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Local illumination environments for direct lighting acceleration

Published: 26 July 2002 Publication History

Abstract

Computing high-quality direct illumination in scenes with many lights is an open area of research. This paper presents a world-space caching mechanism called local illumination environments that enables interactive direct illumination in complex scenes on a cluster of off-the-shelf PCs.A local illumination environment (LIE) caches geometric and radiometric information related to direct illumination. A LIE is associated with every octree cell constructed over the scene. Each LIE stores a set of visible lights, with associated occluders (if they exist). LIEs are effective at accelerating direct illumination because they both eliminate shadow rays for fully visible and fully occluded regions of the scene, and decrease the cost of shadow rays in other regions. Shadow ray computation for the partially occluded regions is accelerated using the cached potential occluders. One important implication of storing occluders is that rendering is accelerated while producing accurate hard and soft shadows. This paper also describes a simple perceptual metric based on Weber's law that further improves the effectiveness of LIEs in the fully visible and partially occluded regions.LIE construction is view-driven, continuously refined, and asynchronous with the shading process. In complex scenes of hundreds of thousands of polygons with up to a hundred lights, the LIEs improve rendering performance by 10× to 30× over a traditional ray tracer.

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EGRW '02: Proceedings of the 13th Eurographics workshop on Rendering
July 2002
336 pages
ISBN:1581135343

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  • EUROGRAPHICS: The European Association for Computer Graphics

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Eurographics Association

Goslar, Germany

Publication History

Published: 26 July 2002

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EGRW02
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EGRW02: Eurographics Workshop on Rendering
June 26 - 28, 2002
Pisa, Italy

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  • (2019)Real-Time Rendering with Lighting Grid HierarchyProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/33213612:1(1-17)Online publication date: 3-Jun-2019
  • (2018)Bayesian online regression for adaptive direct illumination samplingACM Transactions on Graphics10.1145/3197517.320134037:4(1-12)Online publication date: 30-Jul-2018
  • (2008)Exploiting visibility correlation in direct illuminationProceedings of the Nineteenth Eurographics conference on Rendering10.1111/j.1467-8659.2008.01250.x(1125-1136)Online publication date: 23-Jun-2008
  • (2008)Table-driven adaptive importance samplingProceedings of the Nineteenth Eurographics conference on Rendering10.1111/j.1467-8659.2008.01249.x(1115-1123)Online publication date: 23-Jun-2008
  • (2007)Matrix row-column sampling for the many-light problemACM Transactions on Graphics10.1145/1276377.127641026:3(26-es)Online publication date: 29-Jul-2007
  • (2007)Matrix row-column sampling for the many-light problemACM SIGGRAPH 2007 papers10.1145/1275808.1276410(26-es)Online publication date: 5-Aug-2007
  • (2006)Accurate Direct Illumination Using Iterative Adaptive SamplingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2006.4112:3(353-364)Online publication date: 1-May-2006
  • (2005)LightcutsACM SIGGRAPH 2005 Papers10.1145/1186822.1073318(1098-1107)Online publication date: 31-Jul-2005
  • (2005)LightcutsACM Transactions on Graphics10.1145/1073204.107331824:3(1098-1107)Online publication date: 1-Jul-2005

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