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10.1145/2677199.2690868acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
abstract

Relationship Tunnel Vision: Altered Social Interaction Using Eye-Tracking

Published: 15 January 2015 Publication History

Abstract

We present a gaze-based installation enabling two participants to experience cycles of relationship "destroyed" by tunnel vision. The installation comprises a holographic projection screen and two eye-trackers. The trackers allow us to identify the gaze positions and onset of eye contacts. The holographic screen makes it possible to block out the eyesight by projection and to see through without projection. Two participants sitting on both sides of the screen will encounter series of artificial tunnel vision and blindness.

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Cited By

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  • (2016)The Emergence of EyePlayProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play10.1145/2967934.2968084(171-185)Online publication date: 16-Oct-2016
  • (2015)KeyewaiProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2702613.2728652(61-64)Online publication date: 18-Apr-2015

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  1. Relationship Tunnel Vision: Altered Social Interaction Using Eye-Tracking

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    Published In

    cover image ACM Conferences
    TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
    January 2015
    766 pages
    ISBN:9781450333054
    DOI:10.1145/2677199
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 January 2015

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    Author Tags

    1. eye contacts
    2. eye tracking
    3. gaze-based interaction
    4. social interaction
    5. tunnel vision

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    TEI '15
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    Acceptance Rates

    TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    Cited By

    View all
    • (2016)The Emergence of EyePlayProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play10.1145/2967934.2968084(171-185)Online publication date: 16-Oct-2016
    • (2015)KeyewaiProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2702613.2728652(61-64)Online publication date: 18-Apr-2015

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