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Volume 15, Issue 4December 2022
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SECTION: Special Issue on Advanced Visual Interfaces and Interactions in Cultural Heritage
research-article
GDOM: An Immersive Experience of Intangible Heritage through Spatial Storytelling
Article No.: 59, Pages 1–18https://doi.org/10.1145/3498329

This paper presents the design, development, and evaluation of GDOM (Geelong Digital Outdoor Museum) application that integrates intangible heritage stories into places of public significance through a 3D virtual immersive environment. The project makes ...

research-article
Design and User Experience of a Hybrid Mixed Reality Installation that Promotes Tinian Marble Crafts Heritage
Article No.: 60, Pages 1–21https://doi.org/10.1145/3522743

Hybrid physical-digital installations in museums are interactive systems or exhibits that seamlessly combine physical (tangible) artifacts with virtual environments. In the museum, hybrid installations offer direct, hands-on experiences to visitors and ...

research-article
Rediscovering the Traditional UNESCO World Heritage Hawamahal through 3D Animation and Immersive Technology
Article No.: 61, Pages 1–34https://doi.org/10.1145/3524023

Nowadays, humans are searching for alternative energy resources due to the high demand in energy consumption by several means like automobiles, electronic devices, household items, and many more. Nature has given us limited resources, but population and ...

research-article
Towards Enhancing Virtual Museums by Contextualizing Art through Interactive Visualizations
Article No.: 62, Pages 1–26https://doi.org/10.1145/3527619

In response to the COVID-19 pandemic, public spaces such as museums and art galleries are experiencing increased demands to offer virtual online access. While current solutions seek to replace or augment a real visit, online tours often suffer from being ...

research-article
New Method for Museum Archiving: “Quantitative Analysis Meets Art History”
Article No.: 63, Pages 1–17https://doi.org/10.1145/3531018

As museums are encouraged to explore new ways to generate digital content, and quantitative methods are being used to suggest new angles and important analysis tools for art-historical research and museum archives. Recent advances in digital image ...

research-article
Open Access
Exposing Collections through Interaction Ecologies: A Prototype for Architectural Ephemera
Article No.: 64, Pages 1–18https://doi.org/10.1145/3531528

This study introduces a model for the observation and design of digital collections exhibitions rooted on three concepts: interaction ecologies, exposing collections, and architectural ephemera. The study examines how to go beyond the “one user, one ...

SECTION: Regular Papers
tutorial
Automatic Computation of Meaning in Authored Images Such as Artworks: A Grand Challenge for AI
Article No.: 65, Pages 1–11https://doi.org/10.1145/3471619

We discuss preliminary successes and major outstanding challenges in extracting messages, stories, morals, and especially meaning in crafted or “authored” images, such as artworks. Traditional semantic image understanding seeks to summarize an image (such ...

research-article
A Design Framework for Smart Glass Augmented Reality Experiences in Heritage Sites
Article No.: 66, Pages 1–19https://doi.org/10.1145/3490393

Despite the growing applications of smart glass Augmented Reality (AR) in heritage, there is not a framework that can serve as a base for designing meaningful and educational immersive heritage experiences. This article proposes such a prototype design ...

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Semi-automatic Residential Floor Plan Detection: Developing a Tool for Humanities Research
Article No.: 67, Pages 1–19https://doi.org/10.1145/3503046

Architectural floor plans are tangible cultural history artifacts, valuable for documenting how people live, work, and recreate, both in the present and going back hundreds or even thousands of years. Today, floor plans are created using digital ...

research-article
Open Access
Structural Performance Evaluation of Reconstructed Masonry Structure: A Case of Ephesus Celsus Library in Turkey
Article No.: 68, Pages 1–26https://doi.org/10.1145/3517339

Protection of cultural heritage (CH) with correct and appropriate techniques has become an increasingly important issue all over the world. A common practice in protection work is the reconstruction of partially or fully destroyed structures. This study ...

research-article
Content Curation for Spatial Experience of Architectural Heritage
Article No.: 69, Pages 1–41https://doi.org/10.1145/3513136

Augmented space can be usefully applied to cultural heritage experience, because it is possible to experience physical space and acquire information at the same time. Experiencers can expand their experiences through virtual content while feeling the ...

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Digitization, Virtual Reality and Robotic Sculpture for the Preservation and Enhancement of the Public Heritage of the Sculpted Rocks of Rothéneuf
Article No.: 70, Pages 1–21https://doi.org/10.1145/3522595

The sculpted rocks of Rothéneuf, located between St-Malo and Cancale, are one of Brittany’s best-known spontaneous environments in the form of monumental sculptures in the Outsider art. They were made between the end of 1894 and 1907 by “Abbé Adolphe ...

research-article
MaDiH (): A Transnational Approach to Building Digital Cultural Heritage Capacity
Article No.: 71, Pages 1–14https://doi.org/10.1145/3513261

Approaches used to design, build, and maintain digital cultural heritage communities and infrastructure in Europe, North America, and Australasia need to be tailored to regional contexts such as the Middle East and North Africa. Cultural and political ...

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A User Perspective on HTR Methods for the Automatic Transcription of Rare Scripts: The Case of Codex Runicus
Article No.: 72, Pages 1–18https://doi.org/10.1145/3519306

Recent breakthroughs in Artificial Intelligence, Deep Learning, and Document Image Analysis and Recognition have significantly eased the creation of digital libraries and the transcription of historical documents. However, for documents in rare scripts ...

research-article
RIS3D: A Referenced Information System in 3D
Article No.: 73, Pages 1–20https://doi.org/10.1145/3517043

3D Geographical Information Systems (GIS), Building Information Modeling (BIM),… These words are increasingly used for Cultural Heritage studies to refer to the necessity to connect heterogeneous data with a 3D model.

In this article, we introduce and ...

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A GIS-based Methodology to Explore and Manage the Historical Heritage of Rabat City (Morocco)
Article No.: 74, Pages 1–14https://doi.org/10.1145/3517142

The management of cultural heritage in Morocco is considered as a lever for local development. It constitutes an economic and social challenge of great value. Also, it is at the heart of the debate on tourism development and raises many questions about ...

research-article
Open Access
Virtual Reality in Contemporary Theatre
Article No.: 75, Pages 1–11https://doi.org/10.1145/3524024

This study examines how virtual reality images are used in contemporary theatre. Modern technologies get into various areas of life including the theatrical environment. Therefore, the study of the role of virtual reality in contemporary theatre is ...

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Dynamic Dataset Augmentation for Deep Learning-based Oracle Bone Inscriptions Recognition
Article No.: 76, Pages 1–20https://doi.org/10.1145/3532868

Oracle bone inscriptions (OBIs) are a kind of hieroglyph, used about 3,600 years ago for divination and the recording of events. The characters on these OBIs are of great interest because they are precursors to the modern Chinese characters widely used ...

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Inpainting Digital Dunhuang Murals with Structure-Guided Deep Network
Article No.: 77, Pages 1–25https://doi.org/10.1145/3532867

Inpainting deteriorated regions in digital Dunhuang murals is important for Dunhuang mural content preservation. Algorithms of mural image inpainting help simplify the digital restoration process of the deteriorated murals. Most of the existing algorithms ...

research-article
Digital Creativity and the Regional Museum: Experimental Collaboration at the Convergence of Immersive Media and Exhibition Design
Article No.: 78, Pages 1–23https://doi.org/10.1145/3527620

This paper presents the findings of the Within the Walls of York Gaol, an interdisciplinary and collaborative practice-based research project which was established to examine the intersection between emerging forms of immersive media, game design, and ...

research-article
A Technological Prospect for a Diagnostic Model in HBIM
Article No.: 79, Pages 1–24https://doi.org/10.1145/3526091

Historic Building Information Modeling (HBIM) and BIM Collaboration Format (BCF) offer new possibilities for recording damage and pathologies, since semantic data can be associated with a BIM model. This study investigates the potential of HBIM for the ...

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Designing an Augmented Experience for a Music Archive: What does the Audience Need Beyond the Sense of Hearing?
Article No.: 80, Pages 1–24https://doi.org/10.1145/3528366

The ARIA project aims to create an engaging visitor experience for archives of music Cultural Heritage that targets the wider public. The challenge is to conceptualize an experience design where the intangible seamlessly meets the tangible, bridging the ...

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Comparison of the Wearable Mobile Laser Scanner (WMLS) with Other Point Cloud Data Collection Methods in Cultural Heritage: A Case Study of Diokaisareia
Article No.: 81, Pages 1–19https://doi.org/10.1145/3551644

For the protection of cultural heritage, modern techniques have been used alongside traditional methods in recent years. In addition to two modern measurement techniques (Unmanned aerial vehicle photogrammetry and terrestrial laser scanner) that have been ...

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