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Interacting with the past: Creating a time perception journey experience using kinect-based breath detection and deterioration and recovery simulation technologies

Published: 01 February 2014 Publication History

Abstract

We propose an application that allows a museum audience to interact with the past and to appreciate the value of antique objects through multimedia installations. Discussions in this article are based on our experiences in developing the Mao-Kung Cauldron time perception journey multimedia application. This installation was inspired by the Mao-Kung Cauldron, an ancient bronze cauldron in the collection of the National Palace Museum known for its historical significance. The question, however, lies in how to create an experience in which the audiences can interact with the past. To address this issue, the research team used the Kinect-based breath detection and deterioration/recovery simulation technologies to develop the application. This installation is the first application linked to Kinect-based breath detection and deterioration/recovery simulation technologies. The main contribution of this work is the analysis of design concepts, design decisions, and evaluations in a museum setting. We conduct a control group study to compare the outcomes between the experimental group (Mao-Kung Cauldron time perception journey multimedia application) and control group (asynchronous web-based kiosk). Both the quantitative (questionnaire survey) and qualitative methods (observation) are used to analyze the collected data. This work proposes a feasibility design to let museum audiences experience the features of cultural object by the virtual time perception journey application.

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  1. Interacting with the past: Creating a time perception journey experience using kinect-based breath detection and deterioration and recovery simulation technologies

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        cover image Journal on Computing and Cultural Heritage
        Journal on Computing and Cultural Heritage   Volume 7, Issue 1
        February 2014
        99 pages
        ISSN:1556-4673
        EISSN:1556-4711
        DOI:10.1145/2582016
        Issue’s Table of Contents
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Association for Computing Machinery

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        Publication History

        Published: 01 February 2014
        Accepted: 01 October 2013
        Revised: 01 July 2013
        Received: 01 January 2013
        Published in JOCCH Volume 7, Issue 1

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        Author Tags

        1. Interactive installation
        2. cultural heritage
        3. museum
        4. simulation
        5. time travel

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        • (2022)A Literature Review of User Studies in Extended Reality Applications for Archaeology2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00023(92-101)Online publication date: Oct-2022
        • (2022)Linked open data in authoring virtual exhibitionsJournal of Cultural Heritage10.1016/j.culher.2021.11.00253(127-142)Online publication date: Jan-2022
        • (2021)Náhuat Language Kinect Application for Museum2021 International Symposium on Computers in Education (SIIE)10.1109/SIIE53363.2021.9583657(1-5)Online publication date: 23-Sep-2021
        • (2020)Empirical Evaluations of Interactive Systems in Cultural HeritageCognitive Analytics10.4018/978-1-7998-2460-2.ch067(1331-1355)Online publication date: 2020
        • (2018)A Survey of Augmented, Virtual, and Mixed Reality for Cultural HeritageJournal on Computing and Cultural Heritage 10.1145/314553411:2(1-36)Online publication date: 22-Mar-2018
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        • (2018)Multimodal workflow for the creation of interactive presentations of 360 spin images of historical violinsMultimedia Tools and Applications10.1007/s11042-018-6046-x77:21(28309-28332)Online publication date: 1-Nov-2018
        • (2017)Empirical Evaluations of Interactive Systems in Cultural HeritageInternational Journal of Computational Methods in Heritage Science10.4018/IJCMHS.20170101071:1(100-122)Online publication date: 1-Jan-2017
        • (2016)Embodied Earth: Experiencing natural phenomena2016 International Conference on Image and Vision Computing New Zealand (IVCNZ)10.1109/IVCNZ.2016.7804425(1-6)Online publication date: Nov-2016

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