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Gaze gestures or dwell-based interaction?

Published: 28 March 2012 Publication History
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  • Abstract

    The two cardinal problems recognized with gaze-based interaction techniques are: how to avoid unintentional commands, and how to overcome the limited accuracy of eye tracking. Gaze gestures are a relatively new technique for giving commands, which has the potential to overcome these problems. We present a study that compares gaze gestures with dwell selection as an interaction technique. The study involved 12 participants and was performed in the context of using an actual application. The participants gave commands to a 3D immersive game using gaze gestures and dwell icons. We found that gaze gestures are not only a feasible means of issuing commands in the course of game play, but they also exhibited performance that was at least as good as or better than dwell selections. The gesture condition produced less than half of the errors when compared with the dwell condition. The study shows that gestures provide a robust alternative to dwell-based interaction with the reliance on positional accuracy being substantially reduced.

    References

    [1]
    Drewes, H. & Schmidt, A. (2007), Interacting with the Computer using Gaze Gestures. Proc. of INTERACT 2007. Lecture Notes in Computer Science 4663, Springer, 475--488.
    [2]
    Heikkilä, H., and Räihä, K.-J. (2009), Speed and Accuracy of Gaze Gestures. Journal of Eye Movement Research 3, 2:1, 1--14.
    [3]
    Istance, H., Hyrskykari, A., Immonen, L., Mansikkamaa, S., and Vickers, S. (2010) Designing Gaze Gestures for Gaming: an Investigation of Performance. Proc. of 2010 Symposium on Eye Tracking Research & Applications (ETRA '10). ACM, 323--330.
    [4]
    Mollenbach, E., Hansen, J. P., Lillholm, M., & Gale, A. G. (2009). Single stroke gaze gestures. Proc. of the 27th international Conference Extended Abstracts on Human Factors in Computing Systems CHI '09. ACM, New York, NY, pp. 4555--4560.
    [5]
    Skovsgaard, H., Räihä, K-J., and Tall, M. (2011), Computer control by gaze. Gaze Interaction and Applications of Eye Tracking: Advances in Assistive Technologies (Majaranta et al. eds.), IGI Global, Hershey, PA, USA, 78--102.
    [6]
    Smith, D. and Graham, N. (2006) Use of eye movements for video game control. Proc. of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE '06). ACM, New York, NY, USA, Article 20.

    Cited By

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    • (2024)Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00075(546-556)Online publication date: 16-Mar-2024
    • (2024)Evaluating Target Expansion for Eye Pointing TasksInteracting with Computers10.1093/iwc/iwae00436:4(209-223)Online publication date: 27-Feb-2024
    • (2024)Evaluating the performance of gaze interaction for map target selectionCartography and Geographic Information Science10.1080/15230406.2024.2335331(1-21)Online publication date: 9-Apr-2024
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    Published In

    cover image ACM Conferences
    ETRA '12: Proceedings of the Symposium on Eye Tracking Research and Applications
    March 2012
    420 pages
    ISBN:9781450312219
    DOI:10.1145/2168556
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 28 March 2012

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    Author Tags

    1. assistive input devices
    2. eye tracking
    3. gaze and gaming
    4. gaze gestures
    5. physically disabled user groups

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    • Research-article

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    ETRA '12
    ETRA '12: Eye Tracking Research and Applications
    March 28 - 30, 2012
    California, Santa Barbara

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    Overall Acceptance Rate 69 of 137 submissions, 50%

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    Cited By

    View all
    • (2024)Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00075(546-556)Online publication date: 16-Mar-2024
    • (2024)Evaluating Target Expansion for Eye Pointing TasksInteracting with Computers10.1093/iwc/iwae00436:4(209-223)Online publication date: 27-Feb-2024
    • (2024)Evaluating the performance of gaze interaction for map target selectionCartography and Geographic Information Science10.1080/15230406.2024.2335331(1-21)Online publication date: 9-Apr-2024
    • (2024)Enhancing Fixation and Pursuit: Optimizing Field of View and Number of Targets for Selection Performance in Virtual RealityInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2313888(1-13)Online publication date: 15-Feb-2024
    • (2024)The impact of visual and motor space size on gaze-based target selectionAustralian Journal of Psychology10.1080/00049530.2024.230938476:1Online publication date: 5-Feb-2024
    • (2024)Guiding gaze gestures on smartwatchesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103196183:COnline publication date: 14-Mar-2024
    • (2023)Evaluating the Usability of a Gaze-Adaptive Approach for Identifying and Comparing Raster Values between MultilayersISPRS International Journal of Geo-Information10.3390/ijgi1210041212:10(412)Online publication date: 8-Oct-2023
    • (2023)Exploring Gaze-assisted and Hand-based Region Selection in Augmented RealityProceedings of the ACM on Human-Computer Interaction10.1145/35911297:ETRA(1-19)Online publication date: 18-May-2023
    • (2023)Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile DevicesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580871(1-17)Online publication date: 19-Apr-2023
    • (2023)Study on the brightness and graphical display object directions of the Single-Gaze-Gesture user interfaceDisplays10.1016/j.displa.2023.10253780(102537)Online publication date: Dec-2023
    • Show More Cited By

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