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From the lab to the world: lessons from extending a pointing technique for real-world use

Published: 07 May 2011 Publication History

Abstract

We present the Pointing Magnifier as a case study for understanding the issues and challenges of deploying lab-validated pointing facilitation techniques into the real world. The Pointing Magnifier works by magnifying the contents of an area cursor to allow for selection in a magnified visual and motor space. The technique has been shown in prior lab studies to be effective at reducing the need for fine pointing for motor-impaired users. We highlight key design and technical challenges in bringing the technique, and such techniques in general, from the lab to the field.

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  • (2017)Interaction Proxies for Runtime Repair and Enhancement of Mobile Application AccessibilityProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025846(6024-6037)Online publication date: 2-May-2017
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  • (2017)How Can Adding a Movement Improve Target Acquisition Efficacy?Human-Computer Interaction – INTERACT 201710.1007/978-3-319-67687-6_34(496-514)Online publication date: 21-Sep-2017
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  1. From the lab to the world: lessons from extending a pointing technique for real-world use

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    cover image ACM Conferences
    CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing Systems
    May 2011
    2554 pages
    ISBN:9781450302685
    DOI:10.1145/1979742

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    New York, NY, United States

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    Published: 07 May 2011

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    Author Tags

    1. accessibility
    2. area cursors
    3. magnification
    4. motor impairments
    5. motor space
    6. pointing facilitation
    7. visual space

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    View all
    • (2017)Interaction Proxies for Runtime Repair and Enhancement of Mobile Application AccessibilityProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025846(6024-6037)Online publication date: 2-May-2017
    • (2017)Metodología de Evaluación de Eye-trackers como Dispositivos de Acceso Alternativo para Personas con Parálisis CerebralRevista Iberoamericana de Automática e Informática Industrial RIAI10.1016/j.riai.2017.07.00414:4(384-393)Online publication date: Oct-2017
    • (2017)How Can Adding a Movement Improve Target Acquisition Efficacy?Human-Computer Interaction – INTERACT 201710.1007/978-3-319-67687-6_34(496-514)Online publication date: 21-Sep-2017
    • (2016)Comparison of Two Methods to Control the Mouse Using a KeypadComputers Helping People with Special Needs10.1007/978-3-319-41267-2_72(511-518)Online publication date: 6-Jul-2016
    • (2015)PERFORMANCE EVALUATION FOR TOUCH-BASED INTERACTION OF OLDER ADULTSACM SIGACCESS Accessibility and Computing10.1145/2809904.2809913(38-41)Online publication date: 29-Jul-2015
    • (2015)Experiences of Someone with a Neuromuscular Disease in Operating a PC (and Ways to Successfully Overcome Challenges)ACM Transactions on Accessible Computing10.1145/27004366:2(1-18)Online publication date: 9-Mar-2015
    • (2014)Beating the bubbleProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557410(733-742)Online publication date: 26-Apr-2014
    • (2014)Design recommendations for camera-based head-controlled interfaces that replace the mouse for motion-impaired usersUniversal Access in the Information Society10.1007/s10209-013-0326-z13:4(471-482)Online publication date: 1-Nov-2014
    • (2014)Applying Small-Keyboard Computer Control to the Real WorldComputers Helping People with Special Needs10.1007/978-3-319-08599-9_28(180-187)Online publication date: 2014
    • (2013)WidgetLensProceedings of the 27th International BCS Human Computer Interaction Conference10.5555/2578048.2578052(1-10)Online publication date: 9-Sep-2013
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