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Using a principal agent model to explain user-centered design challenges for mother tongue reading in Kenya

Published: 15 May 2015 Publication History

Abstract

Digital books may read to the reader, allowing parents with the lowest levels of literacy to explore stories with their children and help break the chain of illiteracy. An interactive electronic format also allows including multiple languages without sacrificing space on a page for attractive images---both key features for teaching young children to read in a setting where multiple languages are spoken in the home, or where a mother tongue is not the language of instruction. This paper describes collaborative development of a digital, multi-language reading tool that facilitates translation of local stories by Kenyan community groups, led by a librarian, into a mother tongue. Despite being built faithfully using a well-established design methodology in an iterative process among beneficiaries, program leaders, and technologists, and in a process embedded in a program also designed according to those design standards, tool development has faced serious challenges. This paper uses a principal agent model to identify technology-mediated communication and spatial distance among critical participants as major hindrances to progress. Analysis reveals critical disparities between, on one hand, the design thinking of development practitioners and funders, which rhetorically promote a circular, dynamic, participatory design process, and, on the other hand, traditional funding structures which impose at least partial adherence to a top-down approach.

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  • (2024)Examining the "Local" in ICT4D: A Postcolonial Perspective on ParticipationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642748(1-13)Online publication date: 11-May-2024
  • (2022)To Empower or Provoke? Exploring approaches for participatory design at schools for neurodiverse individuals in IndiaInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10052134(100521)Online publication date: Dec-2022
  • (2018)Towards a mobile serious game environment for children self-learningProceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good10.1145/3284869.3284901(100-105)Online publication date: 28-Nov-2018
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cover image ACM Other conferences
ICTD '15: Proceedings of the Seventh International Conference on Information and Communication Technologies and Development
May 2015
429 pages
ISBN:9781450331630
DOI:10.1145/2737856
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • IPID: International Network for Postgraduate Students in the area of ICT4D
  • Internet Society: Internet Society
  • BRAC: BRAC
  • Microsoft Research: Microsoft Research
  • ICANN: Internet Corporation For Assigned Names and Numbers
  • IBM: IBM

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 May 2015

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Author Tags

  1. ICT4D
  2. development
  3. eBook
  4. education
  5. human-centered
  6. literacy
  7. mother tongue
  8. participatory design
  9. principal agent
  10. tablet
  11. translation
  12. user-centered

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ICTD '15
Sponsor:
  • IPID
  • Internet Society
  • BRAC
  • Microsoft Research
  • ICANN
  • IBM

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ICTD '15 Paper Acceptance Rate 22 of 116 submissions, 19%;
Overall Acceptance Rate 22 of 116 submissions, 19%

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Cited By

View all
  • (2024)Examining the "Local" in ICT4D: A Postcolonial Perspective on ParticipationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642748(1-13)Online publication date: 11-May-2024
  • (2022)To Empower or Provoke? Exploring approaches for participatory design at schools for neurodiverse individuals in IndiaInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10052134(100521)Online publication date: Dec-2022
  • (2018)Towards a mobile serious game environment for children self-learningProceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good10.1145/3284869.3284901(100-105)Online publication date: 28-Nov-2018
  • (2018)Designing for IntersectionsProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196794(45-58)Online publication date: 8-Jun-2018
  • (2016)Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)10.1109/VS-GAMES.2016.7590350(1-8)Online publication date: Sep-2016
  • (2015)Communicating User ExperienceInternational Journal of Sociotechnology and Knowledge Development10.4018/IJSKD.20150401027:2(14-26)Online publication date: 1-Apr-2015

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