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Impact of an augmented reality system on students' motivation for a visual art course

Published: 01 October 2013 Publication History

Abstract

In this paper, the authors show that augmented reality technology has a positive impact on the motivation of middle-school students. The Instructional Materials Motivation Survey (IMMS) (Keller, 2010) based on the ARCS motivation model (Keller, 1987a) was used to gather information; it considers four motivational factors: attention, relevance, confidence, and satisfaction. Motivational factors of attention and satisfaction in an augmented-reality-based learning environment were better rated than those obtained in a slides-based learning environment. When the impact of the augmented reality system was analyzed in isolation, the attention and confidence factors were the best rated. The usability study showed that although this technology is not mature enough to be used massively in education, enthusiasm of middle-school students diminished most of the barriers found. Highlightsź Augmented reality technology was used to deploy a module for a visual arts course. ź An augmented reality module fostered more students' attention than a traditional one. ź An augmented reality module fostered more students' satisfaction than a traditional one. ź Evaluation showed that augmented reality technology increases students' motivation. ź A usability study showed weaknesses of the system and how they were overcome.

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cover image Computers & Education
Computers & Education  Volume 68, Issue C
October 2013
597 pages

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Elsevier Science Ltd.

United Kingdom

Publication History

Published: 01 October 2013

Author Tags

  1. Augmented reality
  2. Middle-school education
  3. Motivation

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