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Game design for ad-hoc multi-touch gameplay on large tabletop displays

Published: 06 May 2010 Publication History

Abstract

This paper examines game design for multi-touch enabled systems, focusing on tabletop computers that are exposed to the public. We first elaborate on the requirements for ad-hoc collaborative multi-touch gameplay. As our main contribution, we identified particular gameplay aspects and formalized them in reference to formal elements of gameplay: The game mechanics should support different scopes of involvement and make use of spatial conflicts that relate to the player resources. The game should further offer outcomes that can be achieved in continuous ad-hoc group gameplay. Based on these criteria, we developed the multi-touch game Magic Garden. The case shows, how the defined elements support game creation for ad-hoc collaborative multi-touch play. As a final result, we propose to combine multiple separate mini-games in a mixed scenario as a general approach for the creation of multi-touch games for large public displays.

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Cited By

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  • (2020)Create Video Games to Promote Well-Being of Elderly People – A Practice-Driven GuidelineHuman Aspects of IT for the Aged Population. Healthy and Active Aging10.1007/978-3-030-50249-2_29(401-418)Online publication date: 19-Jul-2020
  • (2012)Tabletop games for photo consumption at theme parksProceedings of the 2012 ACM international conference on Interactive tabletops and surfaces10.1145/2396636.2396646(61-70)Online publication date: 11-Nov-2012
  • (2011)TouchAllProceedings of the 2011 Fifth FTRA International Conference on Multimedia and Ubiquitous Engineering10.1109/MUE.2011.21(53-58)Online publication date: 28-Jun-2011

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cover image ACM Other conferences
Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and Technology
May 2010
282 pages
ISBN:9781450302357
DOI:10.1145/1920778
  • Conference Chairs:
  • Bill Kapralos,
  • Andrew Hogue,
  • Simon Xu
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 06 May 2010

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Author Tags

  1. ad-hoc gameplay
  2. collaboration
  3. game design
  4. game interaction patterns
  5. games
  6. multi-touch

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Futureplay '10
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Futureplay '10: Futureplay '10 @ GDC Canada
May 6 - 7, 2010
British Columbia, Vancouver, Canada

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Cited By

View all
  • (2020)Create Video Games to Promote Well-Being of Elderly People – A Practice-Driven GuidelineHuman Aspects of IT for the Aged Population. Healthy and Active Aging10.1007/978-3-030-50249-2_29(401-418)Online publication date: 19-Jul-2020
  • (2012)Tabletop games for photo consumption at theme parksProceedings of the 2012 ACM international conference on Interactive tabletops and surfaces10.1145/2396636.2396646(61-70)Online publication date: 11-Nov-2012
  • (2011)TouchAllProceedings of the 2011 Fifth FTRA International Conference on Multimedia and Ubiquitous Engineering10.1109/MUE.2011.21(53-58)Online publication date: 28-Jun-2011

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