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Use of eye movements for video game control

Published: 14 June 2006 Publication History

Abstract

We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple gaming genres and present games that utilize the eye tracker in a variety of ways. First, we describe a first-person shooter that uses the eyes to control orientation. Second, we study the use of eye movements for more natural interaction with characters in a role playing game. And lastly, we examine the use of eye tracking as a means to control a modified version of the classic action/arcade game Missile Command. Our results indicate that the use of an eye tracker can increase the immersion of a video game and can significantly alter the gameplay experience.

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Cited By

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  • (2024)Initial Evaluation of a Hybrid eye tracking and Electromyography Training Game for Hands-Free Wheelchair UseProceedings of the 2024 Symposium on Eye Tracking Research and Applications10.1145/3649902.3653006(1-8)Online publication date: 4-Jun-2024
  • (2024)MouseClicker: Exploring Tactile Feedback and Physical Agency for People with Hand Motor ImpairmentsACM Transactions on Accessible Computing10.1145/364868517:1(1-31)Online publication date: 28-Mar-2024
  • (2024)Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye StrainProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641909(1-14)Online publication date: 11-May-2024
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    cover image ACM Conferences
    ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
    June 2006
    572 pages
    ISBN:1595933808
    DOI:10.1145/1178823
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 14 June 2006

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    Author Tags

    1. eye tracking
    2. video games

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    View all
    • (2024)Initial Evaluation of a Hybrid eye tracking and Electromyography Training Game for Hands-Free Wheelchair UseProceedings of the 2024 Symposium on Eye Tracking Research and Applications10.1145/3649902.3653006(1-8)Online publication date: 4-Jun-2024
    • (2024)MouseClicker: Exploring Tactile Feedback and Physical Agency for People with Hand Motor ImpairmentsACM Transactions on Accessible Computing10.1145/364868517:1(1-31)Online publication date: 28-Mar-2024
    • (2024)Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye StrainProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641909(1-14)Online publication date: 11-May-2024
    • (2024)Research on a spatial–temporal characterisation of blink-triggered eye control interactionsAdvanced Engineering Informatics10.1016/j.aei.2023.10229759(102297)Online publication date: Jan-2024
    • (2024)Video game accessibility in the top-level genresUniversal Access in the Information Society10.1007/s10209-024-01154-7Online publication date: 30-Sep-2024
    • (2024)Assistive Technologies for Attainable Gaming ExperiencesUniversal Design in Video Games10.1007/978-3-031-30595-5_4(101-129)Online publication date: 23-Apr-2024
    • (2024)Eye Tracking in Virtual RealityEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_170(681-688)Online publication date: 5-Jan-2024
    • (2023)Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint DistributionsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581042(1-14)Online publication date: 19-Apr-2023
    • (2023)Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze controlInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2022.102966170(102966)Online publication date: Feb-2023
    • (2023)Comparative study of interaction methods for mobile gaming while running on a treadmillComputers & Graphics10.1016/j.cag.2023.10.020117(164-171)Online publication date: Dec-2023
    • Show More Cited By

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