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Quantifying human reconstruction accuracy for voxelcarving in a sporting environment

Published: 28 November 2011 Publication History

Abstract

Whilst voxel carving approaches exist that allow non-invasive 3D human reconstruction, their performance is heavily dependent on the number of cameras used and the placement of these cameras around the subject. We present a technique to quantify the fall-off in accuracy of spatially carved volumetric representations of humans based on real world constraints. We describe an example of such a quantitative evaluation using a synthetic dataset of typical sports motion in a tennis court scenario, created using computer graphics techniques and motion capture data. Experiments are performed using a baseline voxel carving technique that includes player tracking, background subtraction and player voxel carving. This type of quantitative evaluation could be used by amateur sporting clubs without a sophisticated capture infrastructure to understand how best to instrument a camera network in order to obtain a good trade-off between reconstruction accuracy and installation cost.

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C. O. Conaire, P. Kelly, C. Kim, and N. E. O'Connor. Automatic camera selection for activity monitoring in a multi-camera system for tennis. In ACM/IEEE Conference on Distributed Smart Cameras, 2009.
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Cited By

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  • (2016)Designing a Topological Algorithm for 3D Activity RecognitionProceedings of the 6th International Workshop on Computational Topology in Image Context - Volume 966710.1007/978-3-319-39441-1_18(193-203)Online publication date: 15-Jun-2016
  • (2014)Topological evaluation of volume reconstructions by voxel carvingComputer Vision and Image Understanding10.1016/j.cviu.2013.11.005121(27-35)Online publication date: 1-Apr-2014
  • (2012)Persistent homology for 3d reconstruction evaluationProceedings of the 4th international conference on Computational Topology in Image Context10.1007/978-3-642-30238-1_15(139-147)Online publication date: 28-May-2012

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  1. Quantifying human reconstruction accuracy for voxelcarving in a sporting environment

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    cover image ACM Conferences
    MM '11: Proceedings of the 19th ACM international conference on Multimedia
    November 2011
    944 pages
    ISBN:9781450306164
    DOI:10.1145/2072298
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 28 November 2011

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    Author Tags

    1. 3D reconstruction
    2. image processing
    3. space carving

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    MM '11
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    MM '11: ACM Multimedia Conference
    November 28 - December 1, 2011
    Arizona, Scottsdale, USA

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    Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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    View all
    • (2016)Designing a Topological Algorithm for 3D Activity RecognitionProceedings of the 6th International Workshop on Computational Topology in Image Context - Volume 966710.1007/978-3-319-39441-1_18(193-203)Online publication date: 15-Jun-2016
    • (2014)Topological evaluation of volume reconstructions by voxel carvingComputer Vision and Image Understanding10.1016/j.cviu.2013.11.005121(27-35)Online publication date: 1-Apr-2014
    • (2012)Persistent homology for 3d reconstruction evaluationProceedings of the 4th international conference on Computational Topology in Image Context10.1007/978-3-642-30238-1_15(139-147)Online publication date: 28-May-2012

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