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Close but Not Too Close: Distance and Relevance in Designing Games for Reflection

Published: 31 October 2022 Publication History
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  • Abstract

    Reflection is an important precursor to attitude and behavior change, but existing advice on designing for reflection in games is mixed and requires further empirical investigation. We report on the design and evaluation (n=32) of a game to prompt student reflection on work-life balance. Participants played as themselves or a third person character (Alex). An inductive qualitative analysis of post-play interviews, and a follow-up one week later, resulted in four themes relating to how gameplay facilitated reflection: making (sensible) consequences visible; it's like MY life; the space between Alex and I; and triggers in everyday life. A deductive qualitative analysis also indicated that while both games resulted in different forms of reflection for the majority of players, those who role-played as Alex appeared more likely to experience higher levels of reflection. Through exploring the ways in which the two versions of the game succeeded, and failed, to support reflection, we highlight the importance of providing a relevant context to players (so the game feels close to their experience), and allowing them to role-play as someone other than themselves (but not too close).

    Supplementary Material

    ZIP File (v6chip224aux.zip)
    This zip files contains two PDF documents: 1) Definitions used for coding levels of reflection 2) All the possible gameplay outcomes
    MP4 File (v6chip224.mp4)
    Supplemental video

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    • (2024)Climate Club: A Group-based Game to Support Sensemaking of Climate ActionsProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3649998(1-12)Online publication date: 21-May-2024
    • (2024)Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and ReflectionProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642742(1-20)Online publication date: 11-May-2024
    • (2024)From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame ExperiencesProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642543(1-20)Online publication date: 11-May-2024
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    1. Close but Not Too Close: Distance and Relevance in Designing Games for Reflection

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      Published In

      cover image Proceedings of the ACM on Human-Computer Interaction
      Proceedings of the ACM on Human-Computer Interaction  Volume 6, Issue CHI PLAY
      CHI PLAY
      October 2022
      986 pages
      EISSN:2573-0142
      DOI:10.1145/3570219
      Issue’s Table of Contents
      This work is licensed under a Creative Commons Attribution International 4.0 License.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 31 October 2022
      Published in PACMHCI Volume 6, Issue CHI PLAY

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      Author Tags

      1. evaluation
      2. game design
      3. reflection
      4. role-play
      5. work-life balance

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      • EPSRC/AHRC/InnovateUK

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      • Downloads (Last 12 months)361
      • Downloads (Last 6 weeks)26
      Reflects downloads up to 26 Jul 2024

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      Cited By

      View all
      • (2024)Climate Club: A Group-based Game to Support Sensemaking of Climate ActionsProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3649998(1-12)Online publication date: 21-May-2024
      • (2024)Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and ReflectionProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642742(1-20)Online publication date: 11-May-2024
      • (2024)From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame ExperiencesProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642543(1-20)Online publication date: 11-May-2024
      • (2024)A Design Framework for Reflective PlayProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642455(1-21)Online publication date: 11-May-2024
      • (2023)“Conversations with pigeons”: Capturing Players’ Lived Experience of Perspective Challenging GamesProceedings of the ACM on Human-Computer Interaction10.1145/36110517:CHI PLAY(833-855)Online publication date: 4-Oct-2023

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