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  • Haider A, Wallner G, Gerling K and Vanden Abeele V. (2024). An Investigation of the Test-Retest Reliability of the miniPXI. Proceedings of the ACM on Human-Computer Interaction. 8:CHI PLAY. (1-24). Online publication date: 14-Oct-2024.

    https://doi.org/10.1145/3677058

  • Haahr M, Rudenko S and Jakubowski K. (2024). Alice Dalí augmented reality: Evaluating a cultural outdoors game for intergenerational play. Entertainment Computing. 10.1016/j.entcom.2024.100865. (100865). Online publication date: 1-Aug-2024.

    https://linkinghub.elsevier.com/retrieve/pii/S1875952124002337

  • Kim Y, Lu J and Höllerer T. Dynamic Theater: Location-Based Immersive Dance Theater, Investigating User Guidance and Experience. Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology. (1-11).

    https://doi.org/10.1145/3611659.3615705

  • Muñoz D, Pedell S and Sterling L. (2022). Evaluating Engagement in Technology-Supported Social Interaction by People Living with Dementia in Residential Care. ACM Transactions on Computer-Human Interaction. 29:5. (1-31). Online publication date: 31-Oct-2022.

    https://doi.org/10.1145/3514497

  • Haahr M and Wiil P. A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation. Serious Games. (259-265).

    https://doi.org/10.1007/978-3-031-15325-9_19

  • Swedlund K and Barr M. The Gilmorehill Mystery: A Location-Based Game for Campus Exploration. Entertainment Computing – ICEC 2021. (236-251).

    https://doi.org/10.1007/978-3-030-89394-1_18

  • Hameed A, Klungre Ø, Perkis A, Bolme G and Brownridge A. (2021). User Evaluation of a Storytelling Application Assisting Visitors in Protected Nature Areas. Interactive Storytelling. 10.1007/978-3-030-92300-6_34. (349-359).

    https://link.springer.com/10.1007/978-3-030-92300-6_34

  • Westerholt R, Lorei H and Höfle B. (2020). Behavioural Effects of Spatially Structured Scoring Systems in Location-Based Serious Games—A Case Study in the Context of OpenStreetMap. ISPRS International Journal of Geo-Information. 10.3390/ijgi9020129. 9:2. (129).

    https://www.mdpi.com/2220-9964/9/2/129

  • Pinto S and Santos N. (2019). Demystifying Arm TrustZone. ACM Computing Surveys. 51:6. (1-36). Online publication date: 30-Nov-2019.

    https://doi.org/10.1145/3291047

  • Carneiro N, Darin T and Viana W. What are we talking about when we talk about location-based games evaluation?. Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems. (1-13).

    https://doi.org/10.1145/3357155.3358449

  • Doherty K and Doherty G. (2018). Engagement in HCI. ACM Computing Surveys. 51:5. (1-39). Online publication date: 30-Sep-2019.

    https://doi.org/10.1145/3234149

  • Gomes C, Thule C, Broman D, Larsen P and Vangheluwe H. (2018). Co-Simulation. ACM Computing Surveys. 51:3. (1-33). Online publication date: 31-May-2019.

    https://doi.org/10.1145/3179993

  • Jones C, Theodosis S and Lykourentzou I. (2019). The Enthusiast, the Interested, the Sceptic, and the Cynic. Journal on Computing and Cultural Heritage . 12:1. (1-26). Online publication date: 28-Feb-2019.

    https://doi.org/10.1145/3297716

  • Kafi M, Othman J and Badache N. (2017). A Survey on Reliability Protocols in Wireless Sensor Networks. ACM Computing Surveys. 50:2. (1-47). Online publication date: 31-Mar-2018.

    https://doi.org/10.1145/3064004

  • Matsumura K and Kirk D. (2018). On Active Passengering. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 1:4. (1-23). Online publication date: 8-Jan-2018.

    https://doi.org/10.1145/3161176

  • Lee M, Row Y, Son O, Lee U, Kim J, Jeong J, Maeng S and Nam T. (2018). Flower-Pop. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 1:4. (1-24). Online publication date: 8-Jan-2018.

    https://doi.org/10.1145/3161170

  • Nóbrega R, Jacob J, Coelho A, Ribeiro J, Weber J and Ferreira S. (2018). Leveraging Pervasive Games for Tourism. International Journal of Creative Interfaces and Computer Graphics. 9:1. (1-14). Online publication date: 1-Jan-2018.

    https://doi.org/10.4018/IJCICG.2018010101

  • Haahr M. (2017). Reconciling immersion and presence: Locative game mechanics and narrative techniques for cultural heritage 2017 23rd International Conference on Virtual System & Multimedia (VSMM). 10.1109/VSMM.2017.8346283. 978-1-5386-4494-2. (1-7).

    https://ieeexplore.ieee.org/document/8346283/

  • Nobrega R, Jacob J, Coelho A, Weber J, Ribeiro J and Ferreira S. (2017). Mobile location-based augmented reality applications for urban tourism storytelling 2017 24<sup>o</sup> Encontro Portugues de Computacao Grafica e Interacao (EPCGI) [2017 24th Portuguese Meeting of Computer Graphics and Interaction]. 10.1109/EPCGI.2017.8124314. 978-1-5386-2080-9. (1-8).

    http://ieeexplore.ieee.org/document/8124314/

  • Jones C, Liapis A, Lykourentzou I and Guido D. Board Game Prototyping to Co-Design a Better Location-Based Digital Game. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. (1055-1064).

    https://doi.org/10.1145/3027063.3053348

  • Yáñez-Gómez R, Cascado-Caballero D and Sevillano J. (2017). Academic methods for usability evaluation of serious games. Multimedia Tools and Applications. 76:4. (5755-5784). Online publication date: 1-Feb-2017.

    https://doi.org/10.1007/s11042-016-3845-9

  • Haahr M. (2017). Creating Location-Based Augmented-Reality Games for Cultural Heritage. Serious Games. 10.1007/978-3-319-70111-0_29. (313-318).

    http://link.springer.com/10.1007/978-3-319-70111-0_29

  • Nadarajah S, Overgaard B, Pedersen P, Schnatterbeck C and Rehm M. (2017). Enriching Location-Based Games with Navigational Game Activities. Interactivity, Game Creation, Design, Learning, and Innovation. 10.1007/978-3-319-55834-9_10. (89-96).

    http://link.springer.com/10.1007/978-3-319-55834-9_10

  • Goddard W, Garner J and Jensen M. Designing for social play in co-located mobile games. Proceedings of the Australasian Computer Science Week Multiconference. (1-10).

    https://doi.org/10.1145/2843043.2843476

  • Eishita F and Stanley K. Analyzing play experience sensitivity to input sensor noise in outdoor augmented reality smartphone games. Proceedings of the 2015 British HCI Conference. (56-64).

    https://doi.org/10.1145/2783446.2783570

  • Schmitz B, Klemke R, Walhout J and Specht M. (2015). Attuning a mobile simulation game for school children using a design-based research approach. Computers & Education. 81:C. (35-48). Online publication date: 1-Feb-2015.

    https://doi.org/10.1016/j.compedu.2014.09.001

  • Haahr M. (2015). Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage. Serious Games. 10.1007/978-3-319-19126-3_10. (114-119).

    https://link.springer.com/10.1007/978-3-319-19126-3_10

  • Magnusson C, Rassmus-Gröhn K and Szymczak D. Exploring history. Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational. (69-78).

    https://doi.org/10.1145/2639189.2639245

  • Callaway C, Stock O and Dekoven E. (2014). Experiments with Mobile Drama in an Instrumented Museum for Inducing Conversation in Small Groups. ACM Transactions on Interactive Intelligent Systems. 4:1. (1-39). Online publication date: 1-Apr-2014.

    https://doi.org/10.1145/2584250

  • Schmitz B, Klemke R and Specht M. (2013). A Learning Outcome-Oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information. International Journal of Mobile and Blended Learning. 5:4. (59-71). Online publication date: 1-Oct-2013.

    https://doi.org/10.4018/ijmbl.2013100104

  • Xu F, Tian F, Buhalis D and Weber J. (2013). Marketing Tourism via Electronic Games: Understanding the Motivation of Tourist Players 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES). 10.1109/VS-GAMES.2013.6624235. 978-1-4799-0965-0. (1-8).

    http://ieeexplore.ieee.org/document/6624235/

  • Rassmus-Gröhn K, Szymczak D and Magnusson C. The Time Machine --- An Inclusive Tourist Guide Application Supporting Exploration. Revised Selected Papers of the 8th International Workshop on Haptic and Audio Interaction Design - Volume 7989. (127-136).

    https://doi.org/10.1007/978-3-642-41068-0_14

  • McGookin D, Vazquez-Alvarez Y, Brewster S and Bergstrom-Lehtovirta J. Shaking the dead. Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design. (199-208).

    https://doi.org/10.1145/2399016.2399048

  • Matyas S, Kato D, Shime T, Kunieda K and Yamada K. Game-Based trust. Proceedings of the 11th international conference on Entertainment Computing. (207-220).

    https://doi.org/10.1007/978-3-642-33542-6_18

  • Szymczak D, Rassmus-Gröhn K, Magnusson C and Hedvall P. A real-world study of an audio-tactile tourist guide. Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services. (335-344).

    https://doi.org/10.1145/2371574.2371627

  • Blum L, Wetzel R, McCall R, Oppermann L and Broll W. The final TimeWarp. Proceedings of the Designing Interactive Systems Conference. (711-720).

    https://doi.org/10.1145/2317956.2318064

  • Schmitz B, Klemke R and Specht M. (2012). Effects of mobile gaming patterns on learning outcomes. International Journal of Technology Enhanced Learning. 4:5/6. (345-358). Online publication date: 1-Jan-2012.

    https://doi.org/10.1504/IJTEL.2012.051817

  • Magnusson C, Waern A, Gröhn K, Bjernryd Å, Bernhardsson H, Jakobsson A, Salo J, Wallon M and Hedvall P. Navigating the world and learning to like it. Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services. (285-294).

    https://doi.org/10.1145/2037373.2037416

  • Naliuka K, Carrigy T, Paterson N, Cotton R, Jensen S and Haahr M. Supporting immersive location-based games on resource-constrained platforms. Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. (102-103).

    https://doi.org/10.1145/1971630.1971662