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Intersectional HCI: Engaging Identity through Gender, Race, and Class

Published: 02 May 2017 Publication History

Abstract

Understanding users becomes increasingly complicated when we grapple with various overlapping attributes of an individual's identity. In this paper we introduce intersectionality as a framework for engaging with the complexity of users' "and authors" "identities", and situating these identities in relation to their contextual surroundings. We conducted a meta-review of identity representation in the CHI proceedings, collecting a corpus of 140 manuscripts on gender, ethnicity, race, class, and sexuality published between 1982-2016. Drawing on this corpus, we analyze how identity is constructed and represented in CHI research to examine intersectionality in a human-computer interaction (HCI) context. We find that previous identity-focused research tends to analyze one facet of identity at a time. Further, research on ethnicity and race lags behind research on gender and socio-economic class. We conclude this paper with recommendations for incorporating intersectionality in HCI research broadly, encouraging clear reporting of context and demographic information, inclusion of author disclosures, and deeper engagement with identity complexities.

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  1. Intersectional HCI: Engaging Identity through Gender, Race, and Class

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    CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
    May 2017
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    ISBN:9781450346559
    DOI:10.1145/3025453
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    1. class
    2. ethnicity
    3. gender
    4. identity
    5. intersectional hci
    6. intersectionality
    7. race
    8. socio-economic status

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    • (2025)What Knowledge Do We Produce from Social Media Data and How?Proceedings of the ACM on Human-Computer Interaction10.1145/37012169:1(1-45)Online publication date: 10-Jan-2025
    • (2025)Assessing gender bias in the software used in computer science and software engineering educationJournal of Systems and Software10.1016/j.jss.2024.112225219:COnline publication date: 1-Jan-2025
    • (2024)A Practice Theory Perspective on Dribbble and the Evolving Design IndustrySocial Media + Society10.1177/2056305124122860110:1Online publication date: 19-Feb-2024
    • (2024)Conversation analysis and conversational technologies: Finding the common ground between academia and industryDiscourse & Communication10.1177/17504813241267118Online publication date: 5-Sep-2024
    • (2024)Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop GamesGames: Research and Practice10.1145/37006283:1(1-29)Online publication date: 17-Oct-2024
    • (2024)Zooming In: A Review of Designing for Photo Taking in Human-Computer Interaction and Future ProspectsProceedings of the ACM on Human-Computer Interaction10.1145/36981508:ISS(597-623)Online publication date: 24-Oct-2024
    • (2024)Whose Knowledge is Valued? Epistemic Injustice in CSCW ApplicationsProceedings of the ACM on Human-Computer Interaction10.1145/36870628:CSCW2(1-28)Online publication date: 8-Nov-2024
    • (2024)Trouble in Paradise? Understanding Mastodon Admin's Motivations, Experiences, and Challenges Running Decentralised Social MediaProceedings of the ACM on Human-Computer Interaction10.1145/36870598:CSCW2(1-24)Online publication date: 8-Nov-2024
    • (2024)Metaverse Perspectives from Japan: A Participatory Speculative Design Case StudyProceedings of the ACM on Human-Computer Interaction10.1145/36869398:CSCW2(1-51)Online publication date: 8-Nov-2024
    • (2024)The Politics of Fear and the Experience of Bangladeshi Religious Minority Communities Using Social Media PlatformsProceedings of the ACM on Human-Computer Interaction10.1145/36869268:CSCW2(1-32)Online publication date: 8-Nov-2024
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