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IGameFloor: a platform for co-located collaborative games

Published: 13 June 2007 Publication History

Abstract

This paper introduces a novel interactive floor platform for social games and entertainment involving multiple co-located users in a collaborative game environment. The interactive floor used as the prototype platform, is a 12 m2 glass surface with bottom projection and camera based tracking of limb (e.g. foot, hand, and knee) contact points. The iGameFloor platform supports tracking of limb points for more than 10 users at the same time. This paper describes the technological platform and the interaction techniques used for social gaming and entertainment. Three iGameFloor applications are discussed with the purpose of displaying the potential of the physical computer game platform. Experiences and perspectives for further development of the iGameFloor platform are discussed.

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  • (2022)Flexel: A Modular Floor Interface for Room-Scale Tactile SensingProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545699(1-12)Online publication date: 29-Oct-2022
  • (2022)Floor Projection with QR code-based Interactions and Visitor Drawings2022 IEEE 11th Global Conference on Consumer Electronics (GCCE)10.1109/GCCE56475.2022.10014058(318-320)Online publication date: 18-Oct-2022
  • (2022)Playing with invisible animals: An interactive system of floor-projected footprints to encourage children’s imaginationInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10040732(100407)Online publication date: Jun-2022
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cover image ACM Conferences
ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
June 2007
324 pages
ISBN:9781595936400
DOI:10.1145/1255047
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 13 June 2007

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Author Tags

  1. co-located collaborative games
  2. interactive floor
  3. social gaming and entertainment
  4. vision based tracking

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Cited By

View all
  • (2022)Flexel: A Modular Floor Interface for Room-Scale Tactile SensingProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545699(1-12)Online publication date: 29-Oct-2022
  • (2022)Floor Projection with QR code-based Interactions and Visitor Drawings2022 IEEE 11th Global Conference on Consumer Electronics (GCCE)10.1109/GCCE56475.2022.10014058(318-320)Online publication date: 18-Oct-2022
  • (2022)Playing with invisible animals: An interactive system of floor-projected footprints to encourage children’s imaginationInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10040732(100407)Online publication date: Jun-2022
  • (2021)Leg and Foot MovementHuman Movements in Human-Computer Interaction (HCI)10.1007/978-3-030-90004-5_5(53-62)Online publication date: 2-Dec-2021
  • (2020)Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field ExperimentProceedings of the 2020 ACM International Conference on Interactive Media Experiences10.1145/3391614.3393651(45-54)Online publication date: 17-Jun-2020
  • (2020)Exploring the Design of History-Enriched Floor Interfaces for Asynchronous Navigation SupportProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395496(1391-1403)Online publication date: 3-Jul-2020
  • (2020)Using large-scale augmented floor surfaces for industrial applications and evaluation on perceived sizesPersonal and Ubiquitous Computing10.1007/s00779-020-01433-z26:3(721-736)Online publication date: 11-Aug-2020
  • (2019)Evaluation on perceived sizes using large-scale augmented floor visualization devicesProceedings of the 8th ACM International Symposium on Pervasive Displays10.1145/3321335.3324951(1-7)Online publication date: 12-Jun-2019
  • (2019)iGYMProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3311350.3347161(31-43)Online publication date: 17-Oct-2019
  • (2019)FUBImethodInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2019.07.008132:C(52-69)Online publication date: 1-Dec-2019
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