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Goal-setting considerations for persuasive technologies that encourage physical activity

Published: 26 April 2009 Publication History
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  • Abstract

    Goal-setting has been shown to be an effective strategy for changing behavior; therefore employing goal-setting in persuasive technologies could be an effective way to encourage behavior change. In our work, we are developing persuasive technologies to encourage individuals to live healthy lifestyles with a focus on being physically active. As part of our investigations, we have explored individuals' reactions to goal-setting, specifically goal sources (i.e., who should set the individual's goal) and goal timeframes (i.e., over what time period should an individual have to achieve the goal). In this paper, we present our findings related to various approaches for implementing goal-setting in a persuasive technology to encourage physical activity.

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    Cited By

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    • (2024)Digital Behavior Change Intervention Designs for Habit Formation: Systematic ReviewJournal of Medical Internet Research10.2196/5437526(e54375)Online publication date: 24-May-2024
    • (2024)Navigating the Maze of Routine Disruption: Exploring How Older Adults Living Alone Navigate Barriers to Establishing and Maintaining Physical Activity HabitsProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642842(1-15)Online publication date: 11-May-2024
    • (2024)Understanding the Effect of Reflective Iteration on Individuals’ Physical Activity PlanningProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641937(1-17)Online publication date: 11-May-2024
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      cover image ACM Other conferences
      Persuasive '09: Proceedings of the 4th International Conference on Persuasive Technology
      April 2009
      279 pages
      ISBN:9781605583761
      DOI:10.1145/1541948
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 26 April 2009

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      Author Tags

      1. behavior change
      2. goal source
      3. goal strategy
      4. goal timeframe
      5. goal-setting
      6. goals
      7. persuasive technology
      8. physical activity

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      Persuasive '09 Paper Acceptance Rate 21 of 66 submissions, 32%;
      Overall Acceptance Rate 32 of 137 submissions, 23%

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      Cited By

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      • (2024)Digital Behavior Change Intervention Designs for Habit Formation: Systematic ReviewJournal of Medical Internet Research10.2196/5437526(e54375)Online publication date: 24-May-2024
      • (2024)Navigating the Maze of Routine Disruption: Exploring How Older Adults Living Alone Navigate Barriers to Establishing and Maintaining Physical Activity HabitsProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642842(1-15)Online publication date: 11-May-2024
      • (2024)Understanding the Effect of Reflective Iteration on Individuals’ Physical Activity PlanningProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641937(1-17)Online publication date: 11-May-2024
      • (2024)TIDAL: exploring the potential of data physicalization-based interactive environment on runners' motivationJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-024-04762-615:4(2425-2438)Online publication date: 12-Mar-2024
      • (2023)Alerts and Collections for Automating Patients’ Sensemaking and Organizing of Their Electronic Health Record Data for Reflection, Planning, and Clinical Visits: Qualitative Research-Through-Design StudyJMIR Human Factors10.2196/4155210(e41552)Online publication date: 21-Aug-2023
      • (2023)Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCIACM Transactions on Computer-Human Interaction10.1145/360349730:6(1-50)Online publication date: 25-Sep-2023
      • (2023)14 Years of Self-Tracking Technology for mHealth—Literature Review: Lessons Learned and the PAST SELF FrameworkACM Transactions on Computing for Healthcare10.1145/35926214:3(1-43)Online publication date: 8-Sep-2023
      • (2023)Enabling Goal-Focused Exploration of Podcasts in Interactive Recommender SystemsProceedings of the 28th International Conference on Intelligent User Interfaces10.1145/3581641.3584032(142-155)Online publication date: 27-Mar-2023
      • (2023)Get SMARTProceedings of the 2023 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3568162.3576993(44-53)Online publication date: 13-Mar-2023
      • Show More Cited By

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