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Multiscale texture synthesis

Published: 01 August 2008 Publication History

Abstract

Example-based texture synthesis algorithms have gained widespread popularity for their ability to take a single input image and create a perceptually similar non-periodic texture. However, previous methods rely on single input exemplars that can capture only a limited band of spatial scales. For example, synthesizing a continent-like appearance at a variety of zoom levels would require an impractically high input resolution. In this paper, we develop a multiscale texture synthesis algorithm. We propose a novel example-based representation, which we call an exemplar graph, that simply requires a few low-resolution input exemplars at different scales. Moreover, by allowing loops in the graph, we can create infinite zooms and infinitely detailed textures that are impossible with current example-based methods. We also introduce a technique that ameliorates inconsistencies in the user's input, and show that the application of this method yields improved interscale coherence and higher visual quality. We demonstrate optimizations for both CPU and GPU implementations of our method, and use them to produce animations with zooming and panning at multiple scales, as well as static gigapixel-sized images with features spanning many spatial scales.

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Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 27, Issue 3
August 2008
844 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/1360612
Issue’s Table of Contents

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 August 2008
Published in TOG Volume 27, Issue 3

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  • (2019)TileGANACM Transactions on Graphics10.1145/3306346.332299338:4(1-11)Online publication date: 12-Jul-2019
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