, Sharon J. Laskowski, Mark Walker:
Universal remote console standard: toward natural user interaction in ambient intelligence. CHI Extended Abstracts 2004: 1608-1609 - [c5]Maribeth Gandy, Blair MacIntyre, Steven Dow:
Making Tracking Technology Accessible in a Rapid Prototyping Environment. ISMAR 2004: 282-283 - [c4]Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay David Bolter:
DART: a toolkit for rapid design exploration of augmented reality experiences. UIST 2004: 197-206 - 2003
- [j1]Maribeth Gandy, David A. Ross, Thad E. Starner:
Universal Design: Lessons for Wearable Computing. IEEE Pervasive Comput. 2(3): 19-23 (2003) - [c3]Blair MacIntyre, Maribeth Gandy, Jay David Bolter, Steven Dow, Brendan Hannigan:
DART: The Designer's Augmented Reality Toolkit. ISMAR 2003: 329-330 - 2002
- [c2]Blair MacIntyre, Jay David Bolter, Jeannie Vaughan, Brendan Hannigan, Emmanuel Moreno, Markus Haas, Maribeth Gandy:
Three angry men: dramatizing point-of-view using augmented reality. SIGGRAPH Abstracts and Applications 2002: 268 - 2000
- [c1]Thad Starner, Jake Auxier, Daniel Ashbrook, Maribeth Gandy:
The Gesture Pendant: A Self-illuminating, Wearable, Infrared Computer Vision System for Home Automation Control and Medical Monitoring. ISWC 2000: 87-94
Coauthor Index
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