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Designing and Evaluating Hand-to-Hand Gestures with Dual Commodity Wrist-Worn Devices

Published: 18 March 2020 Publication History

Abstract

Hand gestures provide a natural and easy-to-use way to input commands. However, few works have studied the design space of bimanual hand gestures or attempted to infer gestures that involve devices on both hands. We explore the design space of hand-to-hand gestures, a group of gestures that are performed by touching one hand with the other hand. Hand-to-hand gestures are easy to perform and provide haptic feedback on both hands. Moreover, hand-to-hand gestures generate simultaneous vibration on two hands that can be sensed by dual off-the-shelf wrist-worn devices. In this work, we derive a hand-to-hand gesture vocabulary with subjective ratings from users and select gesture sets for real-life scenarios. We also take advantage of devices on both wrists to demonstrate their gesture-sensing capability. Our results show that the recognition accuracy for fourteen gestures is 94.6% when the user is stationary, and the accuracy for five gestures is 98.4% or 96.3% when the user is walking or running, respectively. This is significantly more accurate than a single device worn on either wrist. Our further evaluation also validates that users can easily remember hand-to-hand gestures and use our technique to invoke commands in real-life contexts.

Supplementary Material

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Supplemental movie, appendix, image and software files for, Designing and Evaluating Hand-to-Hand Gestures with Dual Commodity Wrist-Worn Devices

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cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 4, Issue 1
March 2020
1006 pages
EISSN:2474-9567
DOI:10.1145/3388993
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 March 2020
Published in IMWUT Volume 4, Issue 1

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Author Tags

  1. hand gesture
  2. locomotion
  3. motion correlation
  4. wearable device

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  • Research-article
  • Research
  • Refereed

Funding Sources

  • the Natural Science Foundation of China
  • National Key Research and Development Plan
  • Beijing Key Lab of Networked Multimedia

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  • (2024)RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive GesturesACM Transactions on Computer-Human Interaction10.1145/361736531:2(1-36)Online publication date: 29-Jan-2024
  • (2024)“Can It Be Customized According to My Motor Abilities?”: Toward Designing User-Defined Head Gestures for People with DystoniaProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642378(1-11)Online publication date: 11-May-2024
  • (2024)A Handwriting Recognition System With WiFiIEEE Transactions on Mobile Computing10.1109/TMC.2023.327960823:4(3391-3409)Online publication date: Apr-2024
  • (2024)A Systematic Review of Human Activity Recognition Based on Mobile Devices: Overview, Progress and TrendsIEEE Communications Surveys & Tutorials10.1109/COMST.2024.335759126:2(890-929)Online publication date: 23-Jan-2024
  • (2024)HCI Research and Innovation in China: A 10-Year PerspectiveInternational Journal of Human–Computer Interaction10.1080/10447318.2024.232385840:8(1799-1831)Online publication date: 22-Mar-2024
  • (2024)STAPointGNN: Spatial-Temporal Attention Graph Neural Network for Gesture Recognition Using Millimeter-Wave RadarCollaborative Computing: Networking, Applications and Worksharing10.1007/978-3-031-54528-3_11(189-204)Online publication date: 23-Feb-2024
  • (2024)Examining the impact of head‐mounted augmented reality on learning engineering drawings: A case study for three‐view drawingComputer Applications in Engineering Education10.1002/cae.2271632:3Online publication date: 18-Jan-2024
  • (2023)Fingerhints: Understanding Users’ Perceptions of and Preferences for On-Finger Kinesthetic NotificationsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581022(1-17)Online publication date: 19-Apr-2023
  • (2023)Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device SensingProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581008(1-17)Online publication date: 19-Apr-2023
  • (2023)Around-device finger input on commodity smartwatches with learning guidance through discoverabilityInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103105179(103105)Online publication date: Nov-2023
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