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A Survey of Presence and Related Concepts

Published: 14 November 2017 Publication History

Abstract

The presence construct, most commonly defined as the sense of “being there,” has driven research and development of virtual environments (VEs) for decades. Despite that, there is not widespread agreement on how to define or operationalize this construct. The literature contains many different definitions of presence and many proposed measures for it. This article reviews many of the definitions, measures, and models of presence from the literature. We also review several related constructs, including social presence, copresence, immersion, agency, transportation, reality judgment, and embodiment. In addition, we present a meta-analysis of existing presence models and propose a model of presence informed by Slater’s Place Illusion and Plausibility Illusion constructs.

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cover image ACM Computing Surveys
ACM Computing Surveys  Volume 50, Issue 6
November 2018
752 pages
ISSN:0360-0300
EISSN:1557-7341
DOI:10.1145/3161158
  • Editor:
  • Sartaj Sahni
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 14 November 2017
Accepted: 01 August 2017
Revised: 01 May 2017
Received: 01 November 2016
Published in CSUR Volume 50, Issue 6

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  1. Presence
  2. coherence
  3. copresence
  4. immersion
  5. place illusion
  6. plausibility illusion
  7. social presence
  8. virtual environments
  9. virtual reality

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