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SCA '24: Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
2024 Proceeding
Publisher:
  • Eurographics Association
  • Postfach 2926
  • Goslar
  • Germany
Conference:
SCA '24: ACM SIGGRAPH/Eurographics Symposium on Computer Animation Montreal Quebec Canada August 21 - 23, 2024
Published:
18 September 2024
Sponsors:
In-Cooperation:
EUROGRAPHICS
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Abstract

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SESSION: Gesture and Gaze Animation
research-article
Learning to Play Guitar with Robotic Hands

Playing the guitar is a dexterous human skill that poses significant challenges in computer graphics and robotics due to the precision required in finger positioning and coordination between hands. Current methods often rely on motion capture data to ...

research-article
Llanimation: Llama Driven Gesture Animation

Co-speech gesturing is an important modality in conversation, providing context and social cues. In character animation, appropriate and synchronised gestures add realism, and can make interactive agents more engaging. Historically, methods for ...

research-article
Reactive Gaze during Locomotion in Natural Environments

Animating gaze behavior is crucial for creating believable virtual characters, providing insights into their perception and interaction with the environment. In this paper, we present an efficient yet natural-looking gaze animation model applicable to ...

SESSION: Character Animation I: Synthesis and Capture
research-article
Diffusion-based Human Motion Style Transfer with Semantic Guidance

3D Human motion style transfer is a fundamental problem in computer graphic and animation processing. Existing AdaIN-based methods necessitate datasets with balanced style distribution and content/style labels to train the clustered latent space. However,...

research-article
Pose-to-Motion: Cross-Domain Motion Retargeting with Pose Prior

Creating plausible motions for a diverse range of characters is a long-standing goal in computer graphics. Current learning-based motion synthesis methods rely on large-scale motion datasets, which are often difficult if not impossible to acquire. On the ...

research-article
Long-Term Motion In-Betweening via Keyframe Prediction

Motion in-betweening has emerged as a promising approach to enhance the efficiency of motion creation due to its flexibility and time performance. However, previous in-betweening methods are limited to generating short transitions due to growing pose ...

research-article
ADAPT: AI-Driven Artefact Purging Technique for IMU Based Motion Capture

While IMU based motion capture offers a cost-effective alternative to premium camera-based systems, it often falls short in matching the latter's realism. Common distortions, such as self-penetrating body parts, foot skating, and floating, limit the ...

SESSION: Character Animation II: Control
research-article
Learning to Move Like Professional Counter-Strike Players

In multiplayer, first-person shooter games like Counter-Strike: Global Offensive (CS:GO), coordinated movement is a critical component of high-level strategic play. However, the complexity of team coordination and the variety of conditions present in ...

research-article
PartwiseMPC: Interactive Control of Contact-Guided Motions

Physics-based character motions remain difficult to create and control. We make two contributions towards simpler specification and faster generation of physics-based control. First, we introduce a novel partwise model predictive control (MPC) method ...

research-article
VMP: Versatile Motion Priors for Robustly Tracking Motion on Physical Characters

Recent progress in physics-based character control has made it possible to learn policies from unstructured motion data. However, it remains challenging to train a single control policy that works with diverse and unseen motions, and can be deployed to ...

SESSION: Animation and Cinematography
research-article
SketchAnim: Real-Time Sketch Animation Transfer from Videos

Animation of hand-drawn sketches is an adorable art. It allows the animator to generate animations with expressive freedom and requires significant expertise. In this work, we introduce a novel sketch animation framework designed to address inherent ...

research-article
Creating a 3D Mesh in A-Pose from a Single Image for Character Rigging

Learning-based methods for 3D content generation have shown great potential to create 3D characters from text prompts, videos, and images. However, current methods primarily focus on generating static 3D meshes, overlooking the crucial aspect of creating ...

research-article
Garment Animation NeRF with Color Editing

Generating high-fidelity garment animations through traditional workflows, from modeling to rendering, is both tedious and expensive. These workflows often require repetitive steps in response to updates in character motion, rendering viewpoint changes, ...

research-article
Generating Flight Summaries Conforming to Cinematographic Principles

We propose an automatic method for generating flight summaries of prescribed duration, given any planed 3D trajectory of a flying object. The challenge is to select relevant time-ellipses, while keeping and adequately framing the most interesting parts ...

SESSION: Physics I: Fluids, Shells, and Natural Phenomena
research-article
Multiphase Viscoelastic Non-Newtonian Fluid Simulation

We propose an SPH-based method for simulating viscoelastic non-Newtonian fluids within a multiphase framework. For this, we use mixture models to handle component transport and conformation tensor methods to handle the fluid's viscoelastic stresses. In ...

research-article
Reconstruction of Implicit Surfaces from Fluid Particles using Convolutional Neural Networks

In this paper, we present a novel network-based approach for reconstructing signed distance functions from fluid particles. The method uses a weighting kernel to transfer particles to a regular grid, which forms the input to a convolutional neural ...

research-article
Unerosion: Simulating Terrain Evolution Back in Time

While the past of terrain cannot be known precisely because an effect can result from many different causes, exploring these possible pasts opens the way to numerous applications ranging from movies and games to paleogeography. We introduce unerosion, an ...

research-article
Curved Three-Director Cosserat Shells with Strong Coupling

Continuum-based shell models are an established approach for the simulation of thin deformables in computer graphics. However, existing research in physically-based animation is mostly focused on shear-rigid Kirchhoff-Love shells. In this work we explore ...

SESSION: Physics II: Cutting and Colliding
research-article
Generalized eXtended Finite Element Method for Deformable Cutting via Boolean Operations

Traditional mesh-based methods for cutting deformable bodies rely on modifying the simulation mesh by deleting, duplicating, deforming or subdividing its elements. Unfortunately, such topological changes eventually lead to instability, reduced accuracy, ...

research-article
Strongly Coupled Simulation of Magnetic Rigid Bodies

We present a strongly coupled method for the robust simulation of linear magnetic rigid bodies. Our approach describes the magnetic effects as part of an incremental potential function. This potential is inserted into the reformulation of the equations ...

research-article
A Multi-Layer Solver for XPBD

We present a novel multi-layer method for extended position-based dynamics that exploits a sequence of reduced models consisting of rigid and elastic parts to speed up convergence. Taking inspiration from concepts like adaptive rigidification and long-...

research-article
Robust and Artefact-Free Deformable Contact with Smooth Surface Representations

Modeling contact between deformable solids is a fundamental problem in computer animation, mechanical design, and robotics. Existing methods based on C0-discretizations---piece-wise linear or polynomial surfaces---suffer from discontinuities and ...

Contributors
  • McGill University
  • Polytechnique School
  • Grenoble Alpes University
Index terms have been assigned to the content through auto-classification.

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Acceptance Rates

Overall Acceptance Rate 183 of 487 submissions, 38%
YearSubmittedAcceptedRate
SCA '13572035%
SCA '12802734%
SCA '10562443%
SCA '08602440%
SCA '07812835%
SCA '031003838%
SCA '02532242%
Overall48718338%