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Making of an interactive teaching gem

Published: 30 July 2006 Publication History

Abstract

Current educational repositories lack in interactive material. We describe the full pipeline for creating an interactive teaching gem in computer graphics and related domains. Based on experiences from our own classroom use, we explain why and how we specify learning objectives, set up unit tasks, design interactivity levels, and provide source code for homework. The pipeline is illustrated with the making of a real interactive teaching gem. From this we derive implications for computer graphics educators and current community building efforts, and formulate two matching repository services.

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  • (2017)The new CGEMSProceedings of the European Association for Computer Graphics: Education papers10.2312/eged.20171028(63-67)Online publication date: 24-Apr-2017

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cover image ACM Conferences
SIGGRAPH '06: ACM SIGGRAPH 2006 Educators program
July 2006
246 pages
ISBN:1595933646
DOI:10.1145/1179295
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 30 July 2006

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Author Tags

  1. community building
  2. educational repositories
  3. interactivity

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  • (2017)The new CGEMSProceedings of the European Association for Computer Graphics: Education papers10.2312/eged.20171028(63-67)Online publication date: 24-Apr-2017

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