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Gaze and gesture based object manipulation in virtual worlds

Published: 10 December 2012 Publication History

Abstract

In this work we present a framework for enabling the use of both eye gaze and hand gestures for interaction within a 3D virtual world. We define a set of natural interaction mechanisms for manipulation of objects within the 3D space and describe a prototype implementation based on Second Life that allows these mechanisms to be used in that world. We also explore how these mechanisms can be extended to other spatial tasks such as camera positioning and motion.

References

[1]
G. Hackenberg, R. McCall, and W. Broll. Lightweight palm and finger tracking for real-time 3d gesture control. In Virtual Reality Conference (VR), 2011 IEEE, pages 19 --26, march 2011.
[2]
P. Song, W. B. Goh, W. Hutama, C.-W. Fu, and X. Liu. A handle bar metaphor for virtual object manipulation with mid-air interaction. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems, CHI '12, pages 1297--1306, New York, NY, USA, 2012. ACM.

Cited By

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  • (2024)Designing Upper-Body Gesture Interaction with and for People with Spinal Muscular Atrophy in VRProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642884(1-19)Online publication date: 11-May-2024
  • (2024)GazePuffer: Hands-Free Input Method Leveraging Puff Cheeks for VR2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00055(331-341)Online publication date: 16-Mar-2024
  • (2023)Exploring Gaze-assisted and Hand-based Region Selection in Augmented RealityProceedings of the ACM on Human-Computer Interaction10.1145/35911297:ETRA(1-19)Online publication date: 18-May-2023
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Published In

cover image ACM Conferences
VRST '12: Proceedings of the 18th ACM symposium on Virtual reality software and technology
December 2012
226 pages
ISBN:9781450314695
DOI:10.1145/2407336

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 December 2012

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Author Tags

  1. Kinect
  2. eye tracking
  3. gesture recognition
  4. virtual reality

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VRST'12

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Overall Acceptance Rate 66 of 254 submissions, 26%

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VRST '24

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Cited By

View all
  • (2024)Designing Upper-Body Gesture Interaction with and for People with Spinal Muscular Atrophy in VRProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642884(1-19)Online publication date: 11-May-2024
  • (2024)GazePuffer: Hands-Free Input Method Leveraging Puff Cheeks for VR2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00055(331-341)Online publication date: 16-Mar-2024
  • (2023)Exploring Gaze-assisted and Hand-based Region Selection in Augmented RealityProceedings of the ACM on Human-Computer Interaction10.1145/35911297:ETRA(1-19)Online publication date: 18-May-2023
  • (2023)VVIR-OM: Efficient Object Manipulation in VR with Variable Virtual Interaction RegionInternational Journal of Human–Computer Interaction10.1080/10447318.2023.2286126(1-14)Online publication date: 27-Nov-2023
  • (2022)The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended RealityACM Computing Surveys10.1145/349120755:3(1-39)Online publication date: 25-Mar-2022
  • (2022)Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517706(1-17)Online publication date: 29-Apr-2022
  • (2021)Ubiquitous Interactions for Heads-Up Computing: Understanding Users’ Preferences for Subtle Interaction Techniques in Everyday SettingsProceedings of the 23rd International Conference on Mobile Human-Computer Interaction10.1145/3447526.3472035(1-15)Online publication date: 27-Sep-2021
  • (2021)Gaze-Supported 3D Object Manipulation in Virtual RealityProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445343(1-13)Online publication date: 6-May-2021
  • (2021)Exploring gestural input for engineering surveys of real-life structures in virtual reality using photogrammetric 3D modelsMultimedia Tools and Applications10.1007/s11042-021-10520-zOnline publication date: 30-Jan-2021
  • (2020)Digital Twin Assessments in Virtual Reality: An Explorational Study with Aeroengines2020 IEEE Aerospace Conference10.1109/AERO47225.2020.9172389(1-13)Online publication date: Mar-2020
  • Show More Cited By

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