Session details: Digital games: gamification and analysis
Abstract
- Session details: Digital games: gamification and analysis
Recommendations
Digital games and beyond: what happens when players compete?
Because digital games are fun, engaging, and popular, organizations are attempting to integrate them within organizational activities as serious components, with the anticipation that they can improve employees' motivation and performance. But in order ...
Gamification, Serious Games, Ludic Simulation, and other Contentious Categories
This paper provides a conceptual framework for gamification, ludic simulations, and serious games. Central to this framework is the spectrum of design that differentiates work and play. Work and play help define software in purpose as games, ...
From Games to Gamification
Background. Gamification commonly uses a limited set of design elements to enhance applications and services in a variety of contexts, such as learning, health and work. However, gamification techniques are based on well-established design practices and ...
Comments
Information & Contributors
Information
Published In
![cover image ACM Other conferences](/cms/asset/aca0d21b-903e-4408-b743-34212ef87f9b/2393132.cover.jpg)
In-Cooperation
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Check for updates
Qualifiers
- Section
Conference
Acceptance Rates
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 0Total Downloads
- Downloads (Last 12 months)0
- Downloads (Last 6 weeks)0
Other Metrics
Citations
View Options
Get Access
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in