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Virtual Space Computer Games with a Floor Sensor Control - Human Centred Approach in the Design Process

Published: 31 August 2000 Publication History

Abstract

Traditionally computer games are played with a keyboard and a mouse or a joystick. The playing relies mainly on visual and auditory senses. Tactile or haptic user interfaces and natural movements of the human being, e.g. running, are seldom utilised in computer games. The Lumetila project (Virtual Space -- User Interfaces of the Future) aims at developing a 'natural' user interface in a computer game where the user uses his body movements to control the game. To create an immersive, captivating and highly usable game, the development will be carried out in the context and practice of Human-Centred Design approach, where the computer game is designed and evaluated with end-users in every step of the iterative design process.

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Cited By

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  • (2012)Learning by playing in an ambient intelligent playfieldProceedings of the 6th international conference on Ubiquitous Computing and Ambient Intelligence10.1007/978-3-642-35377-2_67(486-498)Online publication date: 3-Dec-2012
  • (2007)StepstoneProceedings of the 6th international conference on Interaction design and children10.1145/1297277.1297301(117-124)Online publication date: 6-Jun-2007
  • (2007)IGameFloorProceedings of the international conference on Advances in computer entertainment technology10.1145/1255047.1255061(64-71)Online publication date: 13-Jun-2007
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Published In

cover image Guide Proceedings
Proceedings of the First International Workshop on Haptic Human-Computer Interaction
August 2000
218 pages

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 31 August 2000

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View all
  • (2012)Learning by playing in an ambient intelligent playfieldProceedings of the 6th international conference on Ubiquitous Computing and Ambient Intelligence10.1007/978-3-642-35377-2_67(486-498)Online publication date: 3-Dec-2012
  • (2007)StepstoneProceedings of the 6th international conference on Interaction design and children10.1145/1297277.1297301(117-124)Online publication date: 6-Jun-2007
  • (2007)IGameFloorProceedings of the international conference on Advances in computer entertainment technology10.1145/1255047.1255061(64-71)Online publication date: 13-Jun-2007
  • (2006)UbiPlayProceedings of the 2006 conference on Interaction design and children10.1145/1139073.1139106(129-136)Online publication date: 7-Jun-2006
  • (2005)Floor interaction HCI reaching new groundCHI '05 Extended Abstracts on Human Factors in Computing Systems10.1145/1056808.1057005(1717-1720)Online publication date: 2-Apr-2005
  • (2004)A novel interaction system with force feedback between real - and virtual humanProceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology10.1145/1067343.1067350(61-66)Online publication date: 2-Sep-2004
  • (2003)Fitness computer game with a bodily user interfaceProceedings of the second international conference on Entertainment computing10.5555/958720.958729(1-3)Online publication date: 8-May-2003
  • (2002)A group game played in interactive virtual spaceProceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques10.1145/778712.778724(56-63)Online publication date: 25-Jun-2002

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