- Sponsor:
- sigchi
CHI is more than a conference, it is an international community of researchers and practitioners who want to make a difference. Everything we do is focused on uncovering, critiquing and celebrating radically new ways for people and technology to evolve together. People in their everyday contexts, in diverse regions of the world, from very different backgrounds, with alternative outlooks on life drive this innovation. As you take part in the conference sessions we really hope you will experience how powerful this people-centred approach to technological transformation can be. CHI as a conference is now in its 32nd year and has grown to become the premier international forum on human-computer interaction, gathering us all to share innovative interactive insights that shape people's lives. CHI draws together a multidisciplinary community from around the globe.
Our great strength is our ability to bring together students and experts, researchers and practitioners, scientists, designers and engineers, drawing from their rich perspectives to create new visions of humancomputer interaction. This year's conference theme is One of a CHInd. We chose this nearly two years ago as we began planning for this event. It has helped us focus our efforts and we hope you will use it to keep your eyes open to the bigger picture amongst all the excitement, range of presentations and activities at the conference.
CHI 2014 is One of CHInd because it is a celebration of the conference's one of a kind diversity; from the broad range of backgrounds of its attendees, to the diverse spectrum of communities and fields that the conference and its research have an impact on. CHI 2014 will take place at the Metro Toronto Convention Centre in Toronto, Canada, a city itself known for its one of a kind cultural diversity. But, CHI 2014 is more than a celebration of the diversity of our community and conference setting.
We hope that this year's event, more than anything, reminds you that the "people," "participants," "users" or "humans" that you hear described throughout this week are actually uniquely wonderful individuals full of hopes, concerns, joys and frustrations. CHI is here to serve all of these one of a kinds.
CHI 2014 features two outstanding keynote speakers: Booker prize winning author, Margaret Atwood and leading UX designer, Scott Jenson.
New for CHI 2014, we have Provoke! Wisdom! Impact! plenary talks first thing each morning on Tuesday, Wednesday and Thursday. Come along, join the crowd and be energised by our speakers who will each bring in their experience of the Big Picture to inspire us. The talks will be short - twenty minutes - and then the rest of the day's programme will begin.
We are also delighted to host a timely retrospective exhibition on wearable technology curated by Thad Starner and Clint Zeagler. CHI 2014 also includes two days of focused workshops and four days of technical content, including CHI's prestigious technical program, with 16 parallel sessions of rigorously reviewed research Papers, engaging Panels, Case Studies and Special Interest Groups (SIGs), an extensive Course program and invited talks from SIGCHI's award winners: Steve Whittaker, Gillian Grampton Smith and Richard Ladner.
We also host student research, design, and game competitions, provocative alt.chi presentations and last-minute SIGs for discussing current topics. Interactivity hands-on demonstrations showcase the best of interactive technology. We also highlight over 241 Work-In-Progress posters: this year we have added some features to these sessions to better help you get the most out of the exciting, early stage work on show; do go along and engage with the authors about their work. Evening events include the CHI 2014 conference reception, Sponsors and University events, local performances and the Job Fair.
We received over 3200 submissions and accepted nearly 1000 that will appear in the ACM Digital Library. To help you navigate through this immense program, there are a number of online and digital resources from the conference website to our mobile apps. You can also browse the videos, papers and extended abstracts on the CHI 2014 USB Key. But, CHI 2014 is about being in Toronto so perhaps the best way to select from and experience the event is by asking for pointers and chatting with your fellow attendees, our wonderful student volunteers, the information desk helpers or any of this year's committee.
We are all here to make your experience as useful and enjoyable as possible. We are deeply indebted to our vast number of volunteers, without whom CHI 2014 would not be possible, including over 3800 reviewers, over 180 senior members of the program committee, nearly 100 members of the CHI 2014 conference committee and, of course, the more than 180 student volunteers. We thank you all! We are honored and excited by the opportunity to host CHI 2014 and wish you a productive and enjoyable stay in Toronto!
Critical making hackathon: situated hacking, surveillance and big data proposal
- Karen Tanenbaum,
- Theresa Jean Tanenbaum,
- Amanda M. Williams,
- Matt Ratto,
- Gabriel Resch,
- Antonio Gamba Bari
In this workshop we propose to explore issues around big data, data privacy, visualization, sensing, surveillance, and counter-surveillance, through a team-based Critical Making hackathon.
Curating the digital: spaces for art and interaction
- David England,
- Jocelyn Spence,
- Celine Latulipe,
- Ernest Edmonds,
- Linda Candy,
- Thecla Schiphorst,
- Nick Bryan-Kinns,
- Kirk Woolford
This workshop intends to use the key strength of the CHI Community; research linked to practice, to design an Art Catalog for CHI. The workshop will start with an examination of current research in curating interactive art. The outcomes of the first ...
Game jam: [4 research]
- Menno Deen,
- Robert Cercos,
- Alan Chatman,
- Amani Naseem,
- Regina Bernhaupt,
- Allan Fowler,
- Ben Schouten,
- Florian Mueller
Recent years have witnessed a rise in Game Jams - organized events to create playable prototypes in a very short time frame. Game Jams offer a unique and quick way to prototype games. Beyond that, we believe Game Jams can also be seen as a design ...
Interaction and architectural space
- Nick Dalton,
- Keith Evan Green,
- Ruth Dalton,
- Mikael Wiberg,
- Christoph Hoelscher,
- Anijo Mathew,
- Holger Schnädelbach,
- Tasos Varoudis
For many in the field of HCI, location and space are synonymous; yet, as we move from the mobile era to the ubiquitous era, computing becomes entangled with notions of space. This workshop critically examines the role of space in human-computer ...
RepliCHI: the workshop II
The replication or recreation of research is a core part of many disciplines. Yet unlike many other disciplines, like medicine, physics, or mathematics, we have almost no drive and barely any reason to consider investigating the work of other HCI ...
Autonomy in technology design
Issues of autonomy impact motivation, the user experience and even psychological wellbeing, yet many questions surrounding design for autonomy remain unanswered. This workshop will explore theory, issues and design strategies related to autonomy drawing ...
"Touch me": workshop on tactile user experience evaluation methods
- Manfred Tscheligi,
- Katherine Isbister,
- Kristina Höök,
- Marianna Obrist,
- Marc Busch,
- Christina Anna Hochleitner
In this workshop we plan to explore the possibilities and challenges of physical objects and materials for evaluating the User Experience (UX) of interactive systems. These objects should face shortfalls of current UX evaluation methods and allow for a ...
Alternate endings: using fiction to explore design futures
- Conor Linehan,
- Ben J. Kirman,
- Stuart Reeves,
- Mark A. Blythe,
- Theresa Jean Tanenbaum,
- Audrey Desjardins,
- Ron Wakkary
Design research and practice within HCI is inherently oriented toward the future. However, the vision of the future described by HCI researchers and practitioners is typically utility-driven and focuses on the short term. It rarely acknowledges the ...
Participatory design with people living with cognitive or sensory impairments
This workshop aims to exchange experiences with participatory design techniques that were designed for, or adapted to, people with impairments. More specifically, the first aim is to identify commonalities and differences in current practices. Second, ...
Perspectives on gender and product design
- Susan M. Dray,
- Daniela K. Busse,
- Anke Marei Brock,
- Anicia N. Peters,
- Shaowen Bardzell,
- Allison Druin,
- Margaret M. Burnett,
- Elizabeth F. Churchill,
- Gayna Williams,
- Karen Holtzblatt,
- Diane Murray
Interactive technologies have a profound mediating effect on the way we obtain and contribute to knowledge, relate to each other and contribute to society. Often, "gender" is not a factor that is explicitly considered in the design of these ...
Workshop: framing users' conceptual models
This is a one-day workshop, entitled "Users' Conceptual Models," at CHI 2014. Our purpose is to work toward providing a model and reference map for the area of Users' Conceptual Models (UCMs). We propose to aggregate the various concepts related to the ...
Gesture-based interaction design: communication and cognition
This workshop explores and identifies the cognitive issues fundamental to the design of gestural interactive systems. To achieve this, a dialogue will be facilitated among researchers in the cognitive science of gesture and gestural interaction within ...
Refusing, limiting, departing: why we should study technology non-use
In contrast to most research in HCI, this workshop focuses on non-use, that is, situations where people do not use computing technology. Using a reflexive pre-workshop activity and discussion-oriented sessions, we will consider the theories, methods, ...
Socially engaged arts practice in HCI
Socially engaged methods are increasingly being used within HCI research, yet arts practice in this context has been little explored. HCI research that aligns with socially engaged arts practices encourages debate around societal challenges; for example ...
Designing speech and language interactions
- Cosmin Munteanu,
- Matt Jones,
- Steve Whittaker,
- Sharon Oviatt,
- Matthew Aylett,
- Gerald Penn,
- Stephen Brewster,
- Nicolas d'Alessandro
Speech and natural language remain our most natural forms of interaction; yet the HCI community have been very timid about focusing their attention on designing and developing spoken language interaction techniques. While significant efforts are spent ...
Understanding teen UX: building a bridge to the future
UX is a widely explored topic within HCI and has a large practitioners' community. However, the users considered in research and practice, are most often adults -- since adults represent the largest technology market share. However teenagers represent a ...
Designing technology for major life events
Technology has become increasingly prominent in the ways that we orient towards major life events, yet there remains a focus on designing for "everyday" use that is generally agnostic towards, but inspired by, these events. This one-day workshop ...
Workshop abstract: HCI research in healthcare: using theory from evidence to practice
Theory has an important place in HCI research in healthcare. However, resources on this area are spread across different multidisciplinary journals. It is timely for the community to reflect on the classic, modern, and contemporary theories they use, to ...
Workshop on inconspicuous interaction
- Diogo Marques,
- Luís Carriço,
- Tiago Guerreiro,
- Alexander De Luca,
- Pattie Maes,
- Ildar Muslukhov,
- Ian Oakley,
- Emanuel von Zezschwitz
Growing usage of interactive systems in the public space has highlighted the prevalence of conflicts between desired functionality and maintenance of privacy/social comfort. This has inspired researchers and practitioners, in communities concerned with ...
Beyond quantified self: data for wellbeing
Sustaining our health and wellbeing requires lifelong efforts for prevention and healthy living. Continuously observing ourselves is one of the fundamental measures to be taken. While many devices support monitoring and quantifying our health behavior ...
Peripheral interaction: shaping the research and design space
In everyday life, we are able to perform various activities simultaneously without consciously paying attention to them. For example, we can easily read a newspaper while drinking coffee. This latter activity takes place in our background or periphery ...
Workshop on assistive augmentation
- Jochen Huber,
- Jun Rekimoto,
- Masahiko Inami,
- Roy Shilkrot,
- Pattie Maes,
- Wong Meng Ee,
- Graham Pullin,
- Suranga Chandima Nanayakkara
Our senses are the dominant channel for perceiving the world around us, some more central than the others, such as the sense of vision. Whether they have impairments or not, people often find themselves at the edge of sensorial capability and seek ...
Personalizing behavior change technologies
The Personalization in Behavior Change Technologies workshop will focus on how to design, build and study persuasive technologies to adapt to meet the individualized needs of target users. The goal of this workshop is to connect the diverse group of ...
#CHImoney: financial interactions, digital cash, capital exchange and mobile money
Interactions around money and financial services are a critical part of our lives on and off-line. New technologies and new ways of interacting with these technologies are of huge interest; they enable new business models and ways of making sense of ...
HCI and sports
Sport is an area in which the number of available computing devices is growing rapidly. However, HCI has so far devoted rather little attention to the sports domain. This workshop aims to form a community around sports by gathering existing activity in ...
Supporting children with complex communication needs
- Juan Pablo Hourcade,
- Franca Garzotto,
- Agata Rozga,
- Monica E. Tentori,
- Panos Markopoulos,
- Narcis Pares,
- Judith Good,
- Helen Pain,
- Meryl Alper
Many children face significant challenges communicating, expressing themselves, and sharing their creative thoughts and ideas with others. Interactive technologies are playing an increasing role in addressing these challenges. This workshop will be an ...
Biological rhythms and technology
- Mark Matthews,
- Erin Carroll,
- Saeed Abdullah,
- Jaime Snyder,
- Matthew Kay,
- Tanzeem Choudhury,
- Geri Gay,
- Julie Kientz
Biological rhythms enable living organisms to adapt and live with periodical environmental changes, such as variation in the relative position of the earth and the sun. Internal rhythms, like body temperature and sleep-wake cycle, are driven by numerous ...
Values & design in HCI education
The aim of this one-day workshop is to share existing research and practice, and to develop new strategies and tools, for teaching values and design in HCI. Through collaborative group discussions and exercises, participants will critique and create ...
Learning innovation at scale
The rapid developments in online education raise new issues for the future of learning and universities, practical questions about what counts as good design, and new opportunities for research. This workshop brings together practitioners, learning ...
Developing a living HCI curriculum to support a global community
ACM SIGCHI supports research to understand the philosophies and practices that inform HCI education in order to support a broad community of students, academics, and industry practitioners around the globe. This workshop builds on 3 years of research ...
Enabling empathy in health and care: design methods and challenges
- Anja Thieme,
- John Vines,
- Jayne Wallace,
- Rachel Elizabeth Clarke,
- Petr Slovák,
- John McCarthy,
- Michael Massimi,
- Andrea Grimes Grimes Parker
The role of empathy has come to prominence in HCI as the community increasingly engages with issues in medical, health and emotionally charged contexts. In such settings empathizing with others is crucial in understanding the experience of living with ...
What have we learned?: a SIGCHI HCI & sustainability community workshop
- M. Six Silberman,
- Eli Blevis,
- Elaine Huang,
- Bonnie A. Nardi,
- Lisa P. Nathan,
- Daniela Busse,
- Chris Preist,
- Samuel Mann
The role and influence of HCI research in addressing the challenges of sustainability remains unclear despite ongoing interest. Sustainability-oriented paper authors, workshop participants, SIG attendees, and panelists have made ambitious predictions ...
Player experience: mixed methods and reporting results
The community of video game researchers has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the HCI community to the environment of digital games. This one-day workshop investigates two areas that ...
Cited By
- Scheuerman M, Weathington K, Mugunthan T, Denton E and Fiesler C (2023). From Human to Data to Dataset: Mapping the Traceability of Human Subjects in Computer Vision Datasets, Proceedings of the ACM on Human-Computer Interaction, 7:CSCW1, (1-33), Online publication date: 14-Apr-2023.
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Zhou T, Li B, Liu Y, Chen S and Wang Y (2022). Gaze-assisted remote control for quad-rotor UAV 2021 International Conference on High Performance Computing and Communication, 10.1117/12.2628179, 9781510652002, (47)
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Robinson A, Slight R, Husband A and Slight S (2021). Designing the Optimal Digital Health Intervention for Patients’ Use Before and After Elective Orthopedic Surgery: Qualitative Study, Journal of Medical Internet Research, 10.2196/25885, 23:3, (e25885)
- Ren X, Ma Y, Lu Y and Brombacher A ShuttleKicker+ Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, (471-478)
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Jiang X, Arai M, Chen G, Guo B, Wu Q, Sun J and Yan H (2017). Eye movement identification based on accumulated time feature Second International Workshop on Pattern Recognition, 10.1117/12.2280279, , (1044303), Online publication date: 19-Jun-2017.
- Hassib M, Khamis M, Schneegass S, Shirazi A and Alt F Investigating User Needs for Bio-sensing and Affective Wearables Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, (1415-1422)
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
CHI EA '18 | 3,955 | 1,208 | 31% |
CHI EA '17 | 5,000 | 1,000 | 20% |
CHI EA '16 | 5,000 | 1,000 | 20% |
CHI EA '15 | 1,520 | 379 | 25% |
CHI EA '14 | 3,200 | 1,000 | 31% |
CHI EA '13 | 1,963 | 630 | 32% |
CHI EA '10 | 1,346 | 350 | 26% |
CHI EA '09 | 1,130 | 385 | 34% |
CHI EA '07 | 582 | 212 | 36% |
Overall | 23,696 | 6,164 | 26% |