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Article

Adaptive texture maps

Published: 01 September 2002 Publication History

Abstract

We introduce several new variants of hardware-based adaptive texture maps and present applications in two, three, and four dimensions. In particular, we discuss representations of images and volumes with locally adaptive resolution, lossless compression of light fields, and vector quantization of volume data. All corresponding texture decoders were successfully integrated into the programmable texturing pipeline of commercial off-the-shelf graphics hardware.

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Randima Fernando, Sebastian Fernandez, Kavita Bala, and Donald P. Greenberg. Adaptive Shadow Maps. In Proceedings of SIGGRAPH 2001, pages 387-390, 2001.
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Cited By

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  • (2018)Shading atlas streamingACM Transactions on Graphics10.1145/3272127.327508737:6(1-16)Online publication date: 4-Dec-2018
  • (2018)View-Region Optimized Image-Based Scene SimplificationProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/32333111:2(1-22)Online publication date: 24-Aug-2018
  • (2017)Output-Sensitive Filtering of Streaming Volume DataComputer Graphics Forum10.1111/cgf.1279936:1(249-262)Online publication date: 1-Jan-2017
  • Show More Cited By

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Information

Published In

cover image ACM Conferences
HWWS '02: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
September 2002
163 pages
ISBN:1581135807

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Eurographics Association

Goslar, Germany

Publication History

Published: 01 September 2002

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GH02
Sponsor:
GH02: Graphics Hardware 2002 ( formerly known as HWWS )
September 1 - 2, 2002
Saarbrucken, Germany

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HWWS '02 Paper Acceptance Rate 14 of 32 submissions, 44%;
Overall Acceptance Rate 37 of 94 submissions, 39%

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Cited By

View all
  • (2018)Shading atlas streamingACM Transactions on Graphics10.1145/3272127.327508737:6(1-16)Online publication date: 4-Dec-2018
  • (2018)View-Region Optimized Image-Based Scene SimplificationProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/32333111:2(1-22)Online publication date: 24-Aug-2018
  • (2017)Output-Sensitive Filtering of Streaming Volume DataComputer Graphics Forum10.1111/cgf.1279936:1(249-262)Online publication date: 1-Jan-2017
  • (2016)Compressed multiresolution hierarchies for high-quality precomputed shadowsProceedings of the 37th Annual Conference of the European Association for Computer Graphics10.5555/3058909.3058953(331-340)Online publication date: 9-May-2016
  • (2016)GVDBProceedings of High Performance Graphics10.5555/2977336.2977351(109-117)Online publication date: 20-Jun-2016
  • (2015)State-of-the-Art in GPU-Based Large-Scale Volume VisualizationComputer Graphics Forum10.1111/cgf.1260534:8(13-37)Online publication date: 1-Dec-2015
  • (2014)Visibility-driven processing of streaming volume dataProceedings of the 4th Eurographics Workshop on Visual Computing for Biology and Medicine10.5555/2855637.2855656(127-136)Online publication date: 4-Sep-2014
  • (2013)Real-time 3D reconstruction at scale using voxel hashingACM Transactions on Graphics10.1145/2508363.250837432:6(1-11)Online publication date: 1-Nov-2013
  • (2012)COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocksComputer Graphics Forum10.1111/j.1467-8659.2012.03124.x31:3pt4(1315-1324)Online publication date: 1-Jun-2012
  • (2012)Adaptive Compression of Texture PyramidsComputer Graphics Forum10.1111/j.1467-8659.2012.03077.x31:6(1973-1983)Online publication date: 1-Sep-2012
  • Show More Cited By

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