Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2396636.2396646acmconferencesArticle/Chapter ViewAbstractPublication PagesissConference Proceedingsconference-collections
research-article

Tabletop games for photo consumption at theme parks

Published: 11 November 2012 Publication History

Abstract

This paper broadly explores novel tabletop interaction design opportunities for photo-souvenir consumption in a theme park context. We present the design and user evaluation of two tabletop applications for the playful triaging of photo collections within groups from a day trip to a UK theme park. Combining triaging with gameplay, the designs explore two distinct styles of user interaction, requiring either speed and dexterity or thoughtful strategy. Herein we discuss the rationale for the design process and the findings generated from our evaluation. Our study reveals the social impact of gameplay on user engagement with triaging tasks and implications for the deployment of interactive tabletop interfaces within theme parks to support photo consumption as part of the park experience.

References

[1]
Al Mahmud, A., Mubin, O., Shahid, S. and Martens, J. Designing and evaluating the tabletop game experience for senior citizens. In Proc. of NordiCHI 2008, ACM Press (2008), 403--406.
[2]
Antle, A. N., Tanenbaum, J., Bevans, A., Seaborn, K. and Wang, S. Balancing act: enabling public engagement with sustainability issues through a multi-touch tabletop collaborative game. In Proc. of INTERACT 2011, Springer-Verlag, (2011),194--211.
[3]
Apted, T., Kay, J. and Quigley. A. Tabletop sharing of digital photographs for the elderly. In Proc. of CHI 2006, ACM Press (2006) 781--790.
[4]
Brown, B. and Chalmers, M. Tourism and mobile technology. In Proc. of ECSCW 2003 Kluwer Academic Publishers (2003), 335--350.
[5]
Cao, X., Lindley, S., Helmes, J. and Sellen, A. Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable. In Proc. of CSCW 2010, ACM Press (2010), 251--260.
[6]
Durrant, A., Kirk, D.,S., Benford, S., Rodden, T., Pursuing Leisure: Reflections on Theme Park Visiting. Computer Supported Cooperative Work (CSCW), (2011), 1--37.
[7]
Durrant, A., Rowland, D., Kirk, D.,S., Benford, S., Fischer J.,E. and McAuley, D. Automics: souvenir generating photoware for theme parks. In Proc. of CHI 2011, ACM Press (2011) 1767--1776.
[8]
Fleck, R., Rogers, Y., Yuill, N., Marshall, P., Carr, A., Rick, J. and Bonnett, B. Actions speak loudly with words: unpacking collaboration around the table. In Proc. of ITS 2009, ACM Press (2009), 189--196.
[9]
Hartmann, B., Ringel Morris, M., Benko, H. and Wilson, A.D. Pictionaire: supporting collaborative design work by integrating physical and digital artifacts. In Proc. of CSCW 2010, ACM Press (2010), 421--424.
[10]
Hilliges, O. and Kirk, D. S. Getting sidetracked: display design and occasioning photo-talk with the photohelix. In Proc. of CHI 2009, ACM Press (2009), 1733--1736.
[11]
1Hilliges, O. Baur, D.& Butz, A, Photohelix: Browsing, Sorting and Sharing Digital Photo Collections. In Proc. of Tabletop '07, (2007)
[12]
Jacucci, G., Oulasvirt, A. and Salovaara, A. Active construction of experience through mobile media: a field study with implications for recording and sharing. Personal and Ubiquitous Computing. 11, 4 (2006), 215--234.
[13]
Jones, K. R. and Wills, J. The Invention of the Park: From the Garden of Eden to Disney's Magic Kingdom. Polity Press, 2005
[14]
Kirk, D. S., Izadi, S., Hilliges, O., Banks, R., Taylor, S. and Sellen, A. At Home With Surface Computing. in Proc. of CHI 2012, ACM Press (2012).
[15]
Kirk, D.S., Izadi, S., Sellen, A., Taylor, S., Banks, R. and Hilliges, O. Opening up the family archive. In Proc. of CSCW 2010, ACM Press (2010), 261--270.
[16]
Kruger, R., Carpendale, S., Scott, S. and Greenberg, S. How people use orientation on tables: comprehension, coordination and communication. In Proc. GROUP '03. ACM Press (2003), 369--378.
[17]
Marshall, J., Rowland, D., Rennick Egglestone, S., Benford, S., Walker, B., and McAuley, D., Breath control of amusement rides. In Proc of CHI 2011. ACM Press (2011), 73--82.
[18]
Marshall, P., Fleck, R., Harris, A., Rick, J., Hornecker, E., Rogers, Y., Yuill, N. and Dalton, N. S. Fighting for control: children's embodied interactions when using physical and digital representations. In Proc. of CHI 2009, ACM Press (2009), 2149--2152.
[19]
Pausch, R., Snoddy, J., Taylor, R., Watson, S. and Haseltine, E. Disney's Aladdin: first steps toward storytelling in virtual reality. In Proc. of SIGGRAPH 1996, ACM Press (1996), 193--203.
[20]
Rennick-Egglestone, S., Whitbrook, A., Leygue, C., Greensmith, J., Walker, B., Benford, S., Schnädelbach, H., Reeves, S., Marshall, J., Kirk, D., Tennent, P., Irune, A. and Rowland, D. Personalizing the theme park: psychometric profiling and physiological monitoring. In Proc. of UMAP 2011, Springer-Verlag (2011), 281--292.
[21]
2Ringel Morris, M., Huang, A., Paepcke, A. and Winograd, T. Cooperative gestures: multi-user gestural interactions for co-located groupware. In Proc. of CHI '06, ACM Press (2006) 1201--1210
[22]
2Ringel Morris, M., Paepcke, A., Winograd, T. and Stamberger, J. TeamTag: exploring centralized versus replicated controls for co-located tabletop groupware. In Proc of CHI '06, ACM Press (2006) 1273--1282.
[23]
Salovaara, A., Jacucci, G., Oulasvirta, A., Saari, T., Kanerva, P., Kurvinen, E. and Tiitta, S. Collective creation and sense-making of mobile media. In Proc. of CHI 2006, ACM Press (2006), 1211--1220.
[24]
Sarvas R., Oulasvirta A. and Jacucci, G. 2005. Building social discourse around mobile photos: a systemic perspective. In Proc of MobileHCI 2005. ACM Press (2005), 31--38.
[25]
Schild, J. and Masuch, M. Game design for ad-hoc multi-touch gameplay on large tabletop displays. In Proc. of Futureplay 2010, ACM Press (2010), 90--97.
[26]
Scott S., Sheelagh M., Carpendale T., and Inkpen M. 2004. Territoriality in collaborative tabletop workspaces. In Proc of CSCW '04. ACM Press (2004), 294--303.
[27]
Sengers, P., Boehner, K., David, S. and Kaye, J. Reflective design. In Proc. of CC 2005. ACM Press (2005), 49--58.
[28]
Shen, C., Lesh, N. and Vernier, F. Personal digital historian: story sharing around the table. interactions 10, 2 (2003), 15--22.
[29]
Schnädelbach, H., Rennick Egglestone, S., Reeves, S., Benford, S., Walker, B. and Wright, M. Performing thrill: designing telemetry systems and spectator interfaces for amusement rides. In Proc. of CHI 2008, ACM Press (2008), 1167--1176.
[30]
Speelpenning, T., Antle, A., Doering, T. and van den Hoven, E. Exploring how tangible tools enable collaboration in a multi-touch tabletop game. In Proc. of INTERACT 2011, Springer-Verlag (2011), 605--621.
[31]
3Terrenghi, L., Kirk, D.S., Sellen, A. and Izadi, S. Affordances for manipulation of physical versus digital media on interactive surfaces. In Proc. of CHI 2007, ACM Press (2007), 1157--1166.
[32]
3Van de Mortel, D. & Ju, H., Apartgame: a multi-user tabletop game platform for intensive public use. Proc. of IUI conference, (2007), 49--52.

Cited By

View all
  • (2020)Collaborative Tabletops for Blind PeopleProceedings of the ACM on Human-Computer Interaction10.1145/34273254:ISS(1-19)Online publication date: 4-Nov-2020
  • (2016)MarathOn MultiscreenProceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing10.1145/2818048.2820003(405-417)Online publication date: 27-Feb-2016
  • (2015)Enhancing theme park experiences through adaptive cyber-physical play2015 IEEE Conference on Computational Intelligence and Games (CIG)10.1109/CIG.2015.7317893(503-510)Online publication date: Aug-2015
  • Show More Cited By

Index Terms

  1. Tabletop games for photo consumption at theme parks

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    ITS '12: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
    November 2012
    430 pages
    ISBN:9781450312097
    DOI:10.1145/2396636
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 11 November 2012

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. ludic interaction
    2. photography
    3. tabletop
    4. theme parks

    Qualifiers

    • Research-article

    Conference

    ITS'12
    Sponsor:
    ITS'12: Interactive Tabletops and Surfaces
    November 11 - 14, 2012
    Massachusetts, Cambridge, USA

    Acceptance Rates

    ITS '12 Paper Acceptance Rate 24 of 63 submissions, 38%;
    Overall Acceptance Rate 119 of 418 submissions, 28%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)3
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 25 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2020)Collaborative Tabletops for Blind PeopleProceedings of the ACM on Human-Computer Interaction10.1145/34273254:ISS(1-19)Online publication date: 4-Nov-2020
    • (2016)MarathOn MultiscreenProceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing10.1145/2818048.2820003(405-417)Online publication date: 27-Feb-2016
    • (2015)Enhancing theme park experiences through adaptive cyber-physical play2015 IEEE Conference on Computational Intelligence and Games (CIG)10.1109/CIG.2015.7317893(503-510)Online publication date: Aug-2015
    • (2014)Design and evaluation of an interactive tabletop application for university open house2014 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/SMC.2014.6974177(1793-1796)Online publication date: Oct-2014
    • (2014)Individual and Collaborative Personalization in a Science MuseumPlayful User Interfaces10.1007/978-981-4560-96-2_9(185-208)Online publication date: 18-Feb-2014

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media