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Volume 28, Issue 1February 2021
Editor:
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
ISSN:1073-0516
EISSN:1557-7325
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research-article
Designing Deep Reinforcement Learning for Human Parameter Exploration
Article No.: 1, Pages 1–35https://doi.org/10.1145/3414472

Software tools for generating digital sound often present users with high-dimensional, parametric interfaces, that may not facilitate exploration of diverse sound designs. In this article, we propose to investigate artificial agents using deep ...

research-article
A Longitudinal Study of Pervasive Display Personalisation
Article No.: 2, Pages 1–45https://doi.org/10.1145/3418352

Widespread sensing devices enable a world in which physical spaces become personalised in the presence of mobile users. An important example of such personalisation is the use of pervasive displays to show content that matches the requirements of ...

research-article
Open Access
Detecting Depression and Predicting its Onset Using Longitudinal Symptoms Captured by Passive Sensing: A Machine Learning Approach With Robust Feature Selection
Article No.: 3, Pages 1–41https://doi.org/10.1145/3422821

We present a machine learning approach that uses data from smartphones and fitness trackers of 138 college students to identify students that experienced depressive symptoms at the end of the semester and students whose depressive symptoms worsened over ...

research-article
Open Access
The Matter of Tools: Designing, Using and Reflecting on New Tools for Emerging eTextile Craft Practices
Article No.: 4, Pages 1–38https://doi.org/10.1145/3426776

Tools, as extensions of hand and mind, prescribe defining properties for a practice. We anchor our tools research within a case study of electronic textiles (eTextiles), combining textile materials and electronic and computational functionality. While ...

research-article
Machete: Easy, Efficient, and Precise Continuous Custom Gesture Segmentation
Article No.: 5, Pages 1–46https://doi.org/10.1145/3428068

We present Machete, a straightforward segmenter one can use to isolate custom gestures in continuous input. Machete uses traditional continuous dynamic programming with a novel dissimilarity measure to align incoming data with gesture class templates in ...

research-article
Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing
Article No.: 6, Pages 1–44https://doi.org/10.1145/3428121

There is a growing need for usable and secure authentication in immersive virtual reality (VR). Established concepts (e.g., 2D authentication schemes) are vulnerable to observation attacks, and most alternatives are relatively slow. We present RubikAuth, ...

research-article
The Nudge Puzzle: Matching Nudge Interventions to Cybersecurity Decisions
Article No.: 7, Pages 1–45https://doi.org/10.1145/3429888

Nudging is a promising approach, in terms of influencing people to make advisable choices in a range of domains, including cybersecurity. However, the processes underlying the concept and the nudge’s effectiveness in different contexts, and in the long ...

research-article
Open Access
Filtering and Informing the Design Space: Towards Design-Space Thinking
Article No.: 8, Pages 1–28https://doi.org/10.1145/3434462

Building on the concept “prototypes that filter the design space,” we establish how other kinds of design artifacts and activities (e.g., sketching, tests, concept posters, metaphors, design tools) are equally critical in filtering the design space. We ...

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