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A Bounded Budget Network Creation Game

Published: 13 April 2015 Publication History

Abstract

We introduce a network creation game in which each player (vertex) has a fixed budget to establish links to other players. In this model, each link has a unit price, and each agent tries to minimize its cost, which is either its eccentricity or its total distance to other players in the underlying (undirected) graph of the created network. Two versions of the game are studied: In the MAX version, the cost incurred to a vertex is the maximum distance between the vertex and other vertices, and, in the SUM version, the cost incurred to a vertex is the sum of distances between the vertex and other vertices. We prove that in both versions pure Nash equilibria exist, but the problem of finding the best response of a vertex is NP-hard. We take the social cost of the created network to be its diameter, and next we study the maximum possible diameter of an equilibrium graph with n vertices in various cases. When the sum of players’ budgets is n − 1, the equilibrium graphs are always trees, and we prove that their maximum diameter is Θ(n) and Θ(log n) in MAX and SUM versions, respectively. When each vertex has a unit budget (i.e., can establish a link to just one vertex), the diameter of any equilibrium graph in either version is Θ(1). We give examples of equilibrium graphs in the MAX version, such that all vertices have positive budgets and yet the diameter is Ω(√logn). This interesting (and perhaps counterintuitive) result shows that increasing the budgets may increase the diameter of equilibrium graphs and hence deteriorate the network structure. Then we prove that every equilibrium graph in the SUM version has diameter 2O(√logn). Finally, we show that if the budget of each player is at least k, then every equilibrium graph in the SUM version is k-connected or has a diameter smaller than 4.

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Published In

cover image ACM Transactions on Algorithms
ACM Transactions on Algorithms  Volume 11, Issue 4
June 2015
302 pages
ISSN:1549-6325
EISSN:1549-6333
DOI:10.1145/2756876
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Publication History

Published: 13 April 2015
Accepted: 01 December 2014
Revised: 01 November 2014
Received: 01 June 2012
Published in TALG Volume 11, Issue 4

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Author Tags

  1. Braess’s paradox
  2. Nash equilibria
  3. eccentricity
  4. game theory
  5. network creation games
  6. network design
  7. price of anarchy

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  • (2023)On the PoA Conjecture: Trees versus Biconnected ComponentsSIAM Journal on Discrete Mathematics10.1137/21M146642637:2(1030-1052)Online publication date: 15-Jun-2023
  • (2022)On Tree Equilibria in Max-Distance Network Creation GamesAlgorithmic Game Theory10.1007/978-3-031-15714-1_17(293-310)Online publication date: 12-Sep-2022
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  • (2018)On network formation games with heterogeneous players and basic network creation gamesTheoretical Computer Science10.1016/j.tcs.2017.03.041717(62-72)Online publication date: Mar-2018
  • (2017)Efficient Best Response Computation for Strategic Network Formation Under AttackAlgorithmic Game Theory10.1007/978-3-319-66700-3_16(199-211)Online publication date: 12-Sep-2017
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