Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleOctober 2024JUST ACCEPTED
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction
- Naomi Tashiro,
- Robert Faulkner,
- Samantha Melnyk,
- Tamara Rosales Rodriguez,
- Bernard Javot,
- Yasaman Tahouni,
- Tiffany Cheng,
- Dylan Wood,
- Achim Menges,
- Katherine J. Kuchenbecker
ACM Transactions on Computer-Human Interaction (TOCHI), Just Accepted https://doi.org/10.1145/3698235Recent efforts to connect builders to digital designs during construction have primarily focused on visual augmented reality, which requires accurate registration and specific lighting, and which could prevent a user from noticing safety hazards. Haptic ...
- research-articleSeptember 2024
Pushed by Sound: Effects of Sound and Movement Direction on Body Perception, Experience Quality, and Exercise Support
- Aneesha Singh,
- Marusa Hrobat,
- Suxin Gui,
- Nadia Bianchi-Berthouze,
- Judith Ley-Flores,
- Frederic Bevilacqua,
- Joaquin R. Diaz Duran,
- Elena MÁrquez Segura,
- Ana Tajadura-JimÉnez
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 31, Issue 4Article No.: 53, Pages 1–36https://doi.org/10.1145/3648616Wearables integrating movement sonification can support body-perception changes and related physical activity; yet, we lack design principles for such sonifications. Through two mixed-methods studies, we investigate sound pitch and movement direction ...
- research-articleMarch 2023
Linking Audience Physiology to Choreography
- Jiawen Han,
- George Chernyshov,
- Moe Sugawa,
- Dingding Zheng,
- Danny Hynds,
- Taichi Furukawa,
- Marcelo Padovani Macieira,
- Karola Marky,
- Kouta Minamizawa,
- Jamie A. Ward,
- Kai Kunze
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 30, Issue 1Article No.: 9, Pages 1–32https://doi.org/10.1145/3557887The use of wearable sensor technology opens up exciting avenues for both art and HCI research, providing new ways to explore the invisible link between audience and performer. To be effective, such work requires close collaboration between performers and ...
- research-articleNovember 2022
Crafting Trajectories of Smart Phone Use at the Opera
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 29, Issue 6Article No.: 59, Pages 1–37https://doi.org/10.1145/3531007Losing Her Voice is a new opera which highlights the challenges of subtly interweaving digital technologies into established cultural forms. Audience members were encouraged to use their own mobile phones to interact with on-stage projections before, ...
- research-articleJanuary 2021
Designing Deep Reinforcement Learning for Human Parameter Exploration
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 28, Issue 1Article No.: 1, Pages 1–35https://doi.org/10.1145/3414472Software tools for generating digital sound often present users with high-dimensional, parametric interfaces, that may not facilitate exploration of diverse sound designs. In this article, we propose to investigate artificial agents using deep ...
- research-articleMarch 2019
Adaptive Architecture and Personal Data
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 26, Issue 2Article No.: 12, Pages 1–31https://doi.org/10.1145/3301426Through sensors carried by people and sensors embedded in the environment, personal data is being processed to try to understand activity patterns and people's internal states in the context of human-building interaction. This data is used to actuate ...
- research-articleJune 2016
Target Acquisition vs. Expressive Motion: Dynamic Pitch Warping for Intonation Correction
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 23, Issue 3Article No.: 17, Pages 1–21https://doi.org/10.1145/2897513The purpose of pitch correction is to assist a musician in playing notes with accuracy and precision, without preventing expressive pitch variations. This study presents and examines a new method for automatic pitch correction: Dynamic Pitch Warping (DPW)...
- research-articleDecember 2013
Let's jam the reactable: Peer learning during musical improvisation with a tabletop tangible interface
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 20, Issue 6Article No.: 36, Pages 1–34https://doi.org/10.1145/2530541There has been little research on how interactions with tabletop and Tangible User Interfaces (TUIs) by groups of users change over time. In this article, we investigate the challenges and opportunities of a tabletop tangible interface based on ...
- research-articleDecember 2012
ExoBuilding: Physiologically Driven Adaptive Architecture
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 19, Issue 4Article No.: 25, Pages 1–22https://doi.org/10.1145/2395131.2395132Our surroundings are becoming infused with sensors measuring a variety of data streams about the environment, people and objects. Such data can be used to make the spaces that we inhabit responsive and interactive. Personal data in its different forms ...
- research-articleJuly 2011
The organization of home media
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 18, Issue 2Article No.: 9, Pages 1–20https://doi.org/10.1145/1970378.1970383The growing volume of digital music, photos and video challenges media management software and organizing schemes alike. Through 20 in situ, two hour interviews we explored the when, why and how of our participants' organizational schemes. We sought and ...
- research-articleDecember 2008
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 15, Issue 3Article No.: 13, Pages 1–33https://doi.org/10.1145/1453152.1453156In interaction design for experience-oriented uses of technology, a central facet of aesthetics of interaction is rooted in the user's experience of herself “performing her perception.” By drawing on performance (theater) theory, phenomenology and ...
- articleSeptember 2002
Cooperative visual manipulation of music notation
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 9, Issue 3Pages 194–237https://doi.org/10.1145/568513.568515As computer technologies and their potential emerging applications spread out, new needs have been detected for computer-based applications of music; cooperative music notation editing both in orchestras and music schools is one of them. This article is ...
- articleJune 2001
An interface for melody input
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 8, Issue 2Pages 133–149https://doi.org/10.1145/376929.376978We present a software system, called Tunserver, which recognizes a musical tune whistled by the user, finds it in a database, and returns its name, composer, and other information. Such a service is useful for track retrieval at radio stations, music ...
- articleDecember 2000
Inhabited television: broadcasting interaction from within collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 7, Issue 4Pages 510–547https://doi.org/10.1145/365058.365095Inhabited television combines collaborative virtual environments (CVEs) with broadcast television so that on-line audiences can participate in television shows within shared virtual worlds. We describe a series of experiments with inhabited television, ...