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Designing a Topological Algorithm for 3D Activity Recognition

Published: 15 June 2016 Publication History

Abstract

Voxel carving is a non-invasive and low-cost technique that is used for the reconstruction of a 3D volume from images captured from a set of cameras placed around the object of interest. In this paper we propose a method to topologically analyze a video sequence of 3D reconstructions representing a tennis player performing different forehand and backhand strokes with the aim of providing an approach that could be useful in other sport activities.

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  1. Designing a Topological Algorithm for 3D Activity Recognition

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    Published In

    cover image Guide Proceedings
    CTIC 2016: Proceedings of the 6th International Workshop on Computational Topology in Image Context - Volume 9667
    June 2016
    296 pages
    ISBN:9783319394404

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    Springer-Verlag

    Berlin, Heidelberg

    Publication History

    Published: 15 June 2016

    Author Tags

    1. 3D video sequence
    2. Activity recognition
    3. Persistent homology
    4. Volume reconstruction
    5. Voxel carving

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