Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3077343.3077348acmotherconferencesArticle/Chapter ViewAbstractPublication PageschiuxidConference Proceedingsconference-collections
research-article

A User-Defined Gesture Set for Music Interaction in Immersive Virtual Environment

Published: 18 April 2017 Publication History

Abstract

In recent years, hand-tracking technologies had been implemented in Virtual Reality application, allowing users to use natural hand gesture for interaction within the environment. However, little efforts have been conducted in understanding user's preference when they use their hands to interact with the VR world. In this paper, the result of a guessability test for hand gestures in order to operate musical tasks to support music interaction within immersive Virtual Environment. A total number of 750 gestures have been elicited from 15 participants for 50 selected tasks, including 10 musical tasks. Our result enables a smaller size of gesture set to be elicited from the users. The implications of this work can be relevant in hand gesture design, gesture interaction, and gestural interfaces design for music interaction, all of which are highlighted in this study.

References

[1]
J. O. Wobbrock, M. R. Morris and A. D. Wilson, "User-defined gestures for surface computing" Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1083--1092, 2009.
[2]
J. Ruiz, Y. Li and E. Lank, "User-defined motion gestures for mobile interaction" Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 197--206, 2011.
[3]
T. Piumsomboon, A. Clark and M. Billinghurst, "User-defined gestures for augmented reality" IFIP Conference on Human-Computer Interaction, pp. 282--299, 2013.
[4]
D. England, "Whole body interaction: An introduction" Whole Body Interaction, pp. 1--5, 2011.
[5]
S. Jordà, G. Geiger, M. Alonso and M. Kaltenbrunner, "The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces" Proceedings of the 1st international conference on Tangible and embedded interaction, pp. 139--146, 2007.
[6]
S. Holland, "Learning about harmony with Harmony Space: an overview" Music education: An artificial intelligence approach, pp. 24--40, 1994.
[7]
J. Bird, S. Holland, P. Marshall, Y. Rogers and A. Clark, "Feel the force: Using tactile technologies to investigate the extended mind" Proceedings of Devices that Alter Perception workshop (DAP 08), 2008.
[8]
A. Bouwer, S. Holland and M. Dalgleish, "Song walker harmony space: Embodied interaction design for complex musical skills" Music and human-computer interaction, pp. 207--221, 2013.
[9]
A. F. Blackwell, C. Britton, A. Cox, T. R. Green, C. Gurr, G. Kadoda, M. S. Kutar, M. Lomes, C. L. Nehaniv, M. Petre and C. Roast, "Cognitive dimensions of notations: Design tools for cognitive technology" Cognitive Technology: Instruments of Mind, pp. 325--341, 2001.
[10]
J. Nielsen, "Noncommand user interfaces" Communications of the ACM, vol. 36, no. 4, pp. 83--99, 1993.
[11]
Z. Feng, S. Xu, X. Zhang, L. Jin, Z. Ye and W. Yang, "Real-time fingertip tracking and detection using Kinect depth sensor for a new writing-in-the air system" in ACM, 2012.
[12]
N. Xu, W. Wang and X. Qu, "Recognition of in-air handwritten Chinese character based on Leap Motion Controller" International Conference on Image and Graphics, pp. 160--168, August 2015.
[13]
Y. Niu and H. Chen, "Gesture authentication with touch input for mobile devices" International Conference on Security and Privacy in Mobile Information and Communication Systems, pp. 13--24, 2011.
[14]
G. Ren and E. O'Neill, "Freehand gestural text entry for interactive TV" Proceedings of the 11th european conference on Interactive TV and video, pp. 121--130, 2013.
[15]
J. Cui, W. F. DIeter, A. Kuijper and A. Sourin, "Mid-Air Gestures for Virtual Modeling with Leap Motion" International Conference on Distributed, Ambient, and Pervasive Interactions, pp. 221--230, 2016.
[16]
S. Garbaya and U. Zaldivar-Colado, "The affect of contact force sensations on user performance in virtual assembly tasks" Virtual Reality, vol. 11, no. 4, pp. 287--299, 2007.
[17]
C. Lewis and R. Mack, "Learning to use a text processing system: Evidence from "thinking aloud" protocols" Proceedings of the 1982 conference on Human factors in computing systems, pp. 387--392, 1982.

Cited By

View all
  • (2023)Brave New GES World: A Systematic Literature Review of Gestures and Referents in Gesture Elicitation StudiesACM Computing Surveys10.1145/363645856:5(1-55)Online publication date: 7-Dec-2023
  • (2023)Integrating Mid-Air Gestures into an Extended Reality Application: A Methodological ApproachProceedings of the 2023 7th International Conference on Virtual and Augmented Reality Simulations10.1145/3603421.3603422(1-6)Online publication date: 3-Mar-2023
  • (2023)Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across DomainsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581420(1-24)Online publication date: 19-Apr-2023
  • Show More Cited By

Index Terms

  1. A User-Defined Gesture Set for Music Interaction in Immersive Virtual Environment

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Other conferences
      CHIuXiD '17: Proceedings of the 3rd International Conference on Human-Computer Interaction and User Experience in Indonesia
      April 2017
      76 pages
      ISBN:9781450352123
      DOI:10.1145/3077343
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      In-Cooperation

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 18 April 2017

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. Human Computer Interaction
      2. Virtual Reality
      3. gestures
      4. guessability
      5. music interaction

      Qualifiers

      • Research-article
      • Research
      • Refereed limited

      Conference

      CHIuXiD '17

      Acceptance Rates

      Overall Acceptance Rate 22 of 50 submissions, 44%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)38
      • Downloads (Last 6 weeks)3
      Reflects downloads up to 08 Feb 2025

      Other Metrics

      Citations

      Cited By

      View all
      • (2023)Brave New GES World: A Systematic Literature Review of Gestures and Referents in Gesture Elicitation StudiesACM Computing Surveys10.1145/363645856:5(1-55)Online publication date: 7-Dec-2023
      • (2023)Integrating Mid-Air Gestures into an Extended Reality Application: A Methodological ApproachProceedings of the 2023 7th International Conference on Virtual and Augmented Reality Simulations10.1145/3603421.3603422(1-6)Online publication date: 3-Mar-2023
      • (2023)Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across DomainsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581420(1-24)Online publication date: 19-Apr-2023
      • (2023)Do Users Tolerate Errors? Effects of Observed Failures on the Subjective Evaluation of a Gesture-Based Virtual Reality ApplicationComputer-Human Interaction Research and Applications10.1007/978-3-031-49425-3_14(232-243)Online publication date: 23-Dec-2023
      • (2022)Towards Establishing Consistent Proposal Binning Methods for Unimodal and Multimodal Interaction Elicitation StudiesHuman-Computer Interaction. Theoretical Approaches and Design Methods10.1007/978-3-031-05311-5_25(356-368)Online publication date: 16-Jun-2022
      • (2021)Experimentálne prístupy k práci so zvukom vo virtuálnej realiteArteActa10.62804/aa.2021.0024:5(53-84)Online publication date: 15-Jun-2021
      • (2020)SENSE: Sensory component VR application for hearing impaired people to enhance the music experience2020 15th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI49556.2020.9140447(1-6)Online publication date: Jun-2020
      • (2020)A Systematic Review of Gesture Elicitation StudiesProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395511(855-872)Online publication date: 3-Jul-2020
      • (2020)User-Centric AR Sceneized Gesture Interaction DesignVirtual, Augmented and Mixed Reality. Design and Interaction10.1007/978-3-030-49695-1_24(367-378)Online publication date: 10-Jul-2020
      • (2019)MagicalHandsProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347942(463-477)Online publication date: 17-Oct-2019
      • Show More Cited By

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Figures

      Tables

      Media

      Share

      Share

      Share this Publication link

      Share on social media