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Design Strategies for Balancing Exertion Games: A Study of Three Approaches

Published: 04 June 2016 Publication History

Abstract

In sports, if players' physical and technical abilities are mismatched, the competition is often uninteresting for them. With the emergence of exertion games, this could be changing. Player balancing, known from video games, allows players with different skill levels to compete, however, it is unclear how balancing mechanisms should be applied in exertion games, where physical and digital elements are fused. In this paper, we present an exertion game and three approaches for balancing it; a physical, an explicit-digital and an implicit-digital balancing approach. A user study that compares these three approaches is used to investigate the qualities and challenges within each approach and explore how the player experience is affected by them. Based on these findings, we suggest four design strategies for balancing exertion games, so that players will stay engaged in the game and contain the feeling of a fair competition, even if they have mismatched skills.

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    cover image ACM Conferences
    DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems
    June 2016
    1374 pages
    ISBN:9781450340311
    DOI:10.1145/2901790
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    Published: 04 June 2016

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    Author Tags

    1. dynamic difficulty adjustment
    2. exertion games
    3. game balancing
    4. player balancing
    5. player experiences
    6. sports

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    June 4 - 8, 2016
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    • (2024)The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing MechanicsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642441(1-16)Online publication date: 11-May-2024
    • (2024)Are We in Flow? Measuring and Supporting Simultaneous Flow in Duos of Elderly Cyclists2024 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops)10.1109/PerComWorkshops59983.2024.10503119(255-260)Online publication date: 11-Mar-2024
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    • (2021)How can we help? Towards a design framework for performance-accommodation mechanisms for users struggling with inputExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483497(10-16)Online publication date: 15-Oct-2021
    • (2020)Weaving Healthy Behaviors into New Technology RoutinesCompanion Publication of the 2020 ACM Designing Interactive Systems Conference10.1145/3393914.3395911(393-396)Online publication date: 6-Jul-2020
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