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Designing gaze gestures for gaming: an investigation of performance

Published: 22 March 2010 Publication History

Abstract

To enable people with motor impairments to use gaze control to play online games and take part in virtual communities, new interaction techniques are needed that overcome the limitations of dwell clicking on icons in the games interface. We have investigated gaze gestures as a means of achieving this. We report the results of an experiment with 24 participants that examined performance differences between different gestures. We were able to predict the effect on performance of the numbers of legs in the gesture and the primary direction of eye movement in a gesture. We also report the outcomes of user trials in which 12 experienced gamers used the gaze gesture interface to play World of Warcraft. All participants were able to move around and engage other characters in fighting episodes successfully. Gestures were good for issuing specific commands such as spell casting, and less good for continuous control of movement compared with other gaze interaction techniques we have developed.

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      cover image ACM Conferences
      ETRA '10: Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
      March 2010
      353 pages
      ISBN:9781605589947
      DOI:10.1145/1743666
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 22 March 2010

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      Author Tags

      1. eye tracking
      2. feedback
      3. gaze and gaming
      4. gaze control
      5. gaze gestures

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      ETRA '10
      ETRA '10: Eye Tracking Research and Applications
      March 22 - 24, 2010
      Texas, Austin

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      Overall Acceptance Rate 69 of 137 submissions, 50%

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      • (2024)Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye StrainProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641909(1-14)Online publication date: 11-May-2024
      • (2024)Gaze Pattern Genius: Gaze-Driven VR Interaction Using Unsupervised Domain Adaption2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00265(937-938)Online publication date: 16-Mar-2024
      • (2024)The consolidation of game software engineering: A systematic literature review of software engineering for industry-scale computer gamesInformation and Software Technology10.1016/j.infsof.2023.107330165(107330)Online publication date: Jan-2024
      • (2024)LeyenesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103204184:COnline publication date: 1-Apr-2024
      • (2024)Guiding gaze gestures on smartwatchesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103196183:COnline publication date: 14-Mar-2024
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      • (2022)Methodological Standards in Accessibility Research on Motor Impairments: A SurveyACM Computing Surveys10.1145/354350955:7(1-35)Online publication date: 15-Dec-2022
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