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Touch Wire: Interactive Tangible Electricty Game for Kids

Published: 15 January 2015 Publication History
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  • Abstract

    This paper presents Touch Wire, a learning environment for teaching the basics of electricity and electronic design to young children. Touch Wire combines a digital touch screen interface with tangible components to bring the concepts of electronic circuitry to the forefront, while removing the tedium of tasks such as wiring for young children. Grounded in constructivist theories of learning, Touch Wire will overlay information about the underlying electrical mechanics on the tablet interface to scaffold children's learning of electronics. Our demonstrations have given us insight into how to best move forward developing the blended tangible and graphical interfaces of Touch Wire to both enhance the fun experience for children and support their learning of electronic circuitry.

    References

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    Conradi, B., Lerch, V., Hommer, M., Kowalski, R., Vletsou, I., and Hussmann, H. Flow of Electrons: An Augmented Workspace for Learning Physical Computing Experientially. Proc ITS '11. ACM Press (2011), 182--191.
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    Ishii, H. Tangible Bits: Beyond Pixels. Proc. TEI'08. ACM Press (2008), xv-xxv.
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    libGDX. Available from http://libgdx.badlogicgames.com/
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    Marshall, P. Do tangible interfaces enhance learning? Proc TEI '07. ACM Press (2007), 163--170.
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    Snap Circuits. Available from http://www.snapcircuits.net/
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    Yu, N., Cheng, L., Chan, L., Lau, S., Hsiao, F., Tsai, S., Chen, M. Y., Huang, P., Hsiao, I., Tsai, D., Hung, Y. TUIC: Enabling Tangible Interaction on Capacitive Multi-touch Display. Proc. CHI '11. ACM Press (2011), 2995--3004.

    Cited By

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    • (2024)Narratives of Blended ExperienceInteracting with Computers10.1093/iwc/iwae01036:2(126-140)Online publication date: 14-May-2024
    • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
    • (2021)Designing a tangible tabletop installation and enacting a socioenactive experience with TangiTimeJournal of the Brazilian Computer Society10.1186/s13173-021-00112-y27:1Online publication date: 28-May-2021
    • Show More Cited By

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    1. Touch Wire: Interactive Tangible Electricty Game for Kids

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      cover image ACM Conferences
      TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
      January 2015
      766 pages
      ISBN:9781450333054
      DOI:10.1145/2677199
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 15 January 2015

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      Author Tags

      1. children
      2. electronic circuit
      3. learning
      4. tablet
      5. tangible interaction
      6. touch interface

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      TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
      Overall Acceptance Rate 393 of 1,367 submissions, 29%

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      Cited By

      View all
      • (2024)Narratives of Blended ExperienceInteracting with Computers10.1093/iwc/iwae01036:2(126-140)Online publication date: 14-May-2024
      • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
      • (2021)Designing a tangible tabletop installation and enacting a socioenactive experience with TangiTimeJournal of the Brazilian Computer Society10.1186/s13173-021-00112-y27:1Online publication date: 28-May-2021
      • (2020)Towards a Material Landscape of TUIs, Through the Lens of the TEI Proceedings 2008-2019Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374944(95-110)Online publication date: 9-Feb-2020
      • (2019)BeadED AdventuresProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3300997(351-358)Online publication date: 17-Mar-2019
      • (2017)From Classroom-Making to Functional-MakingProceedings of the 7th Annual Conference on Creativity and Fabrication in Education10.1145/3141798.3141802(1-8)Online publication date: 21-Oct-2017
      • (2017)Becoming MakersProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3079745(316-321)Online publication date: 27-Jun-2017
      • (2017)A tangible user interface-based application utilizing 3D-printed manipulatives for teaching tactual shape perception and spatial awareness sub-concepts to visually impaired childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2016.12.00111(3-11)Online publication date: Jan-2017

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