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Fighting for control: children's embodied interactions when using physical and digital representations

Published: 04 April 2009 Publication History
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    Tabletop and tangible interfaces are often described in terms of their support for shared access to digital resources. However, it is not always the case that collaborators want to share and help one another. In this paper we detail a video-analysis of a series of prototyping sessions with children who used both cardboard objects and an interactive tabletop surface. We show how the material qualities of the digital interface and physical objects affect the kinds of bodily strategies adopted by children to stop others from accessing them. We discuss how children fight for and maintain control of physical versus digital objects in terms of embodied interaction and what this means when designing collaborative applications for shareable interfaces.

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    Green, V. A. and Rechis, R. Children's cooperative and competitive interactions in limited resource situations: A literature review. Applied Developmental Psychology, 27, 42--59.
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    Hornecker, E. A Design Theme for Tangible Interaction: Embodied Facilitation. In Proc. E-CSCW '05, pp. 23--43.
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    Cited By

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    • (2023)Move with whom? A framework for analyzing collaboration within embodied learning activitiesLearning Environments Research10.1007/s10984-023-09483-927:2(353-372)Online publication date: 27-Oct-2023
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    1. Fighting for control: children's embodied interactions when using physical and digital representations

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        cover image ACM Conferences
        CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
        April 2009
        2426 pages
        ISBN:9781605582467
        DOI:10.1145/1518701
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Published: 04 April 2009

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        Author Tags

        1. children
        2. collaboration
        3. embodied interaction

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        CHI '09 Paper Acceptance Rate 277 of 1,130 submissions, 25%;
        Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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        • (2023)Working with Forensic Practitioners to Understand the Opportunities and Challenges for Mixed-Reality Digital AutopsyProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580768(1-15)Online publication date: 19-Apr-2023
        • (2023)Negotiating Experience and Communicating Information Through Abstract MetaphorProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580700(1-16)Online publication date: 19-Apr-2023
        • (2023)Move with whom? A framework for analyzing collaboration within embodied learning activitiesLearning Environments Research10.1007/s10984-023-09483-927:2(353-372)Online publication date: 27-Oct-2023
        • (2022)RoboHapalytics: A Robot Assisted Haptic Controller for Immersive AnalyticsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.3209433(1-11)Online publication date: 2022
        • (2022)SCAMP: an analytical framework for examining flexible social playfulness around interactive museum exhibitsInteractive Learning Environments10.1080/10494820.2022.2153148(1-16)Online publication date: 11-Dec-2022
        • (2021)The MADE-AxisProceedings of the ACM on Human-Computer Interaction10.1145/34885465:ISS(1-23)Online publication date: 5-Nov-2021
        • (2021)Naturally Together: A Systematic Approach for Multi-User Interaction With Natural InterfacesProceedings of the ACM on Human-Computer Interaction10.1145/34760905:CSCW2(1-31)Online publication date: 18-Oct-2021
        • (2021)The State of the Art of Spatial Interfaces for 3D VisualizationComputer Graphics Forum10.1111/cgf.1418940:1(293-326)Online publication date: 6-Jan-2021
        • (2021)Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction Strategies2021 IEEE Conference on Games (CoG)10.1109/CoG52621.2021.9619086(1-8)Online publication date: 17-Aug-2021
        • (2021)Tangible interfaces in early years’ education: a systematic reviewPersonal and Ubiquitous Computing10.1007/s00779-021-01556-x26:1(39-77)Online publication date: 23-May-2021
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