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View all- Rapp AHopfgartner FHamari JLinehan CCena F(2019)Strengthening gamification studiesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2018.11.007127:C(1-6)Online publication date: 1-Jul-2019
Serious games have gained momentum during last and current decade and research findings indicate they can be fertile and effective learning tools. While there are several studies dealing with 2-dimensional and 3-dimensional serious games in education, ...
Games are generally considered to be motivating and engaging and people spend a lot of time playing recreational games. Serious games can be used in Computer Science (CS) education to offer a different type of method to learn and discuss relevant ...
The paper discusses two different approaches in designing and evaluating serious games: games as inputs in non-game activities, and games as modulation of non-game activities. Playing and gaming offer powerful metaphors and interpretive repertoires for ...
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