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On Active Passengering: Supporting In-Car Experiences

Published: 08 January 2018 Publication History
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  • Abstract

    We describe the development of an interactive car window system designed to support passengers in engaging with the external environment during a journey. Through advances in embedded digital technologies, cars increasingly have a potential to become interactive spaces, in which passengers will find it possible to interact with the external environment through in-car interfaces. However the utility and benefit of such interactive systems for passengers has not been well studied. There is a need therefore, to study the design and use of these technologies, as they are emerging. We thus investigated how digital technology might support passengers' interactions with the external environment. Through a focus group (n=6) and interviews (n=5) we investigated passengers' attitudes towards, and practices during, ordinary car journeys. From this scoping study we formulated five design considerations for designing/implementing a prototype interactive car-window system. This system was then evaluated through an in-lab user study (n=8). Qualitative thematic analysis of interviews during the user study suggested a variety of orientations towards ‘passengering’, the act of being a passenger, on a journey. Herein we critically examine the role of our interactive technology in supporting desired experiences of ‘active passengering’.

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    Published In

    cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
    Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 1, Issue 4
    December 2017
    1298 pages
    EISSN:2474-9567
    DOI:10.1145/3178157
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 08 January 2018
    Accepted: 01 October 2017
    Revised: 01 September 2017
    Received: 01 February 2017
    Published in IMWUT Volume 1, Issue 4

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    Author Tags

    1. driving
    2. in-car interaction
    3. mobility
    4. passenger

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    • (2023)FabriCar: Enriching the User Experience of In-Car Media Interactions with Ubiquitous Vehicle Interiors using E-textile SensorsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595988(1438-1456)Online publication date: 10-Jul-2023
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