Welcome to the CHI 2007 proceedings. We believe the technical papers and notes herein present some of the best current work in the diverse and dynamic field of human-computer interaction (HCI).
CHI is the leading HCI conference. Creating the technical program requires a huge investment of time and effort from members of the research community. 840 submissions were processed (571 papers, 269 notes), requiring over 3000 reviews. We thank all the reviewers for the dedication with which they undertook this task. We are particularly indebted to the papers and notes program committee members, also known as the Associate Chairs (ACs). Balancing areas of expertise, ACs were selected from the field's leading researchers. The AC role included recruiting all reviewers, moderating and supervising the review process to ensure a high-quality set of reviews was obtained, initiating and organizing author rebuttal and reviewer discussions and approving final submissions. The estimated time expenditure to serve as an AC was 11 days of full-time work; many committee members spent more time than that. Papers ACs came to San Jose in December 2006 from around the world for two intense days of review, debates, and deliberation; Notes ACs who could not attend the parallel notes meeting in San Jose engaged in a virtual conference. The committee was extremely serious and careful in making CHI paper and note decisions, with many submissions receiving multiple discussions, before and during the program committee meetings. No review process can guarantee perfect decisions, but we are confident that every possible effort was made to ensure fair process and high quality decision-making. This year's program committee certainly has our respect and gratitude, and deserves the sincere appreciation of the entire HCI community. We would also like to thank the ACs and their organizations for underwriting the travel expenses for meeting.
CHI is both a journal-quality archival forum and a community-building conference. To encourage quality in the written presentation of accepted work, all of the 142 full paper and 40 note acceptances were provisional. As a result, authors actively responded and incorporated feedback from the reviews into the final versions of the papers that appear here.
Twenty-eight accepted papers and four accepted notes (5% of submissions) deemed to make an especially noteworthy contribution to human-computer interaction research were nominated by the program committee for Best Paper and Best Note Awards; these nominated papers and notes are identified in the Final Program. At the conference, up to six of these will be announced as winners of a CHI Best Paper Award (1% of submissions), and one note will be selected as an exemplary note. While all papers accepted into the CHI technical papers program have passed a rigorous examination of their quality, the Best Paper and Best Notes Awards signal and reward particularly outstanding contributions in each year.
Observation-based design methods for gestural user interfaces
The design of gestural user interfaces is uniquely challenging because the input is freeform, personal, and often carries subconscious meanings that are domain-specific and difficult to articulate. These features suggest an approach of observation-based ...
Connectedness: support to communities in diaspora via ict
The continuous migratory flows from Mexico to the US have yielded the creation of transnational communities. Communication is essential for these people to keep their community awareness high. Even though recent advances on ICT have enabled people to be ...
Interaction with user-adaptive information filters.: trust, transparency and acceptance.
This PhD-project investigates interaction with user-adaptive systems. Experiments and user studies are used to explore the factors that lead to trust and acceptance of such systems. This research aims to inform design of transparent user-adaptive and (...
Design and evaluation of reduced-functionality interfaces
Many types of reduced-functionality interfaces have been proposed to manage user interface complexity. This dissertation research explores issues of evaluation and feasibility within this space.
Ears ))): a methodological framework for auditory display design
In this paper we will present a methodological framework for the design of auditory displays called ears ))). It provides methods to create, maintain and apply design knowledge in the form of design patterns for experts and novices to effectively re-use ...
Decision-making strategies in design meetings
This project aims to further our understanding of the practice of user-centered design (UCD) by observing the argumentation strategies used by designers in face-to-face meetings in the critical periods between usability research and prototype iteration. ...
Supporting proactive planning of multiple activities
Many studies have shown that the nature of information work demands constant switching among multiple activities. This doctoral dissertation aims at expanding the understanding of the process and strategies involved in personal activity management (PAM),...
Bridging the social-technical gap in location-aware computing
Building ubiquitous applications that exploit location requires integrating underlying infrastructure for linking sensors with high-level representation of the measure space to support human activities. However, the real-world constraints limit the ...
Gazetop: interaction techniques for gaze-aware tabletops
GazeTop is a tabletop system that tracks multi-user eye movement in a co-located setting. Knowledge of eye movement is highly relevant to tabletop interaction: eyes can point to distant targets on large tables, address usability issues imposed by ...
Evaluating experience-focused HCI
There is growing interest in experience-focused, rather than task-focused, HCI. Task-focused HCI has developed methods for creating and validating knowledge, but those methods may not be applicable or sufficient for experience-focused technology. In ...
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using game-like techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a virtual environment for collaborative prototyping during simulated ...
Scaffolding cooperative multi-device activities in an informal learning environment
Informal learning environments, e.g. children's science museums, provide special challenges for educational software design: the software must (1) be immediately accessible, (2) convey educational content within short episodes of use, and (3) should ...
Sensemaking handoff: theory and recommendations
Sensemaking work is often handed off between people. Yet handoff can cause problems, somewhat similar to an interruption. This dissertation examines the issues related to sensemaking handoff by integrating existing theories and drawing predictions about ...
Authorable virtual peers for children with autism
For my dissertation, I am designing, implementing and evaluating the use of a new kind of.authorable. virtual peer that allows children with autism to learn about reciprocal social interaction by building their own virtual humans. This work has three ...
Incentive design for home computer security
Home computer users frequently lack the skills necessary to ensure proper security. Hackers exploit this to control large networks of computers (.botnets.) that are used for spam, extortion, and fraud. I integrate ideas from psychology and economics to ...
Cited By
- Lindrup M, Tholander J, Rossitto C, Comber R and Jacobsson M Designing for Digital Environmental Stewardship in Waste Management Proceedings of the 2023 ACM Designing Interactive Systems Conference, (1581-1594)
- Lindrup M, Menon A and Biørn-Hansen A Carbon Scales: Collective Sense-making of Carbon Emissions from Food Production through Physical Data Representation Proceedings of the 2023 ACM Designing Interactive Systems Conference, (1515-1530)
- Osborne A, Fielder S, Mcveigh-Schultz J, Lang T, Kreminski M, Butler G, Li J, Sanchez D and Isbister K Being Social in VR Meetings: A Landscape Analysis of Current Tools Proceedings of the 2023 ACM Designing Interactive Systems Conference, (1789-1809)
- Claisse C and Durrant A ‘Keeping our Faith Alive’: Investigating Buddhism Practice during COVID-19 to Inform Design for the Online Community Practice of Faith Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, (1-19)
- Lindrup M, Skov M and Raptis D Between Egoism and Altruism: A Mixed-Methods Study of Reflections about Energy Use in the Life Cycle of High Preference Grocery Products Nordic Human-Computer Interaction Conference, (1-10)
-
Schaefer K, Baker A, Brewer R, Patton D, Canady J, Metcalfe J, Islam M and George T (2019). Assessing multi-agent human-autonomy teams: US Army Robotic Wingman gunnery operations Micro- and Nanotechnology Sensors, Systems, and Applications XI, 10.1117/12.2519302, 9781510626294, (82)
-
Park B, Kim Y, Park C and Manaa S (Industrial Development Strategy in Egypt and its Implications for Cooperation with Korea), SSRN Electronic Journal, 10.2139/ssrn.2773400
- CHI '07 Extended Abstracts on Human Factors in Computing Systems
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
CHI EA '18 | 3,955 | 1,208 | 31% |
CHI EA '17 | 5,000 | 1,000 | 20% |
CHI EA '16 | 5,000 | 1,000 | 20% |
CHI EA '15 | 1,520 | 379 | 25% |
CHI EA '14 | 3,200 | 1,000 | 31% |
CHI EA '13 | 1,963 | 630 | 32% |
CHI EA '10 | 1,346 | 350 | 26% |
CHI EA '09 | 1,130 | 385 | 34% |
CHI EA '07 | 582 | 212 | 36% |
Overall | 23,696 | 6,164 | 26% |