Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
research-article
Public Access

Characterizing Work-Life for Information Work on Mars: A Design Fiction for the New Future of Work on Earth

Published: 14 January 2022 Publication History

Abstract

We present a design fiction, which is set in the near future as significant Mars habitation begins. Our goal in creating this fiction is to address current work-life issues on Earth and Mars in the future. With shelter-in-place measures, established norms of productivity and relaxation have been shaken. The fiction creates an opportunity to explore boundaries between work and life, which are changing with shelter-in-place and will continue to change. Our work includes two primary artifacts: (1) a propaganda recruitment poster and (2) a fictional narrative account. The former paints the work-life on Mars as heroic, fulfilling, and fun. The latter provides a contrast that depicts the lived experience of early Mars inhabitants. Our statement draws from our design fiction in order to reflect on the structure of work, stress identification and management, family and work-family communication, and the role of automation.

References

[1]
2021. Human Research Roadmap: HSIA-601. https://humanresearchroadmap.nasa.gov/gaps/gap.aspx?i=729
[2]
2021. Research Scientist - Antarctica. https://www.mendeley.com/careers/job/research-scientist-antarctica-2953308 PACM on Human-Computer Interaction, Vol. 6, No. GROUP, Article 40. Publication date: January 2022. 40:22 Rhema Linder et al.
[3]
Tahir Abbas, Vassilis-Javed Khan, Ujwal Gadiraju, Emilia Barakova, and Panos Markopoulos. 2020. Crowd of oz: a crowd-powered social robotics system for stress management. Sensors 20, 2 (2020), 569.
[4]
Phil Adams, Mashfiqui Rabbi, Tauhidur Rahman, Mark Matthews, Amy Voida, Geri Gay, Tanzeem Choudhury, and Stephen Voida. 2014. Towards Personal Stress Informatics: Comparing Minimally Invasive Techniques for Measuring Daily Stress in the Wild. In Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare (Oldenburg, Germany) (PervasiveHealth '14). ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), Brussels, BEL, 72--79. https://doi.org/10.4108/icst.pervasivehealth.2014.254959
[5]
Fatema Akbar, Ayse Elvan Bayraktaroglu, Pradeep Buddharaju, Dennis Rodrigo Da Cunha Silva, Ge Gao, Ted Grover, Ricardo Gutierrez-Osuna, Nathan Cooper Jones, Gloria Mark, Ioannis Pavlidis, Kevin Storer, Zelun Wang, Amanveer Wesley, and Shaila Zaman. 2019. Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI '19). Association for Computing Machinery, New York, NY, USA, 1--14. https://doi.org/10.1145/3290605.3300898
[6]
Saleema Amershi, Dan Weld, Mihaela Vorvoreanu, Adam Fourney, Besmira Nushi, Penny Collisson, Jina Suh, Shamsi Iqbal, Paul N Bennett, Kori Inkpen, et al. 2019. Guidelines for human-AI interaction. In Proceedings of the 2019 chi conference on human factors in computing systems. 1--13.
[7]
Cecilie Schou Andreassen, Ståle Pallesen, and Torbjørn Torsheim. 2018. Workaholism as a mediator between work-related stressors and health outcomes. International Journal of Environmental Research and Public Health 15, 1 (2018), 73.
[8]
Dewitt C Baldwin Jr and Steven R Daugherty. 2008. Interprofessional conflict and medical errors: results of a national multi-specialty survey of hospital residents in the US. Journal of interprofessional care 22, 6 (2008), 573--586.
[9]
Gagan Bansal, Besmira Nushi, Ece Kamar, Walter S Lasecki, Daniel S Weld, and Eric Horvitz. 2019. Beyond accu-racy: The role of mental models in human-ai team performance. In Proceedings of the AAAI Conference on Human Computation and Crowdsourcing, Vol. 7. 2--11.
[10]
Gagan Bansal, Besmira Nushi, Ece Kamar, Daniel S Weld, Walter S Lasecki, and Eric Horvitz. 2019. Updates in human-ai teams: Understanding and addressing the performance/compatibility tradeoff. In Proceedings of the AAAI Conference on Artificial Intelligence, Vol. 33. 2429--2437.
[11]
Paul T Bartone, Gerald P Krueger, and Jocelyn V Bartone. 2018. Individual differences in adaptability to isolated, confined, and extreme environments. Aerospace medicine and human performance 89, 6 (2018), 536--546.
[12]
Eric PS Baumer, Timothy Berrill, Sarah C Botwinick, Jonathan L Gonzales, Kevin Ho, Allison Kundrik, Luke Kwon, Tim LaRowe, Chanh P Nguyen, Fredy Ramirez, et al. 2018. What Would You Do? Design Fiction and Ethics. In Proceedings of the 2018 ACM Conference on Supporting Groupwork. 244--256.
[13]
Heather K Olson Beal. 2020. Surviving the COVID-19 Pandemic with a Wolf Pack and the Marco Polo App. Journal of the Motherhood Initiative for Research and Community Involvement (2020).
[14]
Victoria Bellotti, Brinda Dalal, Nathaniel Good, Peter Flynn, Daniel G Bobrow, and Nicolas Ducheneaut. 2004. What a to-do: studies of task management towards the design of a personal task list manager. In Proceedings of the SIGCHI conference on Human factors in computing systems. 735--742.
[15]
Emily M Bender, Timnit Gebru, Angelina McMillan-Major, and Shmargaret Shmitchell. 2021. On the Dangers of Stochastic Parrots: Can Language Models Be Too Big?. In Proceedings of the 2021 ACM Conference on Fairness, Accountability, and Transparency. 610--623.
[16]
Ethan S Bernstein and Stephen Turban. 2018. The impact of the "open'workspace on human collaboration. Philosophical Transactions of the Royal Society B: Biological Sciences 373, 1753 (2018), 20170239.
[17]
Melanie Birks and Jane Mills. 2015. Grounded theory: A practical guide. Sage.
[18]
Pernille Bjørn, Morten Esbensen, Rasmus Eskild Jensen, and Stina Matthiesen. 2014. Does distance still matter? Revisiting the CSCW fundamentals on distributed collaboration. ACM Transactions on Computer-Human Interaction (TOCHI) 21, 5 (2014), 1--26.
[19]
Stephen Blumenfeld, Gordon Anderson, and Val Hooper. 2020. Covid-19 and Employee Surveillance. New Zealand Journal of Employment Relations 45, 2 (2020), 42--56.
[20]
Mark A Blythe and Peter C Wright. 2006. Pastiche scenarios: Fiction as a resource for user centred design. Interacting with computers 18, 5 (2006), 1139--1164.
[21]
Space Studies Board, National Research Council, et al. 1998. A strategy for research in space biology and medicine in the new century. (1998).
[22]
Judith Borghouts, Elizabeth Eikey, Gloria Mark, Cinthia De Leon, Stephen M Schueller, Margaret Schneider, Nicole Stadnick, Kai Zheng, Dana Mukamel, and Dara H Sorkin. 2021. Barriers to and Facilitators of User Engagement With Digital Mental Health Interventions: Systematic Review. Journal of Medical Internet Research 23 (2021). Issue 3.
[23]
Barry Brown, Julian Bleecker, Marco D'adamo, Pedro Ferreira, Joakim Formo, Mareike Glöss, Maria Holm, Kristina Höök, Eva-Carin Banka Johnson, Emil Kaburuan, et al. 2016. The IKEA Catalogue: Design fiction in academic and industrial collaborations. In Proceedings of the 19th International Conference on Supporting Group Work. 335--344. PACM on Human-Computer Interaction, Vol. 6, No. GROUP, Article 40. Publication date: January 2022. Characterizing Work-Life for Information Work on Mars: A Design Fiction for the New Future of Work on Earth 40:23
[24]
Yuri Arkad'evich Bubeev, Vadim Igorevich Gushin, Galina Yur'evna Vasil'eva, Alla Gennad'evna Vinokhodova, Dmitrii Mikhailovich Shved, et al. 2014. Main findings of psychophysiological studies in the Mars 500 experiment. Herald of the Russian Academy of Sciences 84, 2 (2014), 106--114.
[25]
Margaret Burnett, Simone Stumpf, Jamie Macbeth, Stephann Makri, Laura Beckwith, Irwin Kwan, Anicia Peters, and William Jernigan. 2016. GenderMag: A method for evaluating software's gender inclusiveness. Interacting with Computers 28, 6 (2016), 760--787.
[26]
Jenna Butler and Sonia Jaffe. 2021. Challenges and gratitude: A diary study of software engineers working from home during covid-19 pandemic. In 2021 IEEE/ACM 43rd International Conference on Software Engineering: Software Engineering in Practice (ICSE-SEIP). IEEE, 362--363.
[27]
Michael Byron. 2004. Satisficing and maximizing: Moral theorists on practical reason. Cambridge University Press.
[28]
Mohr David C, Cuijpers Pim, and Lehman Kenneth. 2011. Supportive accountability: a model for providing human support to enhance adherence to eHealth interventions. Journal of Medical Internet Research 13 (2011). Issue 1.
[29]
Andrew Caplin, Mark Dean, and Daniel Martin. 2011. Search and satisficing. American Economic Review 101, 7 (2011), 2899--2922.
[30]
Diogo V Carvalho, Eduardo M Pereira, and Jaime S Cardoso. 2019. Machine learning interpretability: A survey on methods and metrics. Electronics 8, 8 (2019), 832.
[31]
Elizabeth F Churchill. 2019. Impostor syndrome and burnout: some reflections. interactions 26, 3 (2019), 20--21.
[32]
Gilles Clément. 2011. Fundamentals of space medicine. Vol. 23. Springer Science & Business Media.
[33]
Sunny Consolvo, Katherine Everitt, Ian Smith, and James A Landay. 2006. Design requirements for technologies that encourage physical activity. In Proceedings of the SIGCHI conference on Human Factors in computing systems. 457--466.
[34]
Sunny Consolvo, David W McDonald, Tammy Toscos, Mike Y Chen, Jon Froehlich, Beverly Harrison, Predrag Klasnja, Anthony LaMarca, Louis LeGrand, Ryan Libby, et al. 2008. Activity sensing in the wild: a field trial of ubifit garden. In Proceedings of the SIGCHI conference on human factors in computing systems. 1797--1806.
[35]
Lorrie F Cranor. 2008. A framework for reasoning about the human in the loop. (2008).
[36]
Kathrin M Cresswell, David W Bates, and Aziz Sheikh. 2013. Ten key considerations for the successful implementation and adoption of large-scale health information technology. Journal of the American Medical Informatics Association 20, e1 (2013), e9--e13.
[37]
Mary Czerwinski, Ran Gilad-Bachrach, Shamsi Iqbal, and Gloria Mark. 2016. Challenges for Designing Notifications for Affective Computing Systems. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct (Heidelberg, Germany) (UbiComp '16). Association for Computing Machinery, New York, NY, USA, 1554--1559. https://doi.org/10.1145/2968219.2968548
[38]
Mary Czerwinski, Javier Hernandez, and Daniel McDuff. 2021. Building an AI That Feels: AI systems with emotional intelligence could learn faster and be more helpful. IEEE Spectrum 58, 5 (2021), 32--38. https://doi.org/10.1109/MSPEC. 2021.9423818
[39]
Mary Czerwinski, Eric Horvitz, and Susan Wilhite. 2004. A Diary Study of Task Switching and Interruptions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vienna, Austria) (CHI '04). Association for Computing Machinery, New York, NY, USA, 175--182. https://doi.org/10.1145/985692.985715
[40]
Laura Dabbish, Gloria Mark, and Víctor M González. 2011. Why do I keep interrupting myself? Environment, habit and self-interruption. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 3127--3130.
[41]
Munmun De Choudhury and Scott Counts. 2013. Understanding affect in the workplace via social media. In Proceedings of the 2013 conference on Computer supported cooperative work. 303--316.
[42]
Valerio De Stefano. 2015. The rise of the just-in-time workforce: On-demand work, crowdwork, and labor protection in the gig-economy. Comp. Lab. L. & Pol'y J. 37 (2015), 471.
[43]
Alessandro Delfanti. 2019. Machinic dispossession and augmented despotism: Digital work in an Amazon warehouse. New Media & Society (2019), 1461444819891613.
[44]
Djellel Eddine Difallah, Gianluca Demartini, and Philippe Cudré-Mauroux. 2016. Scheduling human intelligence tasks in multi-tenant crowd-powered systems. In Proceedings of the 25th international conference on World Wide Web. 855--865.
[45]
Alison Dillon, Mark Kelly, Ian H Robertson, and Deirdre A Robertson. 2016. Biofeedback and gaming-style smartphone applications as a stress reduction intervention. In Proc. ACM Conf. Human Factors Comput. Syst.: Comput. Mental Health Workshop.
[46]
Carl DiSalvo, Ann Light, Tad Hirsch, Christopher A Le Dantec, Elizabeth Goodman, and Katie Hill. 2010. HCI, communities and politics. In CHI'10 Extended Abstracts on Human Factors in Computing Systems. 3151--3154.
[47]
Paul Dourish and Sara Bly. 1992. Portholes: Supporting awareness in a distributed work group. In Proceedings of the SIGCHI conference on Human factors in computing systems. 541--547.
[48]
Yogesh K Dwivedi, D Laurie Hughes, Crispin Coombs, Ioanna Constantiou, Yanqing Duan, John S Edwards, Babita Gupta, Banita Lal, Santosh Misra, Prakhar Prashant, et al. 2020. Impact of COVID-19 pandemic on information PACM on Human-Computer Interaction, Vol. 6, No. GROUP, Article 40. Publication date: January 2022. 40:24 Rhema Linder et al. management research and practice: Transforming education, work and life. International Journal of Information Management 55 (2020), 102211.
[49]
Jacques Ellul. 2006. The characteristics of propaganda. Readings in Propaganda and Persuasion: New and Classic Essays. SAGE (2006), 1--15.
[50]
Andrew Faulring, Brad Myers, Ken Mohnkern, Bradley Schmerl, Aaron Steinfeld, John Zimmerman, Asim Smailagic, Jeffery Hansen, and Daniel Siewiorek. 2010. Agent-assisted task management that reduces email overload. In Proceedings of the 15th international conference on Intelligent user interfaces. 61--70.
[51]
Brian Fiani, Taylor Reardon, Benjamin Ayres, David Cline, and Sarah R Sitto. 2021. An Examination of Prospective Uses and Future Directions of Neuralink: The Brain-Machine Interface. Cureus 13, 3 (2021).
[52]
Stephen Frenkel, Marek Korczynski, Karen A Shire, and May Tam. 1999. On the front line: Organization of work in the information economy. Number 35. Cornell University Press.
[53]
Charlotte Fritz, Allison M Ellis, Caitlin A Demsky, Bing C Lin, and Frankie Guros. 2013. Embracing work breaks. Organizational Dynamics 42, 4 (2013), 274--280.
[54]
R Stuart Geiger and David Ribes. 2011. Trace ethnography: Following coordination through documentary practices. In System Sciences (HICSS), 2011 44th Hawaii International Conference on. IEEE, 1--10.
[55]
Francesca Gino, Linda Argote, Ella Miron-Spektor, and Gergana Todorova. 2010. First, get your feet wet: The effects of learning from direct and indirect experience on team creativity. Organizational behavior and human decision processes 111, 2 (2010), 102--115.
[56]
Carlos A Gomez-Uribe and Neil Hunt. 2015. The netflix recommender system: Algorithms, business value, and innovation. ACM Transactions on Management Information Systems (TMIS) 6, 4 (2015), 1--19.
[57]
A Gorlick. [n. d.]. The productivity pitfalls of working from home in the age of COVID-19. Stanford News ([n. d.]). https://news.stanford.edu/2020/03/30/productivity-pitfalls-working-home-age-covid-19/
[58]
James J Gross and Oliver P John. 2003. Individual differences in two emotion regulation processes: implications for affect, relationships, and well-being. Journal of personality and social psychology 85, 2 (2003), 348.
[59]
Jian Guan, Fei Huang, Zhihao Zhao, Xiaoyan Zhu, and Minlie Huang. 2020. A knowledge-enhanced pretraining model for commonsense story generation. Transactions of the Association for Computational Linguistics 8 (2020), 93--108.
[60]
Lindsay E Hays, Heather V Graham, David J Des Marais, Elisabeth M Hausrath, Briony Horgan, Thomas M McCollom, M Niki Parenteau, Sally L Potter-McIntyre, Amy J Williams, and Kennda L Lynch. 2017. Biosignature preservation and detection in Mars analog environments. Astrobiology 17, 4 (2017), 363--400.
[61]
Javier Hernandez, Daniel McDuff, Christian Infante, Pattie Maes, Karen Quigley, and Rosalind Picard. 2016. Wearable ESM: Differences in the Experience Sampling Method across Wearable Devices. In Proceedings of the 18th Interna-tional Conference on Human-Computer Interaction with Mobile Devices and Services (Florence, Italy) (MobileHCI '16). Association for Computing Machinery, New York, NY, USA, 195--205. https://doi.org/10.1145/2935334.2935340
[62]
Guy Hoffman. 2019. Evaluating fluency in human--robot collaboration. IEEE Transactions on Human-Machine Systems 49, 3 (2019), 209--218.
[63]
Eric Horvitz. 1999. Principles of mixed-initiative user interfaces. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems. 159--166.
[64]
Lilly Irani, Janet Vertesi, Paul Dourish, Kavita Philip, and Rebecca E Grinter. 2010. Postcolonial computing: a lens on design and development. In Proceedings of the SIGCHI conference on human factors in computing systems. 1311--1320.
[65]
Brigitte Jordan and Austin Henderson. 1995. Interaction analysis: Foundations and practice. The journal of the learning sciences 4, 1 (1995), 39--103.
[66]
Eduardo Kac. 1998. Live from Mars. Leonardo 31, 1 (1998), 1--2.
[67]
Daniel Kahneman and Amos Tversky. 2013. Choices, values, and frames. In Handbook of the fundamentals of financial decision making: Part I. World Scientific, 269--278.
[68]
Nick Kanas. 1987. Psychological and interpersonal issues in space. American Journal of Psychiatry 144, 6 (1987), 703--709.
[69]
Nick Kanas. 1990. Psychological, psychiatric, and interpersonal aspects of long-duration space missions. Journal of spacecraft and rockets 27, 5 (1990), 457--463.
[70]
Prasert Kanawattanachai and Youngjin Yoo. 2007. The impact of knowledge coordination on virtual team performance over time. MIS quarterly (2007), 783--808.
[71]
Sean Kandel, Andreas Paepcke, Joseph M Hellerstein, and Jeffrey Heer. 2012. Enterprise data analysis and visualization: An interview study. IEEE Transactions on Visualization and Computer Graphics 18, 12 (2012), 2917--2926.
[72]
Rosabeth Moss Kanter. 1989. Work and family in the United States: A critical review and agenda for research and policy. Family Business Review 2, 1 (1989), 77--114.
[73]
John A Karasinski, Richard Joyce, Colleen Carroll, Jack Gale, and Steven Hillenius. 2017. An augmented reality/internet of things prototype for just-in-time astronaut training. In International Conference on Virtual, Augmented and Mixed PACM on Human-Computer Interaction, Vol. 6, No. GROUP, Article 40. Publication date: January 2022. Characterizing Work-Life for Information Work on Mars: A Design Fiction for the New Future of Work on Earth 40:25 Reality. Springer, 248--260.
[74]
Harmanpreet Kaur, Alex C Williams, Daniel McDuff, Mary Czerwinski, Jaime Teevan, and Shamsi T Iqbal. 2020. Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at Work. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1--15.
[75]
Andruid Kerne, Andrew M Webb, Steven M Smith, Rhema Linder, Nic Lupfer, Yin Qu, Jon Moeller, and Sashikanth Damaraju. 2014. Using metrics of curation to evaluate information-based ideation. ACM Transactions on Computer-Human Interaction (ToCHI) 21, 3 (2014), 1--48.
[76]
Virapat Kieuvongngam, Bowen Tan, and Yiming Niu. 2020. Automatic text summarization of covid-19 medical research articles using bert and gpt-2. arXiv preprint arXiv:2006.01997 (2020).
[77]
Everlyne Kimani, Kael Rowan, Daniel McDuff, Mary Czerwinski, and Gloria Mark. 2019. A Conversational Agent in Support of Productivity and Wellbeing at Work. In 2019 8th International Conference on Affective Computing and Intelligent Interaction (ACII). 1--7. https://doi.org/10.1109/ACII.2019.8925488
[78]
Victor Kitmanyen, Timothy J Disher, Ryan L Kobrick, and Jason P Kring. 2017. Human factors for small net habitable volume: The case for a close-quarter space habitat analog. In 47th International Conference on Environmental Systems. https://commons.erau.edu/publication/524
[79]
Konstantina Kourou, Themis P Exarchos, Konstantinos P Exarchos, Michalis V Karamouzis, and Dimitrios I Fotiadis. 2015. Machine learning applications in cancer prognosis and prediction. Computational and structural biotechnology journal 13 (2015), 8--17.
[80]
Steve WJ Kozlowski and Georgia T Chao. 2012. The dynamics of emergence: Cognition and cohesion in work teams. Managerial and Decision Economics 33, 5--6 (2012), 335--354.
[81]
Glen E Kreiner, Elaine C Hollensbe, and Mathew L Sheep. 2009. Balancing borders and bridges: Negotiating the work-home interface via boundary work tactics. Academy of management journal 52, 4 (2009), 704--730.
[82]
Lauren Blackwell Landon, Kelley J Slack, and Jamie D Barrett. 2018. Teamwork and collaboration in long-duration space missions: Going to extremes. American Psychologist 73, 4 (2018), 563.
[83]
Walter S Lasecki, Christopher Homan, and Jeffrey P Bigham. 2014. Architecting real-time crowd-powered systems. Human Computation 1, 1 (2014).
[84]
John D Lee and Katrina A See. 2004. Trust in automation: Designing for appropriate reliance. Human factors 46, 1 (2004), 50--80.
[85]
Min Kyung Lee, Daniel Kusbit, Evan Metsky, and Laura Dabbish. 2015. Working with machines: The impact of algorithmic and data-driven management on human workers. In Proceedings of the 33rd annual ACM conference on human factors in computing systems. 1603--1612.
[86]
Kyle Lewis. 2003. Measuring transactive memory systems in the field: scale development and validation. Journal of applied psychology 88, 4 (2003), 587.
[87]
Kyle Lewis and Benjamin Herndon. 2011. Transactive memory systems: Current issues and future research directions. Organization science 22, 5 (2011), 1254--1265.
[88]
Kyle Lewis, Donald Lange, and Lynette Gillis. 2005. Learning Transfer. (2005).
[89]
Yvonna S Lincoln and Egon G Guba. 1985. Naturalistic inquiry. Vol. 75. Sage.
[90]
Craig R Littler. 1978. Understanding taylorism. British Journal of Sociology (1978), 185--202.
[91]
Ziming Liu, Jeremy Shore, Miao Wang, Fengpei Yuan, Aaron Buss, and Xiaopeng Zhao. 2021. A systematic review on hybrid EEG/fNIRS in brain-computer interface. Biomedical Signal Processing and Control 68 (2021), 102595.
[92]
Andreas Losch. 2019. Interplanetary Sustainability: Mars as a Means of a Long-Term Sustainable Development of Humankind in the Solar System? In The Human Factor in a Mission to Mars. Springer, 157--166.
[93]
Lia Loukidou, John Loan-Clarke, and Kevin Daniels. 2009. Boredom in the workplace: More than monotonous tasks. International Journal of Management Reviews 11, 4 (2009), 381--405.
[94]
Gloria Mark, Daniela Gudith, and Ulrich Klocke. 2008. The cost of interrupted work: more speed and stress. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems. 107--110.
[95]
Gloria Mark, Shamsi Iqbal, and Mary Czerwinski. 2017. How blocking distractions affects workplace focus and productivity. In Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers. 928--934.
[96]
Gloria Mark, Shamsi T. Iqbal, Mary Czerwinski, Paul Johns, Akane Sano, and Yuliya Lutchyn. 2016. Email Duration, Batching and Self-Interruption: Patterns of Email Use on Productivity and Stress. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI '16). Association for Computing Machinery, New York, NY, USA, 1717--1728. https://doi.org/10.1145/2858036.2858262
[97]
Nikolas Martelaro and Wendy Ju. 2019. The needfinding machine. In Social internet of things. Springer, 51--84.
[98]
Christina Maslach. 2003. Job burnout: New directions in research and intervention. Current directions in psychological science 12, 5 (2003), 189--192. PACM on Human-Computer Interaction, Vol. 6, No. GROUP, Article 40. Publication date: January 2022. 40:26 Rhema Linder et al.
[99]
Russell A Matthews, Julie Holliday Wayne, and Michael T Ford. 2014. A work--family conflict/subjective well-being process model: A test of competing theories of longitudinal effects. Journal of Applied Psychology 99, 6 (2014), 1173.
[100]
Antoine Miech, Dimitri Zhukov, Jean-Baptiste Alayrac, Makarand Tapaswi, Ivan Laptev, and Josef Sivic. 2019. Howto100m: Learning a text-video embedding by watching hundred million narrated video clips. In Proceedings of the IEEE/CVF International Conference on Computer Vision. 2630--2640.
[101]
George Musser and Mark Alpert. 2000. How to go to Mars. Scientific American 282, 3 (2000), 44--51.
[102]
William Odom, Mark Selby, Abigail Sellen, David Kirk, Richard Banks, and Tim Regan. 2012. Photobox: on the design of a slow technology. In Proceedings of the designing interactive systems conference. 665--668.
[103]
Cathy O'neil. 2016. Weapons of math destruction: How big data increases inequality and threatens democracy. Crown.
[104]
Antti Oulasvirta and Pertti Saariluoma. 2004. Long-Term Working Memory and Interrupting Messages in Human-Computer Interaction. Behav. Inf. Technol. 23, 1 (Jan. 2004), 53--64. https://doi.org/10.1080/01449290310001644859
[105]
Andrew Raij, Animikh Ghosh, Santosh Kumar, and Mani Srivastava. 2011. Privacy risks emerging from the adoption of innocuous wearable sensors in the mobile environment. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 11--20.
[106]
Yuqing Ren and Linda Argote. 2011. Transactive memory systems 1985--2010: An integrative framework of key dimensions, antecedents, and consequences. Academy of Management Annals 5, 1 (2011), 189--229.
[107]
Yvonne Rogers, Helen Sharp, and Jenny Preece. 2011. Interaction design: beyond human-computer interaction. John Wiley & Sons.
[108]
Anna Rudnicka, Joseph W Newbold, Dave Cook, Marta E Cecchinato, Sandy Gould, and AL Cox. 2020. Eworklife: developing effective strategies for remote working during the COVID-19 pandemic. In Eworklife: developing effective strategies for remote working during the COVID-19 pandemic. The New Future of Work Online Symposium.
[109]
Anna Rudnicka, Joseph W. Newbold, Dave Cook, Marta E. Cecchinato, Sandy J.J. Gould, and Anna L. Cox. 2020. Eworklife: developing effective strategies for remote working during the COVID-19 pandemic. In New Future of Work.
[110]
Micha Rzeszewski and Leighton Evans. 2020. Virtual place during quarantine--a curious case of VRChat. Rozwój Regionalny i Polityka Regionalna 51 (2020), 57--75.
[111]
Jean-Marc Salotti and Richard Heidmann. 2014. Roadmap to a human Mars mission. Acta Astronautica 104, 2 (2014), 558--564.
[112]
Patricia A Santy. 1994. Choosing the right stuff: The psychological selection of astronauts and cosmonauts. Praeger Publishers/Greenwood Publishing Group.
[113]
Maria Saridi, Athina Panagiotidou, Aikaterini Toska, Maria Panagiotidou, and Pavlos Sarafis. 2019. Workplace interpersonal conflicts among healthcare professionals: A survey on conflict solution approach at a General Hospital. International Journal of Healthcare Management (2019), 1--10.
[114]
Hirotsune Sato and Jun ichiro Kawahara. 2011. Selective bias in retrospective self-reports of negative mood states. Anxiety, Stress, & Coping 24, 4 (2011), 359--367. https://doi.org/10.1080/10615806.2010.543132 arXiv:https://doi.org/10.1080/10615806.2010.543132 21253957.
[115]
Ari Schlesinger, W Keith Edwards, and Rebecca E Grinter. 2017. Intersectional HCI: Engaging identity through gender, race, and class. In Proceedings of the 2017 CHI conference on human factors in computing systems. 5412--5427.
[116]
Neil Selwyn, Chris O'Neill, Gavin Smith, Mark Andrejevic, and Xin Gu. 2021. A necessary evil? The rise of online exam proctoring in Australian universities. Media International Australia (2021), 1329878X211005862.
[117]
Hanieh Shakeri and Carman Neustaedter. 2021. Painting Portals: connecting homes through live paintings. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. 1--6.
[118]
Herbert A Simon. 1956. Rational choice and the structure of the environment. Psychological review 63, 2 (1956), 129.
[119]
Michael Skirpan and Casey Fiesler. 2018. Ad empathy: A design fiction. In Proceedings of the 2018 ACM Conference on Supporting Groupwork. 267--273.
[120]
Sabine Sonnentag. 2003. Recovery, work engagement, and proactive behavior: a new look at the interface between nonwork and work. Journal of applied psychology 88, 3 (2003), 518.
[121]
Patrick Stotko, Stefan Krumpen, Matthias B Hullin, Michael Weinmann, and Reinhard Klein. 2019. Slamcast: Large-scale, real-time 3d reconstruction and streaming for immersive multi-client live telepresence. IEEE transactions on visualization and computer graphics 25, 5 (2019), 2102--2112.
[122]
Jack W Stuster. 2007. Bold endeavors: behavioral lessons from polar and space exploration. Gravitational and Space Research 13, 2 (2007).
[123]
Lucy Suchman. 1995. Making work visible. Commun. ACM 38, 9 (1995), 56--ff.
[124]
Aaron Tabor, Scott Bateman, Erik Scheme, Book Sadprasid, and m.c. schraefel. 2021. Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 516, 13 pages. https://doi.org/10.1145/3411764.3445388 PACM on Human-Computer Interaction, Vol. 6, No. GROUP, Article 40. Publication date: January 2022. Characterizing Work-Life for Information Work on Mars: A Design Fiction for the New Future of Work on Earth 40:27
[125]
MV Tarasashvili, Sh A Sabashvili, SL Tsereteli, and NG Aleksidze. 2013. New model of Mars surface irradiation for the climate simulation chamber "Artificial Mars'. International Journal of Astrobiology 12, 2 (2013), 161--170.
[126]
Madjid Tavana. 2004. A subjective assessment of alternative mission architectures for the human exploration of Mars at NASA using multicriteria decision making. Computers & Operations Research 31, 7 (2004), 1147--1164.
[127]
Jaime Teevan, Brent Hecht, Sonia Jaffe, Nancy Baym, Rachel Bergmann, Matt Brodsky, Bill Buxton, Jenna Butler, Adam Coleman, Mary Czerwinski, Brian Houck, Ginger Hudson, Shamsi Iqbal, Chandra Maddila, Kate Nowak, Emily Peloquin, Ricardo Reyna Fernandez, Sean Rintel, Abigail Sellen, Tiffany Smith, Margaret-Anne Storey, Siddharth Suri, Hana Wolf, and Longqi Yang. 2021. The New Future of Work: Research from Microsoft into the Pandemic's Impact on Work Practices. Technical Report MSR-TR-2021--1. Microsoft. https://www.microsoft.com/en-us/research/publication/the-new-future-of-work- research-from-microsoft-into-the-pandemics-impact-on-work-practices/
[128]
Amanuel G Tekleab, Narda R Quigley, and Paul E Tesluk. 2009. A longitudinal study of team conflict, conflict management, cohesion, and team effectiveness. Group & Organization Management 34, 2 (2009), 170--205.
[129]
Bill Todd and Marc Reagan. 2004. The NEEMO Project: A Report on How NASA Utilizes the?Aquarius"Undersea Habitat as an Analog for Long-Duration Space Flight. In Engineering, Construction, and Operations in Challenging Environments: Earth and Space 2004. 751--758.
[130]
Monique Valcour. 2007. Work-based resources as moderators of the relationship between work hours and satisfaction with work-family balance. Journal of applied psychology 92, 6 (2007), 1512.
[131]
Stephen Voida, Donald J Patterson, and Shwetak N Patel. 2014. Sensor data streams. In Ways of Knowing in HCI. Springer, 291--321.
[132]
Matthias von Entreß-Fürsteneck, Arne Buchwald, and Nils Urbach. 2019. Will I or will I not? Explaining the willingness to disclose personal self-tracking data to a health insurance company. (2019).
[133]
Nicholas Wade and Mike Swanston. 2013. Visual perception: An introduction. Psychology Press.
[134]
Tony Watson and Tony J Watson. 2008. Sociology, work and industry. Routledge.
[135]
Daniel M Wegner. 1987. Transactive memory: A contemporary analysis of the group mind. In Theories of group behavior. Springer, 185--208.
[136]
Daniel S Weld and Gagan Bansal. 2019. The challenge of crafting intelligible intelligence. Commun. ACM 62, 6 (2019), 70--79.
[137]
Alex C Williams, Harmanpreet Kaur, Gloria Mark, Anne Loomis Thompson, Shamsi T Iqbal, and Jaime Teevan. 2018. Supporting workplace detachment and reattachment with conversational intelligence. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. 1--13.
[138]
Alex C Williams, Gloria Mark, Kristy Milland, Edward Lank, and Edith Law. 2019. The perpetual work life of crowdworkers: How tooling practices increase fragmentation in crowdwork. Proceedings of the ACM on Human-Computer Interaction 3, CSCW (2019), 1--28.
[139]
Melodie Yashar, Christina Ciardullo, Michael Morris, Rebeccah Pailes-Friedman, Robert Moses, and Daniel Case. 2019. Mars X-House: Design Principles for an Autonomously 3D-Printed ISRU Surface Habitat. 49th International Conference on Environmental Systems.
[140]
Ay?e Meriç YAZICI and Satyam T?WAR?. [n. d.]. Space Tourism: An Initiative Pushing Limits. Journal of Tourism Leisure and Hospitality 3, 1 ([n. d.]), 38--46.
[141]
T Murat Yildirim and Hande Eslen-Ziya. 2021. The differential impact of COVID-19 on the work conditions of women and men academics during the lockdown. Gender, Work & Organization 28 (2021), 243--249.
[142]
Robert Zubrin. 2011. The Case for mars. Simon and Schuster.
[143]
Robert M Zubrin and David A Baker. 1992. Mars direct: Humans to the red planet by 1999. Acta Astronautica 26, 12 (1992), 899--912.

Cited By

View all
  • (2024)Amazon Z to A: Speculative Design to Understand the Future of Labor-Intensive WorkplacesProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661561(314-327)Online publication date: 1-Jul-2024
  • (2023)Methodological Middle Spaces: Addressing the Need for Methodological Innovation to Achieve Simultaneous Realism, Control, and Scalability in Experimental Studies of AI-Mediated CommunicationProceedings of the ACM on Human-Computer Interaction10.1145/35795067:CSCW1(1-28)Online publication date: 16-Apr-2023

Recommendations

Comments

Information & Contributors

Information

Published In

cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 6, Issue GROUP
GROUP
January 2022
992 pages
EISSN:2573-0142
DOI:10.1145/3511803
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 January 2022
Published in PACMHCI Volume 6, Issue GROUP

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. covid-19
  2. design fiction
  3. life
  4. mars
  5. space
  6. the future of work
  7. work

Qualifiers

  • Research-article

Funding Sources

  • NSF

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)272
  • Downloads (Last 6 weeks)40
Reflects downloads up to 09 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Amazon Z to A: Speculative Design to Understand the Future of Labor-Intensive WorkplacesProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661561(314-327)Online publication date: 1-Jul-2024
  • (2023)Methodological Middle Spaces: Addressing the Need for Methodological Innovation to Achieve Simultaneous Realism, Control, and Scalability in Experimental Studies of AI-Mediated CommunicationProceedings of the ACM on Human-Computer Interaction10.1145/35795067:CSCW1(1-28)Online publication date: 16-Apr-2023

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Get Access

Login options

Full Access

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media