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Glance Awareness and Gaze Interaction in Smartwatches

Published: 18 April 2015 Publication History

Abstract

Smartwatches are widely available and increasingly adopted by consumers. The most common way of interacting with smartwatches is either touching a screen or pressing buttons on the sides. However, such techniques require using both hands. We propose glance awareness and active gaze interaction as alternative techniques to interact with smartwatches. We will describe an experiment conducted to understand the user preferences for visual and haptic feedback on a "glance" at the wristwatch. Following the glance, the users interacted with the watch using gaze gestures. Our results showed that user preferences differed depending on the complexity of the interaction. No clear preference emerged for complex interaction. For simple interaction, haptics was the preferred glance feedback modality.

References

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Kangas, J., Akkil, D., Rantala, J., Isokoski, P., Majaranta, P., and Raisamo, R. Gaze Gestures and Haptic Feedback in Mobile Devices. In Proc. of CHI 2014, ACM Press (2014), 435--438.
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Kangas, J., Rantala, J., Majaranta, P., Isokoski, P., and Raisamo, R. Haptic Feedback to Gaze Events. In Proc. of ETRA 2014, ACM Press (2014), 11--18.
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Knibbe, J., Plasencia, D., Bainbridge, C., Chan, C., Wu, J., Cable, T., Munir, H. and Coyle, D. Extending Interaction for Smart Watches': Enabling Bimanual Around Device Control. In CHI 2014 Extended Abstracts, ACM Press (2014), 1891--1896.
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Perrault, S., Lecolinet, E., Eagan, J., and Guiard, Y. Watchit: Simple Gestures and Eyes-free Interaction for Wristwatches and Bracelets. In Proc. of CHI 2013, ACM Press (2013), 1451--1460.
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Cited By

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  • (2023)HeadarProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36109007:3(1-28)Online publication date: 27-Sep-2023
  • (2020)Gaze-based Kinaesthetic Interaction for Virtual RealityInteracting with Computers10.1093/iwcomp/iwaa00232:1(17-32)Online publication date: 12-Apr-2020
  • (2019)Inducing gaze gestures by static illustrationsProceedings of the 11th ACM Symposium on Eye Tracking Research & Applications10.1145/3317956.3318151(1-5)Online publication date: 25-Jun-2019
  • Show More Cited By

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  1. Glance Awareness and Gaze Interaction in Smartwatches

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    Published In

    cover image ACM Conferences
    CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
    April 2015
    2546 pages
    ISBN:9781450331463
    DOI:10.1145/2702613
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 18 April 2015

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    Author Tags

    1. gaze input
    2. haptic feedback
    3. smartwatch
    4. wearable computing

    Qualifiers

    • Work in progress

    Funding Sources

    • Academy of Finland Mind Picture Image project
    • Academy of Finland Haptic and Gaze Interaction Project

    Conference

    CHI '15
    Sponsor:
    CHI '15: CHI Conference on Human Factors in Computing Systems
    April 18 - 23, 2015
    Seoul, Republic of Korea

    Acceptance Rates

    CHI EA '15 Paper Acceptance Rate 379 of 1,520 submissions, 25%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2023)HeadarProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36109007:3(1-28)Online publication date: 27-Sep-2023
    • (2020)Gaze-based Kinaesthetic Interaction for Virtual RealityInteracting with Computers10.1093/iwcomp/iwaa00232:1(17-32)Online publication date: 12-Apr-2020
    • (2019)Inducing gaze gestures by static illustrationsProceedings of the 11th ACM Symposium on Eye Tracking Research & Applications10.1145/3317956.3318151(1-5)Online publication date: 25-Jun-2019
    • (2019)Gaze Augmented Hand-Based Kinesthetic Interaction: What You See is What You FeelIEEE Transactions on Haptics10.1109/TOH.2019.289602712:2(114-127)Online publication date: 1-Apr-2019
    • (2018)Texting while walkingJournal of Usability Studies10.5555/3294038.329404213:2(94-118)Online publication date: 1-Feb-2018
    • (2017)No Need to Stop What You’re Doing: Exploring No-Handed Smartwatch InteractionProceedings of the 43rd Graphics Interface Conference10.5555/3141475.3141498(107-114)Online publication date: 1-Jun-2017
    • (2017)InvisibleEyeProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31309711:3(1-21)Online publication date: 11-Sep-2017
    • (2017)Assessing the usability of smartwatches for academic cheating during examsProceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3098279.3098568(1-11)Online publication date: 4-Sep-2017
    • (2017)Situating WearablesProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025993(3582-3594)Online publication date: 2-May-2017
    • (2017)Vibrotactile stimulation of the head enables faster gaze gesturesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2016.10.00498:C(62-71)Online publication date: 1-Feb-2017
    • Show More Cited By

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