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Hold my Heart and Breathe with Me: Tangible Somaesthetic Designs

Published: 23 October 2016 Publication History

Abstract

We present two tangible somaesthetic designs. The first design resembles a real heart, which allows users to experience their own heart's behavior by providing haptic feedback. Thus, users holding the heart design are able to feel their heartbeat in their hands. The second design is a stuffed animal, which is capable to breathe in synchrony with a user. Both designs were used as probes in a workshop with two experts practicing and teaching a meditation technique referred to as mindfulness-based stress reduction (MBSR). We conclude that tangible designs may guide users' attention away from themselves towards something outside their bodies (i.e., the artifact). Despite this possibly undesired effect, we argue that there is some potential to exploit tangible designs as mediating tools to address wellbeing for challenging user groups, such as children.

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Cited By

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  • (2024)Affective Stroking: Design Thermal Mid-Air Tactile for Assisting People in Stress RegulationApplied Sciences10.3390/app1420949414:20(9494)Online publication date: 17-Oct-2024
  • (2024)Augmented Breathing via Thermal Feedback in the NoseProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676438(1-11)Online publication date: 13-Oct-2024
  • (2024)Just a Breath Away: Investigating Interactions with and Perceptions of Mediated Breath via a Haptic CushionProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633384(1-19)Online publication date: 11-Feb-2024
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    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 23 October 2016

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    Author Tags

    1. Somaesthetics
    2. positive computing
    3. tangibles

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2024)Affective Stroking: Design Thermal Mid-Air Tactile for Assisting People in Stress RegulationApplied Sciences10.3390/app1420949414:20(9494)Online publication date: 17-Oct-2024
    • (2024)Augmented Breathing via Thermal Feedback in the NoseProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676438(1-11)Online publication date: 13-Oct-2024
    • (2024)Just a Breath Away: Investigating Interactions with and Perceptions of Mediated Breath via a Haptic CushionProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633384(1-19)Online publication date: 11-Feb-2024
    • (2024)breatHaptics: Enabling Granular Rendering of Breath Signals via Haptics using Shape-Changing Soft InterfacesProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633372(1-11)Online publication date: 11-Feb-2024
    • (2024)“Can you be with that feeling?”: Extending Design Strategies for Interoceptive Awareness for the Context of Mental HealthProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3643054(1-21)Online publication date: 11-May-2024
    • (2024)Somaesthetic Meditation Wearable: Exploring the Effect of Targeted Warmth Technology on Meditators' ExperiencesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642557(1-14)Online publication date: 11-May-2024
    • (2023)Nature and Natural Rhythm in the Digital World - What's in It for Child–Computer Interaction?: A narrative literature review and an initial design frameworkProceedings of the 26th International Academic Mindtrek Conference10.1145/3616961.3616989(119-132)Online publication date: 3-Oct-2023
    • (2023)Embodied Embroidery: Somaesthetic Interaction Design for Women's MasturbationProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572803(1-15)Online publication date: 26-Feb-2023
    • (2023)Wisp: Drones as Companions for BreathingProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572740(1-16)Online publication date: 26-Feb-2023
    • (2023)BreatheWithMe: Exploring Visual and Vibrotactile Displays for Social Breath Awareness during Colocated, Collaborative TasksExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585589(1-8)Online publication date: 19-Apr-2023
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