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View all- Loewen GCochrane KGirouard A(2024)From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor DisabilitiesProceedings of the ACM on Human-Computer Interaction10.1145/36770738:CHI PLAY(1-30)Online publication date: 15-Oct-2024
- Hougaard BKnoche H(2024)Aiming, Pointing, Steering: A Core Task Analysis Framework for GameplayProceedings of the ACM on Human-Computer Interaction10.1145/36770578:CHI PLAY(1-48)Online publication date: 15-Oct-2024
- Sako SIkeda TAoki RMiyata A(2024)Inclusive esports: Sense of Agency and Fairness through Pre-Training-Based Assistive MethodsProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3688488(1-4)Online publication date: 27-Oct-2024
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