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Ebooks children would want to read and engage with

Published: 26 October 2010 Publication History

Abstract

This paper describes an effort to build a bookshelf of electronic books for children. This will then be made available for researchers to run user studies. Reading is a very personal experience and, when considering children 6-9 years old, even reading for pleasure is intertwined with learning and getting essential lifelong skills. As children in the Western world are increasingly interacting with technology from a very young age, it is often the case they are exposed and enjoy playing, browsing and searching the web, even before their reading and writing skills are fully developed. Besides, we have experienced in previous studies how extremely positive is children's attitude toward technology and this is worth exploiting when considering an essential and demanding skill such as reading. On this basis, we believe electronic books have lot of potential in engaging and getting children more enthusiastic about reading. Of course proper interfaces have to be designed to take into account young readers' specific needs. In order to involve children in the design process we need a collection of titles that children would want to read. Copyright free material has a role to play with classics that can be presented in appealing editions to children but it is also important to offer content children really want to read. We also need to consider the social side of reading at that young age and how children rely on each other suggestions. This is why we believe the bookshelf we aim to build in consultation with al relevant stake-holders: librarians, book sellers, parents, children and educators, will play a crucial role in getting us a real picture of how children interact and enjoy reading electronic books. In this paper, we will describe a cluster of interrelated projects, all aimed at offering children innovative and engaging e-books. None of these projects has started yet, but in here we will explore their mutual implications and related expectations. Building a bookshelf of children titles will provide us with a collections to be used during the co-design and testing of innovative interfaces for e-books as in project HEBE. It will ensure children taking part in the design process would engage with books they are willing to read for real. This will, in turn, enable us to study and build a social network for children to share and search book reviews made by their peers.

References

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Landoni, M. (2009). E-Books in Digital Libraries. Chapter in Book on Digital Libraries to be published by IGI Global, (formerly Idea Group Inc.). In press.
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    cover image ACM Conferences
    BooksOnline '10: Proceedings of the third workshop on Research advances in large digital book repositories and complementary media
    October 2010
    58 pages
    ISBN:9781450303774
    DOI:10.1145/1871854
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 26 October 2010

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    Author Tags

    1. active reading
    2. e-books
    3. evaluation
    4. usability
    5. user studies

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    View all
    • (2025)Co-designing an Ideal Nature-Related Digital Tool With Children: An Exploratory Study From the NetherlandsEnvironment and Behavior10.1177/00139165241311071Online publication date: 11-Jan-2025
    • (2024)Impact of Static and Animated eBook Illustrations on Children's Engagement, Enjoyment, and Information RecallExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651033(1-11)Online publication date: 11-May-2024
    • (2023)The Baobab Scapetale: Transforming Readers Into Protagonists in an Embodied and Collaborative Hybrid Reading GameSSRN Electronic Journal10.2139/ssrn.4648796Online publication date: 2023
    • (2017)Theoretical and Empirical Background to the eBookExamining Information Retrieval and Image Processing Paradigms in Multidisciplinary Contexts10.4018/978-1-5225-1884-6.ch008(150-172)Online publication date: 2017
    • (2014)Student response to e-books: study of attitude toward reading among elementary school children in KuwaitThe Electronic Library10.1108/EL-04-2012-004132:4(458-472)Online publication date: 29-Jul-2014
    • (2014)Slow Learner Children Profiling for Designing Personalized eBookLearning and Collaboration Technologies. Designing and Developing Novel Learning Experiences10.1007/978-3-319-07482-5_29(302-311)Online publication date: 2014
    • (2011)Report on the BooksOnline'10ACM SIGIR Forum10.1145/1988852.198885745:1(25-32)Online publication date: 24-May-2011
    • (2010)3rd BooksOnline workshopProceedings of the 19th ACM international conference on Information and knowledge management10.1145/1871437.1871789(1967-1968)Online publication date: 26-Oct-2010

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