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Cooking Game: A Serious Game Using a Social Robot

Published: 19 June 2024 Publication History
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  • Abstract

    As technological advancements thrive in finding new ways to improve day to day live, more sophisticated products are released to the market, such as social robots. With the sophistication of technologies, the problem of demographic growth of older people poses a bigger problem. This work studies how these new tools can be used as an addition to older adults’ daily routines in care centers, and as a support tool for caregivers. To do this, a proposal of a cooking themed serious game with the social robot Pepper is used as the guiding purpose for the development. This game is further tested with real users in a first contact simulation, to assess how the users react to the new system as well as to take metrics by the use of the System Usability Scale. Results show positive reactions from the users to the interaction format proposed.

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    SoftBank Mobile Corp.2014. SoftBank Mobile and Aldebaran Unveil “Pepper” – the World’s First Personal Robot That Reads Emotions. Retrieved March 9, 2024 from https://www.softbank.jp/en/corp/group/sbm/news/press/2014/20140605_01/
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    Eleonora Zedda., Marco Manca., and Fabio Paternò.2021. A Cooking Game for Cognitive Training of Older Adults Interacting with a Humanoid Robot. In Proceedings of the 5th International Conference on Computer-Human Interaction Research and Applications - Humanoid. INSTICC, SciTePress, 271–282. https://doi.org/10.5220/0010721500003060
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    Interacción '24: Proceedings of the XXIV International Conference on Human Computer Interaction
    June 2024
    155 pages
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 19 June 2024

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    Author Tags

    1. Artificial Intelligence
    2. Gerontology
    3. Multimodal Interaction
    4. Serious games
    5. Social robots

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    • Short-paper
    • Research
    • Refereed limited

    Funding Sources

    • PID2022-136779OB-C32 (MINECO/AEI/ ERDF, EU)
    • Fundación Universitaria Antonio Gargallo: ðCompanion robots for seniors: Heavy lifting and Personal Transportation

    Conference

    INTERACCION 2024

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    Overall Acceptance Rate 109 of 163 submissions, 67%

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