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Fostering Youth’s Critical Thinking Competency About AI through Exhibition

Published: 19 April 2023 Publication History

Abstract

Today’s youth lives in a world deeply intertwined with AI, which has become an integral part of everyday life. For this reason, it is important for youth to critically think about and examine AI to become responsible users in the future. Although recent attempts have educated youth on AI with focus on delivering critical perspectives within a structured curriculum, opportunities to develop critical thinking competencies that can be reflected in their lives must be provided. With this background, we designed an informal learning experience through an AI-related exhibition to cultivate critical thinking competency. To explore changes before and after the exhibition, 23 participants were invited to experience the exhibition. We found that the exhibition can support the youth in relating AI to their lives through critical thinking processes. Our findings suggest implications for designing learning experiences to foster critical thinking competency for better coexistence with AI.

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cover image ACM Conferences
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
April 2023
14911 pages
ISBN:9781450394215
DOI:10.1145/3544548
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Published: 19 April 2023

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  1. AI education
  2. AI-related exhibition
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  5. Youth learning

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  • (2024)AI Should Challenge, Not ObeyCommunications of the ACM10.1145/3649404Online publication date: 18-Sep-2024
  • (2024)"Bee and I need diversity!" Break Filter Bubbles in Recommendation Systems through Embodied AI LearningProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655802(44-61)Online publication date: 17-Jun-2024
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  • (2024)Testing, Socializing, Exploring: Characterizing Middle Schoolers’ Approaches to and Conceptions of ChatGPTProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642332(1-17)Online publication date: 11-May-2024
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  • (2024)Degrees of Freedom: A Storytelling Game that Supports Technology Literacy about Social Robots2024 33rd IEEE International Conference on Robot and Human Interactive Communication (ROMAN)10.1109/RO-MAN60168.2024.10731340(2095-2102)Online publication date: 26-Aug-2024

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